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Author Topic: Quickly Retrieve Arms from Safe  (Read 57533 times)

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Disposable Ninja

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Re: Quickly Retrieve Arms from Safe
« Reply #320 on: November 15, 2010, 07:44:54 AM »

So much for that theory, sir!

edit: also why are you even spoilering that what the hell

Well, that would've been a pretty big spoiler if I was right.
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Cthulhu-chan

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Re: Quickly Retrieve Arms from Safe
« Reply #321 on: November 19, 2010, 11:44:13 AM »

Jack was just winding down for a nice stabbing match between badasses but all of a sudden who's this flying feathery asshole and why the hell do you have a puppet now shit's weird this isn't how things went in my head at all I'm calling a do over.

And by do over I mean BURN EVERYTHING.
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Brentai

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Re: Quickly Retrieve Arms from Safe
« Reply #322 on: November 22, 2010, 08:33:42 AM »

Grimdark smashed Rose.  :(
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Dooly

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Re: Quickly Retrieve Arms from Safe
« Reply #323 on: November 22, 2010, 05:25:56 PM »

oh god another hiatus :loser:
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Disposable Ninja

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Re: Quickly Retrieve Arms from Safe
« Reply #324 on: November 22, 2010, 06:03:33 PM »

A hiatus leading to what could perhaps be the one flash that surpasses [S] Descend.

Seriously, Davesprite, Bro, and Frankl'il Cal are battling Jack Noir amidst an ocean of burning oil. John did something incredibly stupid that stranded him in that very same ocean of oil. Jade is entering the Medium, and has presumably prototyped her Kernalsprite with what I can only assume right now is either Bec or that Magic Cue Ball. Or both. And who knows what sort of crazy shit regular ol' Dave and Rose are up to.
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Dooly

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Re: Quickly Retrieve Arms from Safe
« Reply #325 on: November 27, 2010, 09:43:50 PM »

oh god hiatus over  :jizz:

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Bongo Bill

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Re: Quickly Retrieve Arms from Safe
« Reply #326 on: November 27, 2010, 11:09:01 PM »

Awesome.

Anybody else but me notice how much more dense the animations have become over time? It's gotten to the point that they progress so rapidly that it's sometimes hard to tell what is happening in them.
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jsnlxndrlv

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Re: Quickly Retrieve Arms from Safe
« Reply #327 on: November 27, 2010, 11:23:11 PM »

Around "WV: Ascend." things reached a new plateau of density, which is coincidentally when AH finally buckled down and started employing additional art harvested from his fan/peer collective. I can hardly make heads or tails of his latter animations without watching them two or three times. I prefer something I have to really sink my teeth into, though, so I really enjoy his current approach. By contrast, his formspring page is littered with questions from people who are jumping to rapid-fire conclusions that may or may not be valid.
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Disposable Ninja

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Re: Quickly Retrieve Arms from Safe
« Reply #328 on: November 28, 2010, 02:55:00 AM »

So... will even the most easily of dispatched Imp now have access to slivers of Becquerel's power and become almost impossibly difficult to defeat?

Also: the kids will have to alchemize weapons powered by the Green Sun. John's Hammer will have to be called the Green Sunslammer.
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Saturn

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Re: Quickly Retrieve Arms from Safe
« Reply #329 on: November 28, 2010, 03:12:48 AM »

FUCKING OCTOBITCH (BLUH BLUH) RUINING EVERYTHING
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Disposable Ninja

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Re: Quickly Retrieve Arms from Safe
« Reply #330 on: November 28, 2010, 03:15:45 AM »

Also:

Quote from: hussie
2) He is also a dog who happens to have been genetically engineered by an agent of Derse.

I've mentioned it here or there before, but Diamonds Droog is the single most terrifying guy in the series.
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teg

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Re: Quickly Retrieve Arms from Safe
« Reply #331 on: November 28, 2010, 06:42:08 PM »

What really gets me is that Bec just jumped into the kernel, not the other way around.


BAD DOG. WORST ENEMY.
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Bongo Bill

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Re: Quickly Retrieve Arms from Safe
« Reply #332 on: November 28, 2010, 07:30:37 PM »

So... will even the most easily of dispatched Imp now have access to slivers of Becquerel's power and become almost impossibly difficult to defeat?

I think that agents only get (mostly) cosmetic changes, with the actual powerups going to whoever has the rings.
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Cthulhu-chan

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Re: Quickly Retrieve Arms from Safe
« Reply #333 on: November 28, 2010, 08:22:05 PM »

That has been the case to date, though if anything were to break the pattern, prototyping Bec would be it.
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Zaratustra

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Re: Quickly Retrieve Arms from Safe
« Reply #334 on: November 28, 2010, 08:36:00 PM »

It was mentioned that prototyping Gl'bgwhatever made some enemies ridiculously large.

Cthulhu-chan

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Re: Quickly Retrieve Arms from Safe
« Reply #335 on: November 28, 2010, 10:04:35 PM »

One can make a reasonable argument that size is a cosmetic change.  :|
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Cthulhu-chan

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Re: Quickly Retrieve Arms from Safe
« Reply #336 on: November 29, 2010, 01:06:26 AM »

Goddamn it, Jack, you are not Spuds McKenzie.

Also, stop being such an ass, god.
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Healy

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Re: Quickly Retrieve Arms from Safe
« Reply #337 on: November 29, 2010, 06:11:15 AM »

Nooo! [spoiler]Broooooooo![/spoiler]
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teg

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Re: Quickly Retrieve Arms from Safe
« Reply #338 on: November 29, 2010, 11:45:46 AM »




 :nyoro~n:
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Esperath

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Re: Quickly Retrieve Arms from Safe
« Reply #339 on: November 29, 2010, 07:14:48 PM »

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