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Author Topic: Monday Night Combat  (Read 4107 times)

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Bal

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Monday Night Combat
« on: January 27, 2011, 08:01:21 AM »

I like this game a lot. It's like DotA, in that there are creeps, and a thing you have to destroy to win, and only your creeps can really make that possible. There are six classes, with four skills each, and they are all quite distinct. It's also a bit like TF2 set to the backdrop of a dystopian hyper-corporate future where the game is actually the most popular form of entertainment, but tinged all over with black comedy largely in the form of the hilarious announcer.

It is also Dota in that feeders can ruin anything, I mean look at this shit:



Fucking feeders ruin everything.

Anyway, MNC general. I play assault most of the time, and if you ever face me in corporate sponsored combat, just assume that you will get blown up by a bomb I have thrown, because this is usually what happens.
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Bongo Bill

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Re: Monday Night Combat
« Reply #1 on: January 27, 2011, 08:43:14 AM »

TF2 meets DOTA meets Smash TV in a sort of Panem et circenses sense.

I played enough single-player to unlock a custom class and get used to the various classes. This is what I think.
  • Assassin is fun as hell but I'm so unbelievably terrible at it that I'll never actually use it online.
  • Support is a blast.
  • Gunner and Tank are also good.
  • Don't care for Assault or Sniper.
  • I don't know the layout of any of the maps, but the two I've actually been on seem navigable enough. Switching to a top-down map view with icons when you die really helps you learn them.
  • What is the effective way to destroy turrets when you don't have explosion-causers? Just use bots?
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...but is it art?

Bal

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Re: Monday Night Combat
« Reply #2 on: January 27, 2011, 08:49:22 AM »

Assassin swords and jet cannons (tank flame thrower thing) do really good damage to turrets, so do assassin shurikens. Supports can straight up hack enemy turrets. Basically the only weapons that do actually bad damage to turrets are the assault rifle and the minigun, and I guess the sniper's SMG.
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Norondor

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Re: Monday Night Combat
« Reply #3 on: January 27, 2011, 12:24:31 PM »

Assassin swords and jet cannons (tank flame thrower thing) do really good damage to turrets, so do assassin shurikens. Supports can straight up hack enemy turrets. Basically the only weapons that do actually bad damage to turrets are the assault rifle and the minigun, and I guess the sniper's SMG.

And of course, Assault and Gunner have alternate weapons that shred turrets.
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NexAdruin

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Re: Monday Night Combat
« Reply #4 on: January 27, 2011, 12:59:57 PM »

Gunner and Assault are my favorite classes. This game is fun. Reminds me of good times in UT2004.

Edit: also gunner with a speed boost is awesome as hell to play. Assassins still rape me.
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Zaratustra

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Re: Monday Night Combat
« Reply #5 on: January 27, 2011, 09:20:09 PM »

Played a bit. Could barely understand how the game works.

Complaints:
* Controls suffer from extreme consolitis (three different buttons for refreshable powers? Mouse wheel to scroll between TWO weapons?)
* No primer on what each class can do

Bal

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Re: Monday Night Combat
« Reply #6 on: January 27, 2011, 09:29:47 PM »

Yeah, three different buttons for refreshable abilities. If they had icons and numbers you'd call them hotkeys. I agree with the mousewheel thing, but I just changed that to mouse3.

Learning the classes is no more difficult than doing the same thing in TF2. Learning some of the more advanced tactics is, well, kind of the point of online shooters. If they tell you everything there's nothing to do.
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patito

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Re: Monday Night Combat
« Reply #7 on: January 27, 2011, 09:32:38 PM »

You can change the keys at least, it helps that my mouse has a ton of buttons and I use wheel up for weapon 1 and wheel down for weapon 2, still kind of retarded. Playing blitz on single player can help to get used to the classes.

But the basic gist of it really is like a Dota game surprisingly, your bots can barely take care of anything, so you should just concentrate on eliminating anything that gets in their way, be they other bots, or more importantly turrets and other players. And when low on health, run like a chicken and wait for your health to pick back up.

There's also more than 3 abilities, since a lot of weapons have alternate abilities with mouse 2, it can get a little confusing, especially if you're changing between classes often.
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Beat Bandit

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Re: Monday Night Combat
« Reply #8 on: January 28, 2011, 03:45:52 AM »

I've had a HDMI cord running from my computer to my big fancy new T.V. right next to the receiver for my 360 controller and no real excuse to use either.

It sounds like either this is the game to finally correct that or you're all a bunch of girls that complain about controls.
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Bal

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Re: Monday Night Combat
« Reply #9 on: January 28, 2011, 04:00:45 AM »

If by that you mean "Zara is a girl and no one else cares" then sure.
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NexAdruin

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Re: Monday Night Combat
« Reply #10 on: January 28, 2011, 07:05:19 AM »

It's a shooter but I still play it with the xbox controller. I don't rock the scoreboard, but I never have in any game ever.

Controller support isn't as good as it should be though, which is... What the fuck it's a port.
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Bal

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Re: Monday Night Combat
« Reply #11 on: January 28, 2011, 07:35:55 AM »

They specifically changed the controls to be more mouse friendly because shooters are just plain better controlled with a mouse and keyboard. They made hit boxes smaller, as an example, and removed sticky targeting entirely. So man up.
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Zaratustra

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Re: Monday Night Combat
« Reply #12 on: January 28, 2011, 07:46:53 AM »

They specifically changed the controls to be more mouse friendly because shooters are just plain better controlled with a mouse and keyboard.

WELL THEY DID KIND OF A SHITTY JOB ON IT.

Bal

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Re: Monday Night Combat
« Reply #13 on: January 28, 2011, 07:53:54 AM »

I've played about 14 hours since it launched, and quite a bit more in beta, and I'd respectfully disagree if that were in my nature, but you are just wrong, and possibly stupid. I've played hundreds of hours of shooters using the mouse and keyboard and this is easily meets the level of competence you expect from a competitive multiplayer shooter. The aiming is responsive and accurate, assuming you are, and the ability controls are placed on the keyboard in such a way so as to not interfere with movement almost at all.

As with any good PC game, if you object to a keybinding you can change it, as I did with the weapon toggle.
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Rico

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Re: Monday Night Combat
« Reply #14 on: January 28, 2011, 08:15:25 AM »

It's a shooter but I still play it with the xbox controller. I don't rock the scoreboard, but I never have in any game ever.

Controller support isn't as good as it should be though, which is... What the fuck it's a port.
the other day's PA had some dev chat on what and how they had toc hange for balance.
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NexAdruin

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Re: Monday Night Combat
« Reply #15 on: January 28, 2011, 10:22:03 AM »

It isn't the controls that bothers me, or the fact that I have trouble aiming (I don't). It's the fact that it says "A - Choose class" and pressing A doesn't take me to the choose class screen. Every now and then I have to pull out my keyboard to do something silly because the controller support is broken, and I shouldn't have to.

Just a minor gripe. It's still a fun game.
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Norondor

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Re: Monday Night Combat
« Reply #16 on: January 28, 2011, 12:36:17 PM »

yeah, there are some menu binds that don't seem to work or at least not like they should, eg class change menu. and i personally moved abilities to 1/2/3 (and left weapon swap &c where it was).
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Esperath

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Re: Monday Night Combat
« Reply #17 on: January 28, 2011, 01:50:40 PM »

Played some matches with Joxam, Smiler, and Mali, and totally destroyed the pubbies.  Played support for the first time and enjoyed it quite a bit.
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Beat Bandit

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Re: Monday Night Combat
« Reply #18 on: January 30, 2011, 02:33:23 AM »

Five seconds in and this game already did the greatest thing to ever happen to an online shooter. Force you to play the tutorial before you can even look at online match modes.
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Bal

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Re: Monday Night Combat
« Reply #19 on: January 30, 2011, 05:51:26 AM »

They really would prefer you do the tutorial, but you CAN quit out of it.
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