Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Pages: 1 ... 4 5 6 7 8 [9] 10

Author Topic: Public Enemies #1 (Game Thread)  (Read 11502 times)

0 Members and 1 Guest are viewing this topic.

Friend

  • Meow see here..
  • Tested
  • Karma: 4
  • Posts: 321
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #160 on: August 03, 2010, 08:24:20 AM »

As far as I know the day is not over yet, so, vote rescinded now voting Ziiro.

I'm pretty sure we hit 5 votes already. I still think we should have killed Laserbeing though
Logged

Friday

  • Admin
  • Tested
  • Karma: -65374
  • Posts: 5122
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #161 on: August 03, 2010, 08:34:58 AM »

They got 5 out of 9 votes, it's over.

Also, Laser was innocent.
Logged

Friday

  • Admin
  • Tested
  • Karma: -65374
  • Posts: 5122
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #162 on: August 03, 2010, 08:37:09 AM »

Good job on SCD's end. He was acting pretty inno.

Otherwise, it was the haywire Detective that fucked us. No fault of Ryg's, just the dice. I don't see how I could have thought otherwise about him given he was so, so wrong on day 1 and saw me AGAIN as a wolf on day 2.
Logged

Beat Bandit

  • be entranced by my sexy rhythm
  • High-Bullshit
  • Tested
  • Karma: -65418
  • Posts: 4293
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #163 on: August 03, 2010, 08:49:53 AM »

Despite my chances I had 6 wrong out of 11 scries night zero and an even split of right and wrong night one. Why did you make luck the shit trait for a detective character, Kazz? Also I kind of totally checked out after Dohl ended up innocent because everything I thought I knew was wrong.
Logged

Disposable Ninja

  • Tested
  • Karma: -65447
  • Posts: 4529
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #164 on: August 03, 2010, 08:55:49 AM »

Hey, you accurately scried three out of four wolves.

And you didn't exactly need to scry that fourth wolf.
Logged

Disposable Ninja

  • Tested
  • Karma: -65447
  • Posts: 4529
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #165 on: August 03, 2010, 09:09:26 AM »

Also: I just had a crazy idea for an epic maneuver I suddenly wish we could have tried. Okay, during Night 1 we kill McDohl and McDohl alone, but then have the Necromancer resurrect him, making it seem like there wasn't a nightkill at all. Then, during Night 2 we do two nightkills, so that at the start of Day 3 there'd instantly be three corpses and nobody would know what to make of that.

Yeah, sure, it would have instantly exposed both Lottel AND Ziiro.

But it would have been worth it.
Logged

Frocto

  • Admin
  • Tested
  • Karma: 76
  • Posts: 2628
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #166 on: August 03, 2010, 09:38:32 AM »

Huh, I was certain Friday was a wolf.
Logged
"And it is because they have fallen prey to a weakened, feminized version of Christianity that is only about softer virtues such as compassion and not in any part about the muscular Christian virtues of individual responsibility and accountability."

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #167 on: August 03, 2010, 11:30:48 AM »

Yeah.  The Detective's rolls were really that bad.

I was rolling a physical d6 and I got a lot of 5's.  Like, a lot of 5's.  I was a little horrified, but I refused to fudge the dice.

You did assume that Ziiro was a wolf, though, because he was clearing Fowl.  So I thought you might actually come out ahead.

But yeah.  This was probably the most interesting wolf game I've ever run/watched.

I'd like to see about changing a couple roles around, and then would anyone like to try again?
Logged

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #168 on: August 03, 2010, 11:34:55 AM »

For clarification, the wolves were indeed Lottel, SCD, Disposable Ninja, and Friday.

wait i mean Friday.

wait

i mean Fr

wait

i mean f
r

shit
Logged

Ziiro

  • Inquiry?
  • Tested
  • Karma: -65461
  • Posts: 2270
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #169 on: August 03, 2010, 11:53:09 AM »

I'd like to point out that as a Necromancer, channeling McDohl to talk about Fowl had no good outcome.

If I called Fowl a wolf: Fowl demands I resurrect Newbie(or McDohl) to clear his name. I'd have no real reason to say no.
If I called Fowl Innocent: See what actually happened.
Logged

Disposable Ninja

  • Tested
  • Karma: -65447
  • Posts: 4529
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #170 on: August 03, 2010, 12:19:16 PM »

I'd like to see about changing a couple roles around, and then would anyone like to try again?

In.

My team won without a single casualty. Damn straight I want to play, and win, again.
Logged

Friday

  • Admin
  • Tested
  • Karma: -65374
  • Posts: 5122
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #171 on: August 03, 2010, 12:23:02 PM »

I'd also be willing to play again. I agree that it was definately one of the more interesting wolf games I've been in. Calculating all the possibilities was fun. I think I'm going to like this game as innocent more than wolf.

Quote
I'd like to point out that as a Necromancer, channeling McDohl to talk about Fowl had no good outcome.

Everything in this game was fucked from my end because I was so sure Ryg was a wolf. Even if we had lynched you, I'd have wanted Ryg dead the next day after I robbed him, so we'd have lost anyway.
Logged

Disposable Ninja

  • Tested
  • Karma: -65447
  • Posts: 4529
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #172 on: August 03, 2010, 12:26:52 PM »

Fun fact: I sent out 36 PMs for the game, and I recieved 86.
Logged

jsnlxndrlv

  • Custom Title
  • Tested
  • Karma: 24
  • Posts: 2913
    • View Profile
    • Website title
Re: Public Enemies #1 (Game Thread)
« Reply #173 on: August 03, 2010, 12:27:25 PM »

Yeah, I'd be up for this again.
Logged
Signature:
Signatures are displayed at the bottom of each post or personal message. BBCode and smileys may be used in your signature.

Ziiro

  • Inquiry?
  • Tested
  • Karma: -65461
  • Posts: 2270
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #174 on: August 03, 2010, 12:34:47 PM »

In for the next game.

Fun fact: I sent out 36 PMs for the game, and I recieved 86.

Yeah, planning was crazy.

So many :justasplanned: moments come and gone due to one post and then the next ruined it.
Logged

Friday

  • Admin
  • Tested
  • Karma: -65374
  • Posts: 5122
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #175 on: August 03, 2010, 12:38:49 PM »

I always get the impression, when I'm inno, that the wolves are frantically PMing each other with revisions to their plans every time my brain shits out a new post invalidating what I previously said.

I really am a crazy person when I'm innocent. I'm much more calm and cool when evil.
Logged

SCD

  • Tested
  • Karma: 18
  • Posts: 1856
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #176 on: August 03, 2010, 01:49:02 PM »

Looks like it's the same here.  I was more calm and collected outside the PM thread, and thus for the first time looked like a real innocent, unlike every other WW game I've played. 

I'm also in for another round.

I have a bit of a crazy variation to your game I'd like to try in the future if I ever host.  It would have the same rules and same public roles with one exception:  There would be 4 (or 6) turnsmen who could not talk to each other or reveal their positions, and were secret. 

The concept is that the turnsmen could do their thing each turn, and confuse everyone every turn.  People could claim they knew who the wolves were, but the teams would shift so fast that no one would be certain who the wolves and the innocents were at any point. I would for that purpose also give the detective only a 1/6 chance of being wrong.  Seer and Detective roles would also have their actions take place after the turnsman roles.  I would call it a "mad science" werewolf variant
Logged

Envy

  • Tested
  • Karma: -8
  • Posts: 2286
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #177 on: August 03, 2010, 01:51:44 PM »

Yeah I would play again.
Logged

McDohl

  • Pika-boo
  • Tested
  • Karma: 27
  • Posts: 4379
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #178 on: August 03, 2010, 02:23:10 PM »

Same.  I'm in for Game 2
Logged

Lottel

  • You know that's right
  • Tested
  • Karma: 81
  • Posts: 3723
    • View Profile
Re: Public Enemies #1 (Game Thread)
« Reply #179 on: August 03, 2010, 04:01:42 PM »

In for game two
Logged
Pages: 1 ... 4 5 6 7 8 [9] 10