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Author Topic: Fallout: New Vegas  (Read 13168 times)

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Classic

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Re: Fallout: New Vegas
« Reply #120 on: August 24, 2011, 01:00:08 PM »

When I saw competing currencies in the game, I really hoped that I could influence their values by fucking with the supply and demand.

I was a little disappointed when I couldn't.
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Disposable Ninja

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Re: Fallout: New Vegas
« Reply #121 on: August 24, 2011, 01:02:05 PM »

You knew the risks going into getting a Fallout game on console.

NO I DIDN'T

I DIDN'T KNOW THAT AT ALL

I mean, yeah, it's an Obsidian game using assets created by Bethesda BUT STILL I REALLY REALLY HOPED
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patito

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Re: Fallout: New Vegas
« Reply #122 on: August 24, 2011, 01:04:20 PM »

Hopefully you disabled all instances of auto save right? cause that shit corrupts saves like nobody's business.
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Disposable Ninja

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Re: Fallout: New Vegas
« Reply #123 on: August 24, 2011, 01:15:12 PM »

I did, yeah.

This happened after I started manually saving.
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DestyNova

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Re: Fallout: New Vegas
« Reply #124 on: August 24, 2011, 07:17:56 PM »

Just how high does stealth need to be before ghouls stop homing in while I am crouched in the darkness? I have about 60 and I got blindsided by reavers hanging around the old nuke test site.
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Doom

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Re: Fallout: New Vegas
« Reply #125 on: August 26, 2011, 04:55:38 PM »

How to Money Break New Vegas:

1) Luck 9

2) Get the Luck Implant by selling every fucking thing you see between Goodsprings and the Gun Runners factory(or the gist of that area, you know, the Clinic.)

3) Play Blackjack at every casino until you're thrown out, cash your chips.

The old nuke test site is an unusually dangerous area. Crowded too, even if you sneak one Reaver you'll probably be heard/seen firing by the other dozen. But for what it's worth, you could benefit from more Sneak and if you skipped Silent Running you will never have enough Sneak.
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Guild

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Re: Fallout: New Vegas
« Reply #126 on: August 26, 2011, 05:13:06 PM »

How to Money Break New Vegas:

1) Luck 9

2) Get the Luck Implant by selling every fucking thing you see between Goodsprings and the Gun Runners factory(or the gist of that area, you know, the Clinic.)

3) Play Blackjack at every casino until you're thrown out, cash your chips.

The old nuke test site is an unusually dangerous area. Crowded too, even if you sneak one Reaver you'll probably be heard/seen firing by the other dozen. But for what it's worth, you could benefit from more Sneak and if you skipped Silent Running you will never have enough Sneak.

Using my method I can generate enough for the luck implant while still in Goodsprings!
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Disposable Ninja

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Re: Fallout: New Vegas
« Reply #127 on: August 26, 2011, 05:24:48 PM »

Okay, so. I'm a little annoyed that working with House gets you locked out of helping the NCR. ESPECIALLY since I've already actually completed parts Three (Boomers) and Four (Omertas) of The House Always Wins long before the quests even come up, and it's simply a matter of chatting with him to get Quest Completes and I automatically get the Don't Tread on The Bear and that makes no damned sense.

Of course, then I found out about The House Always Wins Part IV. And you know what? I don't feel bad for what I did to him after that.
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Misha

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Re: Fallout: New Vegas
« Reply #128 on: August 26, 2011, 06:15:46 PM »

how to break money in new vegas: repair skill 100. After you cut out the immense costs of repairs, the amount of money you make just looting dudes and beating quests is way more than you actually need.
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Disposable Ninja

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Re: Fallout: New Vegas
« Reply #129 on: August 28, 2011, 11:53:39 PM »

Got all the companions and am currently aiming to get all Companion sidequests. So far I've got Boone, Cassidy, Veronica, ED-E, and Lily's done. Since Rex doesn't have one, that just leaves Arcade and Raul.

The reason I bring this up: Lily's is the saddest thing.
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TA

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Re: Fallout: New Vegas
« Reply #130 on: August 29, 2011, 09:03:01 AM »

Rex has one.
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Bal

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Re: Fallout: New Vegas
« Reply #131 on: August 29, 2011, 09:28:38 AM »

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Disposable Ninja

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Re: Fallout: New Vegas
« Reply #132 on: September 01, 2011, 12:19:23 PM »

So, beat it, NCR ending. During the epilogue I was surprised by some of my choices, saddened by others, and infuriated because the fucking game froze right in the fucking middle of it.

Anyway, starting up a new game, going for the Anarchy ending this time. Going more sneaky, cheating Lady Luck this time around.
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Ziiro

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Re: Fallout: New Vegas
« Reply #133 on: September 02, 2011, 01:32:50 PM »

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DestyNova

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Re: Fallout: New Vegas
« Reply #134 on: September 02, 2011, 08:37:53 PM »

I've heard complaints about Raul's quests since they depend on talking to certain people that you will probably talk to before going to get Raul, due to him being in the middle of a Super Mutant outpost and thus hold off on doing until you can carve a path there.
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TA

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Re: Fallout: New Vegas
« Reply #135 on: September 02, 2011, 08:57:23 PM »

I believe you can go back and talk to all three of Raul's people, and still trigger his thing.  You might need to do something to Ranger Andy because he might shut you down after you get his perk, though.

Boone, though.  To do Boone's sidequest, he has to be with you as your active companion for a number of anti-Legion sidequests, which need to turn out in certain ways.  You don't need him there for ALL of the possible sources of points, but you need him there for enough of them that it's very easy to have done too many before you get him, and be unable to get enough points for him.
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Disposable Ninja

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Re: Fallout: New Vegas
« Reply #136 on: September 03, 2011, 06:02:35 AM »

I was able to do all eight (including the Rex one), and I started collecting companions pretty late into the game. Boone especially, because I kept putting off One For My Baby until I damn near had my lockpick skill at %100 (turns out I only needed a paltry 25, but whatever).

As for Raul, yeah, you can talk to those three old dudes again even long after exhausting their dialog options and still get him to dress up like Zorro.
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Doom

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Re: Fallout: New Vegas
« Reply #137 on: September 03, 2011, 10:33:00 AM »

Stingy companion quests are just one of a few dozen great reasons to play this game on PC.
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DestyNova

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Re: Fallout: New Vegas
« Reply #138 on: September 04, 2011, 02:50:00 PM »

So Lonesome Road hints that you can change a section of the main game. I am guessing that you can nuke part of the Mojave, hopefully those damned Deathclaws in the quarry.
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Re: Fallout: New Vegas
« Reply #139 on: September 04, 2011, 06:04:01 PM »

Alright so I'm replaying the game and I'm trying really hard to get through the Come Fly With Me quest without killing anyone and a part of it is really... really stupid if you actually think about it.

OKAY SO: in order to find out what happed to all the Stealthboys you have to get into the room with the soldier Ghoul. In order to get into the room with the soldier Ghoul, though, you have to sneak through the entire basement twice (once to, twice on the way back) without alerting a single Nightkin as they will attempt to kill you forcing you to kill them in self-defense.

That is so incredibly rat-ass retarded.
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