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Author Topic: Public Enemies #2 (IT)  (Read 2287 times)

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Kazz

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Public Enemies #2 (IT)
« on: August 03, 2010, 06:24:14 PM »

Public Enemies #2
A werewolf game for 12 players or so.

Premise
In this game, every player has a public role.  Only the identities of the werewolves is hidden; otherwise, everybody knows what you are capable of.

The wolves can occupy the public roles just as easily as the innocents.

Teams
The game has 8 innocents and 4 werewolves.

Victory Conditions
For clarity purposes, I'm posting this:
In order to win, the wolf team must have a voting majority during the day.  This can be affected by things like the Mayor and the Sith.

Phases
Normal Day (lynch) and Night (wolf-kill and special power) phases.  Wolves get one kill every night.  There will be a Night 0 for the Seer and the Detective.

There will be a few Day activated powers, which can occur in the middle of the voting phase.  Some of them will reset all votes.

Night Priority
Disabler -> Baner protection -> Wolf kill -> Vigilante kill -> Seer powers -> All other powers -> Power Thief

Roles

Seer
Night-activated Seer power.  Discovers a person's team affiliation.

Vigilante
Night-activated Vigilante power.  Can kill one person per game.

Jedi *NEW*
Day-activated Vigilante power.  Once per game, declares a target, then kills that target.  Resets votes.

If the Jedi's target was innocent, the Jedi becomes a Sith.

The Sith can't vote and therefore does not count toward victory conditions.

Detective
Automatically scries all living players every night.  Has a 2/3 chance to be correct.

Mechanically, here's how he works:
For each living player, I secretly roll a 1d6.  If it comes up a 1, 2, 3, or 4, I tell the Detective the truth about the target's team.  If it comes up a 5 or a 6, I tell the Detective a lie.

It's an unreliable scry, but over time, if left alive, the Detective can compile a fairly reliable list of the innocents and wolves.

(I think this is a tremendously powerful role for either side; a wolf Detective can bluff very effectively)

Baner
Night-activated Baner power.  Protects one person from the wolf kill each night.  No passive protection, because his role is public!  He must protect himself if he wants to survive a wolf kill!

Disabler *NEW*
Night-activated power.  This person disables a target, nullifying any night action that person took.  Does not nullify the wolf kill.

The Mayor
The Mayor has 2 lynch votes.

*** IMPORTANT!  The Mayor's role affects victory conditions!  He effectively counts for TWO innocents or TWO wolves.

Necromancer
The Necromancer may send and receive PMs from dead players.  As per traditional rules, no other player may do this.

Once per game, as a Night power, the Necromancer may bring a player back to life for a single day.  That player may vote as normal (UNLESS THAT PLAYER WAS A WOLF!) and use his Day or Night power (even if it is a once-per-game power!), but he returns to the grave at the end of that Night phase.

The Prestige
Day-activated power.  Once per game, publically reveals whether the target is a wolf or an innocent.

The Elder
Immune to night kills and seer powers.  Can be lynched or killed by the Jedi.

The Booster  *NEW*
Day action.  The Booster may choose another player and boost that person's ability for the following day/night.

List of Effects
--
Seer: Gets two scries that night.
Vigilante: The Vigilante's kill is recharged.  He may not kill two players in one night; he just gets an extra use of the power.
Jedi: The Jedi's kill is recharged.  Even though it is a day power, he may not use it more than once per day.
  -- Sith: Turns the Sith back into a Jedi, but does not recharge his kill.  The Jedi may vote the day he is restored.
Detective: Gets an extra scry roll on each player tonight.
Baner: May protect two players tonight.
Disabler: May disable two players tonight.
Mayor: Can't be lynched today.
Necromancer: His resurrection is recharged.  He gets an extra use of his power.
Prestige: His public scry is recharged.  Even though it is a day power, he may not use it more than once per day.
Elder: Can't be lynched today.
Booster: Explodes in a gory mess.
Power Thief: Enables the Power Thief to steal from someone who would otherwise be immune to the Power Thief.

The Power Thief
Steals a power from another player, and gives that person this power.  This player is immune to the Power Thief's power for the rest of the game.

If the Power Thief steals a power with limited uses, he may still use the power once.

Quote
Here is EXACTLY how this power works.

At the very end of night priority, the Power Thief's action goes through.  She steals that person's entire role (ie she becomes The Baner), and that person receives the role of the Power Thief.  It would be indicated as such in the update for the following day: the Power Thief would now be the Baner, and the Baner would now be the Power Thief.

The first time that the Power Thief can actually use the new power is the night AFTER it is stolen.  So if she becomes the Baner on Night 2, she can bane someone on Night 3.

-------

Sign up now!

The following players have already signed up:

Disposable Sith
Friday
Newbie
Ziiro
SCD
Envy
McDohl
Lottel

Need 4 more!
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Kazz

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Re: Public Enemies #2 (IT)
« Reply #1 on: August 03, 2010, 06:32:13 PM »

Comment on my new and potentially ill-thought-out roles here
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Disposable Ninja

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Re: Public Enemies #2 (IT)
« Reply #2 on: August 03, 2010, 06:40:47 PM »

Yeah, can you explain the booster and Jedi roles a little bit better?
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Frocto

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Re: Public Enemies #2 (IT)
« Reply #3 on: August 03, 2010, 07:02:50 PM »

ok sure
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Kazz

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Re: Public Enemies #2 (IT)
« Reply #4 on: August 03, 2010, 08:03:50 PM »

Yeah, can you explain the booster and Jedi roles a little bit better?

Jedi: based on the Ninja.  The big complaint with the Ninja, last game, was that he died if he killed someone.

This Jedi does not kill himself.  However, if he kills an innocent, he becomes neutered.  Unless the Booster wants to restore his vote (and perhaps his power, though that would take two Boosts.)

The loss of his vote when he is a Sith is a bigger deal than it seems: if the Jedi was an innocent, you are still losing two innocents from the voting pool, bringing Werewolf victory much closer.  However, if the Jedi was a werewolf, you're removing a Werewolf vote and leaving things relatively even.

Booster: a pure support role.  He is only as powerful as those he trusts.  He can be a game-changer or relatively benign.

His power is a day action, so everybody knows immediately that the Booster has boosted the Seer or whoever.  The effect only lasts for that day/night and then the Booster may pick a new target the next day.
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Kazz

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Re: Public Enemies #2 (IT)
« Reply #5 on: August 04, 2010, 07:11:13 PM »

anyone, anyone
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Lottel

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Re: Public Enemies #2 (IT)
« Reply #6 on: August 04, 2010, 07:14:53 PM »

seems fine to me but what do I know?
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SCD

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Re: Public Enemies #2 (IT)
« Reply #7 on: August 04, 2010, 09:01:30 PM »

Please join, the first game was a flash at three days long and tense as all heck.  Worth it!
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Friend

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Re: Public Enemies #2 (IT)
« Reply #8 on: August 05, 2010, 08:09:52 AM »

I'd like to play again.
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Guild

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Re: Public Enemies #2 (IT)
« Reply #9 on: August 05, 2010, 10:08:11 AM »

I could've participated more than some in that last one. I'm in if you want/need.
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Lottel

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Re: Public Enemies #2 (IT)
« Reply #10 on: August 07, 2010, 11:12:49 PM »

So we need one more guy?

That shouldn't be too hard, right?
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Beat Bandit

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Re: Public Enemies #2 (IT)
« Reply #11 on: August 08, 2010, 05:30:02 AM »

Okay fine back in.
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SCD

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Re: Public Enemies #2 (IT)
« Reply #12 on: August 09, 2010, 03:39:52 PM »

I believe that's enough people. 
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Disposable Ninja

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Re: Public Enemies #2 (IT)
« Reply #13 on: August 09, 2010, 03:40:39 PM »

Now we just need Kazz to be interested in running this game.
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Lottel

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Re: Public Enemies #2 (IT)
« Reply #14 on: August 09, 2010, 07:44:22 PM »

Of course it happens when I am heading to chicago for a couple days. OH WELL! Portable internet devices are my friend.
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Envy

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Re: Public Enemies #2 (IT)
« Reply #15 on: August 09, 2010, 07:59:57 PM »

Of course it happens when I am heading to chicago for a couple days. OH WELL! Portable internet devices are my friend.
Lottel
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Kazz

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Re: Public Enemies #2 (IT)
« Reply #16 on: August 09, 2010, 08:31:53 PM »

i do want to run this game but i've been gone for a long time and now i'm going to be gone for even longer

i'll be able to start Friday?  maybe?
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Brentai

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Re: Public Enemies #2 (IT)
« Reply #17 on: August 09, 2010, 08:48:02 PM »

One does not simply start Friday.

Ample care must be taken to first defang her and ensure she has ample vespane gas.
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SCD

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Re: Public Enemies #2 (IT)
« Reply #18 on: August 09, 2010, 09:24:25 PM »

But I think its safe to say we're cool with that.
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Kayma

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Re: Public Enemies #2 (IT)
« Reply #19 on: August 10, 2010, 12:22:13 PM »

If it's not too late (or there're not too many), I'd like to play. Going for a day 1 lynch hat trick.
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