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Author Topic: Engineer Update  (Read 13265 times)

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Niku

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Re: Engineer Update
« Reply #80 on: July 15, 2010, 07:28:29 PM »

Which chucklefuck at Valve decided that they should make the Gunslinger the second unlock when there are no Gunslinger achievements?
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JDigital

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Re: Engineer Update
« Reply #81 on: July 15, 2010, 08:53:37 PM »

Mayhaps they realized how good the regular sentry is with the Wrangler, and wanted to limit this to people who weren't chumps that employ every unlock as they get it and never change.

It's amusing to think of the golden wrench owners using the other wrench unlocks.
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Bal

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Re: Engineer Update
« Reply #82 on: July 16, 2010, 07:27:51 PM »

I have a problem. On the one hand, I like regular sentries, and I'm very good at erecting them wherever I please anyway, but the other hand is a fucking radical robot hand, and so I want to have it, so I can just look at it and be like "fuck yeah, robot hand".
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Defenestration

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Re: Engineer Update
« Reply #83 on: July 17, 2010, 01:58:41 AM »

The I adore the Gunslinger on offense, not because the mini sentries are effective (they are), but because it turns the engineer into an assault class. The extra health and the apparently recent feature of making the maximum fire speed of the pistol default if you hold down the button makes him potent, to say nothing about the dispensers and backup gun that you can deploy pretty much for free. If someone happens to focus me with the Gunslinger, I drop the crappy mini-sentry and people suddenly have no idea which to shoot at. And since I've been throwing down disposable sentries all over the place I'll have tons of revenge to knock out the threat anyway.

It's amazing, but for standard engineering jobs, I go with the wrench. Picking up buildings increases the power of the engineer by a huge margin, and if you give your redeploying sentry a whack or two, a level 1 will pretty much re-build at the same rate as a mini-sentry. The wrangler is great fun and is balanced pretty wisely in how it stuns the sentry, but the shield is simply too powerful. I predict a mitigation reduction or making other engineers unable to repair a wrangled sentry.
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patito

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Re: Engineer Update
« Reply #84 on: July 17, 2010, 03:56:32 AM »

The pistol being able to fire at full speed if you hold the fire button has been around for possibly a year now.
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Lottel

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Re: Engineer Update
« Reply #85 on: July 17, 2010, 08:02:05 AM »

The Wrangler really isn't over powered.  It certainly sounds it and in theory it is, but in practice? I really haven't come across anyone GOOD with it, and certainly no one good enough with it that a normal sentry with a engie right next to it couldn't  do just as good.  There's a definite skill curve with it and that's good.
I could see a bit of a shield nerf but it's not too bad, honestly. The engie can't repair it without leaving himself open to attack and since he'll use his ammo up a lot faster than a normal sentry, he needs to wack it even if it's not hurt.



Though, I suppose two engies, one with a wrangler, and one with a normal sentry close enough to share engies would pretty much suck. But that's what ubers are for, I suppose.
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Mongrel

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Re: Engineer Update
« Reply #86 on: July 17, 2010, 09:38:21 AM »

I suppose two engies, one with a wrangler, and one with a normal sentry close enough to share engies would pretty much suck. But that's what ubers are for, I suppose.

The Wrangler doesn't bug me because as strong as it potentially can be, the engie himself is still a giant achilles heel. And if you were upset about having to stay near your stuff BEFORE, well, that complaint is way worse with the Wrangler (though you have something 'to do' now technically).

The scenario you described is the only one that MIGHT be problematic, but everytime folks complain about the sheild, I just keep thinking that hey, maybe hit the 125 HP engie, rather than the MONSTAR sentry.

The only exceptions are any map with a long, narrow corridor an attacking force MUST push through, but even in those circumstances, such maps always have alternate routes (i.e. 3rd stage of Dustbowl).
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Bongo Bill

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Re: Engineer Update
« Reply #87 on: July 17, 2010, 09:54:24 AM »

The reason the Wrangler interests me is because sentries don't have damage falloff. Since the auto-targeting range is a non-issue, a Wrangled sentry has a different set of criteria concerning where it should be placed. Out in the open, covering a chokepoint from a distance, seems like a good start.

I imagine in a few months we'll start seeing Engineers who are crazy good with it.
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Defenestration

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Re: Engineer Update
« Reply #88 on: July 17, 2010, 01:53:58 PM »

I don't like using a wrangler in the open. If I get blindsided, both me and the sentry are fucked. Letting the sentry autotarget in open spaces is much better, I've found. That way you can cover it with your guns, and if it gets focused you can just pick it up, run away, repair it in cover, and then drop it back where it was.
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Mongrel

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Re: Engineer Update
« Reply #89 on: July 17, 2010, 04:06:13 PM »

Man, I only just realized now: Crazy good engies are going to pick up their sentry between the first and second sticky and be able to run away with it.

:luv:
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Saturn

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Re: Engineer Update
« Reply #90 on: July 17, 2010, 04:37:31 PM »

Man, I only just realized now: Crazy good engies are going to pick up their sentry between the first and second sticky and be able to run away with it.

:luv:

They can also just wangler stickies away
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Defenestration

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Re: Engineer Update
« Reply #91 on: July 18, 2010, 05:21:07 AM »

Not that it takes any less than 8 stickies to kill a wrangled sentry (the main reason I think the shield is too strong).
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Mongrel

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Re: Engineer Update
« Reply #92 on: July 18, 2010, 06:26:20 AM »

Having played a little more, I think the shield will see a nerf eventually for the same reasons the sandman did: the bitching from people who just don't want to deal with it will far exceed any actual effect on gameplay.
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Kayin

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Re: Engineer Update
« Reply #93 on: July 18, 2010, 11:51:19 AM »

Of course once the engineer starts dodging and strafing and moving around or using cover with the wrangler, things get more annoying. On the other hand, while I haven't played since Day 1 I don't recall sheidls being all that big of a deal. No more annoying than a sentry tanked by an engy for a soldier Demo I guess is a different story completely.
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Bal

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Re: Engineer Update
« Reply #94 on: July 18, 2010, 01:16:21 PM »

This is purely anecdotal, but wrangled sentries, particularly level 2 and up, seem to have stronger knock back than a normal sentries. I've seen uber'd demos stopped in their tracks before they even got into range, let alone the number of stickies they'd have to use once they got there.
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Bongo Bill

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Re: Engineer Update
« Reply #95 on: July 18, 2010, 02:03:32 PM »

It's because they have a higher rate of fire, and each bullet has knockback, from what little I have seen of them in action.
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Lottel

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Re: Engineer Update
« Reply #96 on: July 18, 2010, 09:57:38 PM »

Not only that, but since the player is the one shooting,they can predict where the person will be, instead of following where they've been. This means good players will hit more often than a normal sentry. And since you can fire rockets faster, you can pop them up then keep slamming them until they are far enough away they can't be a bother. I've been on the receiving end of that as an uber and it was really something. Of course, no other engie other than him could do much with a wrangler, so it wasn't too bad.
I'm sure it get's nerfed here soon, but I'm not too worried. I think Wrangler will be something only a few people will end up using. A normal sentry is just too easy to deal with as an engie while the wrangler takes a lot of skill to be just as good as a default sentry. A lot MORE skill to surpass that.  I like it, I just don't expect to see it that often.
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Defenestration

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Re: Engineer Update
« Reply #97 on: July 18, 2010, 10:52:39 PM »

The Wrangler is obviously meant to be situational since it allows you to increase the range of your sentry to the point of sniping for the cost of forsaking your own long range weapon... but the shotgun isn't so much worse than the pistol. When I use the wrangler, I pretty much let the sentry do its own annoying thing, but wrangle to nullify or minimize threats like uber charges and multiple soldiers and snipers focusing it at range with either the increased range or the damage shield. If you have someone reliable watching your back to remove the real glaring weakness (spies) and you set it up in a hallway, it's pretty much invincible.
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Kayin

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Re: Engineer Update
« Reply #98 on: July 18, 2010, 11:22:12 PM »

I still don't get this deal with engineers somehow being more vulnerable to spies when using a wrangler. You are mobile and can ACTIVELY SPYCHECK WITH YOUR SENTRY. Wrangler engineers need to get over this tunnel vision BS.
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Bleck

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Re: Engineer Update
« Reply #99 on: July 18, 2010, 11:45:41 PM »

Bad Engineers think that the range the Wrangler affords means they must use it to snipe people. This, naturally, leads to tunnel vision.
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