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Author Topic: Fallout: New Vegas  (Read 13195 times)

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patito

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Re: Fallout: New Vegas
« Reply #60 on: October 27, 2010, 02:13:10 AM »

I ended up taking the perk that makes things that weight less than two 50% lighter just so I could carry more crap around, it's pretty fun. Plus that also makes your ammo weight half as much I think.
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Bal

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Re: Fallout: New Vegas
« Reply #61 on: October 27, 2010, 02:40:19 AM »

That's pretty much a hardcore only perk (though you can get it in regular mode) specifically so you can carry more ammo.
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jsnlxndrlv

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Re: Fallout: New Vegas
« Reply #62 on: October 27, 2010, 11:50:18 AM »

Ammo has weight this time around? Wow.
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Doom

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Re: Fallout: New Vegas
« Reply #63 on: October 27, 2010, 12:14:44 PM »

I find Hardcore to be a good counter-weight for the experienced FO3 player wanting New Vegas to be remotely difficult.

Like, I left the starter town with 1000 caps and it has only risen from there. If I break something and I'm not in the middle of Hell, sup Doctors.

You can't carry a bed but you can sleep in the middle of a dungeon pretty easily and one-hour naps were the standard for the dedicated FO3 guy.

Convert ammo you don't consistently use to weightless parts.

The best part was [spoiler]clearing out the Granger's Correctional Facility because I hate Grangers.[/spoiler] I had to make incredible use of choke-points, mines and dynamite to not be shredded by gunfire since VATs isn't God Mode anymore. Also getting one guy's attention and convincing him to round a corner so he can maybe trade one random shot for my 4-6 head-shots. [spoiler]I wrecked Eddie and his bodyguards[/spoiler] by getting their attention in their building, leading them outside to a mine, running to the entrance building and using the transitional hall for two more mines, then ducking outside to the main entrance for my last mine. I studied another group's patrol route and met them with six sticks of dynamite when they came out of another door.

Then I found three full-grown rad-scorps in a gas station and back-pedaled two miles hurling fireballs at them going "shitshitshitshitshistshistishistishisiitsitsisihitsitsi they're dead."

This wasn't as bad as the six retries it took me to take on a single guy with a fucking Cowboy Repeater. That shit never misses.
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Joxam

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Re: Fallout: New Vegas
« Reply #64 on: October 27, 2010, 12:34:14 PM »

The FUNNEST THING is realizing that you have so muich weight because you're carrying 100 lbs of dynamite. That actually isn't sarcasm, using it all up for weight considerations is about as fun in this game as it is in minecraft.
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TA

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Re: Fallout: New Vegas
« Reply #65 on: October 27, 2010, 12:39:44 PM »

Really?  When I decided to [spoiler]kill all the Powder Gangers[/spoiler], I found that a [spoiler]Ganger[/spoiler] uniform, my Broad Machete, and crouching worked wonders.  Was able to take down like 80% of their population just by isolating them and whackin' at necks.
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Bal

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Re: Fallout: New Vegas
« Reply #66 on: October 27, 2010, 12:42:20 PM »

Get the cowboy perk for some real rootin' tootin', gunslingin', dynamitin' action.
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Doom

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Re: Fallout: New Vegas
« Reply #67 on: October 27, 2010, 06:53:38 PM »

Jox you should convert 100 sticks of dynamite into 5-8 sticks of on-hand tossable explosives and like 1600 caps.

I guess you could mail some extra to mojave boxes if you get the itch.
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PhilosopherDirtbike

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Re: Fallout: New Vegas
« Reply #68 on: October 27, 2010, 07:54:19 PM »

Has anyone played through this game as an explosives character yet? In Fallout 3, a higher explosives skill made even the shitty early grenades amazingly good. I am curious if dynamite becomes really good with a high explosives skill. I have wound up in both playthroughs of the game with my Novac pad filled with dangerously large amounts of dynamite and looking at my hundreds of bombs, I am really itching to play a character like Crazy Ivan from Red Alert all of a sudden.
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Bal

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Re: Fallout: New Vegas
« Reply #69 on: October 27, 2010, 08:08:56 PM »

Explosive skill characters actually have skill in all explosive weapons, including missile and grenade launchers of all types, and yes, skill does make things better, though a plasma grenade is still better than a frag grenade against most things.
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Classic

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Re: Fallout: New Vegas
« Reply #70 on: October 27, 2010, 08:14:54 PM »

... Wait, so launchers aren't big guns anymore? or do you use your highest ability?
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TA

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Re: Fallout: New Vegas
« Reply #71 on: October 27, 2010, 08:54:55 PM »

... Wait, so launchers aren't big guns anymore? or do you use your highest ability?

There is no Big Guns skill anymore.  Miniguns and were folded into Small Guns, now renamed Guns.  Gatling Lasers and Flamers and the like went into Energy Weapons.  Missile Launcher and other explosive weapons went into Explosives.

Had to cut a skill somewhere to make room for the new Survival skill, and frankly there were too many attack skills as it was.  I like this way better.
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Do you understand how terrifying the words “vibrating strap on” are for an asexual? That’s like saying “the holocaust” to a Jew.

Rico

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Re: Fallout: New Vegas
« Reply #72 on: October 27, 2010, 10:03:42 PM »

I am really itching to play a character like Crazy IvanMad Stan all of a sudden.
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Royal☭

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Re: Fallout: New Vegas
« Reply #73 on: November 29, 2010, 12:22:13 PM »

Just started playing, and none of the NPCs have voices.  Any one else encounter this bug and know how to fix it?

Doom

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Re: Fallout: New Vegas
« Reply #74 on: March 29, 2011, 03:14:49 AM »

Dead Money is not worth ten dollars unless you are very frivolous like me or such a die-hard min-maxer that you want the new super broken feat that makes you immune to enemy criticals for wearing Light Armor.

The good stuff is that Dead Money has an incredible atmosphere that will have you shivering at times as you traipse around, knowing that Ghosts are out there and the Radio-Off ambience is really creepy and the background of the Sierra Madre is down-right depressing. I'm sneaking through the burnt out husk of a toxic hotel as simultaneous holograms of trapped survivors being recorded dying plead for help in out-of-sync rants, threatening to vaporize me if they see me. The companions and your mysterious benefactor are incredibly well written and there is an uncharacteristic excess wealth of background information to discover.

The downside is that the actual gameplay is limp. Everything in Dead Money smacks of good ideas for a New Vegas/Fallout engine hard mode but they would need to be used more sparingly. Fighting 15 Ghosts in a row while navigating a hall full of 20+ traps while your health degenerates over time and you get your choice of OK Gun and Terrible Guns 1, 2 and 3 is irritating and I began rolling my eyes around the third time(of several dozen) I heard that "my collar was beeping." It really hammers home the "You're Fucked" atmosphere but at the same time you get used to it and it becomes tedious. Probably because there really is NOTHING but more Ghost People, more Speakers and more Holograms. If you don't have 50+ Sneak and Silent Running I'm not sure how you are intended to beat this DLC.

Get it in a bundle with other DLC later.
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Mothra

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Re: Fallout: New Vegas
« Reply #75 on: July 14, 2011, 04:11:16 AM »

JESUS folks were not kidding about these crashes, huh?

I can play this game maybe once every six times I try.
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NexAdruin

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Re: Fallout: New Vegas
« Reply #76 on: July 14, 2011, 07:25:57 AM »

I haven't had too many crashes. 3 in the first 3 hours, and then I unplugged my controller (which I wasn't using anyway) and haven't had a crash since. I think I woke up on the wrong side of the smart, though, because this game is way more difficult than 3 ever was, and I'm only on normal. Everywhere I go there are enemies several levels above me that don't seem to take any damage at all because armor. My only chance at killing anything appears to be tossing dynamite around.

Oh, and I've been trying to play blackjack to make money, since killing things is out of the question. Apparently 5 luck is the equivalent of no luck, since every single time I hit on 12 I get a face card. Taking 5 luck was stupid to begin with, since this is fucking Vegas, but honestly I didn't think the games would be this rigged.

Still, I'm liking this game a lot. Karma is basically meaningless (because the karma system was stupid to begin with) and the reputation thing is cool. Also being able to wear enemy armor so they think you're one of them (although that also means every armor I've got comes with a chance of  being shot at when I fast travel to the wrong area). And my companion punches things so hard their limbs come off.

I'm currently working on taking over Vegas. The only difficult part is deciding which of the 5 minor factions hasn't pissed me off enough to kill them. Everyone in the mojave has a fucking attitude problem and as [spoiler]the guy who killed Benny and Mr. House in their own casinos[/spoiler] I feel like I deserve a little more respect than that, even if a group of raiders with pistols can insta-kill me.
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Re: Fallout: New Vegas
« Reply #77 on: July 14, 2011, 07:46:18 AM »

Have you [spoiler]murdered all of the boomers yet[/spoiler] as payment for their obnoxious quest line?
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NexAdruin

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Re: Fallout: New Vegas
« Reply #78 on: July 14, 2011, 07:49:23 AM »

Nah, I haven't started it. I was actually considering letting them live just because they seemed like an okay bunch, besides the bullshit it takes to reach them. Guess I was wrong about that one too.
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Classic

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Re: Fallout: New Vegas
« Reply #79 on: July 14, 2011, 09:54:20 AM »

Eh. They're OK if you like [spoiler]sociopaths who are simultaneously holier-than-thou and incompetent[/spoiler]. I like that they're so insanely committed to personal power and efficacy that they adamantly refuse to rob you of your weapons in their stronghold, in contrast to basically everyone other than the NCR that you'll want to murder.
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