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Author Topic: Tactics Ogre: The Very Best of Queen  (Read 8729 times)

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Mothra

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Re: Tactics Ogre: The Very Best of Queen
« Reply #60 on: March 24, 2011, 10:00:03 AM »

you're thinking of norn and sei

you're thinking of bal and rico

Ba-ZING
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Niku

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Re: Tactics Ogre: The Very Best of Queen
« Reply #61 on: March 24, 2011, 04:41:59 PM »

you're thinking of bal and rico

i don't get it you only said one name
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norn

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Re: Tactics Ogre: The Very Best of Queen
« Reply #62 on: March 24, 2011, 06:04:02 PM »

I have never, ever played an Ogre game, and am vaguely interested in picking this up, simply by the fact that despite being totally outside the franchise I can still understand vaguely what you're talking about more than I will ever understand a conversation of HoN/LoL/DotA/WLA
If you've played Final Fantasy Tactics and enjoyed it, you would probably enjoy Tactics Ogre. The story will feel familiar, though the supernatural element is de-emphasised until the tail end of the game in favor of a heavier political/racial focus. The combat is less about mixing and matching abilities (which you generally can't do in TO) and more about having a properly diverse class loadout (or a lot of archers) due to the character limit (TO's 12 vs. FFT's 5 (which may be closer to 10 due to the skill system)).

I don't know, I'm not very good at recommending games, since I can't assess what someone else will or won't like. I bought a PSP solely for this game, and 140 hours in and still going, it's been worth every penny. There are two really boneheaded design decisions, but everything else is pretty sublime, from the incredibly fast combat, to the savestate-like system of CHARIOT, to the ability to cherry-pick characters from other story paths in the same game, to the as-god-intended translation from Alexander O. Smith...

If you are curious but hesitant to pull the trigger, you can goof around with the SNES rom (AGTP has a patch that inserts Atlus' PSX script into the SNES version) for a while and then watch some youtube videos to see how the pace of combat has changed.

Also, the remastered soundtrack is absolutely glorious. Bring headphones.

Norondor you and norn are the same person right
you're thinking of yyler and norondor
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Bal

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Re: Tactics Ogre: The Very Best of Queen
« Reply #63 on: March 24, 2011, 11:24:04 PM »

Bal and I are highly distinguishable.
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Re: Tactics Ogre: The Very Best of Queen
« Reply #64 on: March 25, 2011, 01:25:41 AM »

In any fantasy game I've never cared about being surprised by the story or not. Individual in-world twists, sure, but you don't really fuck with what works, so I've just not really factored in a fantasy's story in the originality department when judging it. Execution, layout, how it does Ye Olde Story of Good vs Evil, that's how to hammer things out.

And I loved the everloving fuck out of FFTA, and have WotL on PSP, but only very barely remember it when I played it on PSX. I remember enjoying it up until Ramza had five turns before any story dialogue started and everyone else was level 5 or some shit, making random battles a chore.
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Pacobird

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Re: Tactics Ogre: The Very Best of Queen
« Reply #65 on: March 25, 2011, 05:05:09 AM »

The game tries to make a point of dispensing the good vs. evil thing and getting rid of the supernatural elements was probably a smart move on that end.  There's an alignment system, but it's LvC rather than GvE.  The reason for that becomes apparent pretty early on when the first major choice comes and picking what will clearly rest lighter on your conscience shifts you to Chaos.
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Mothra

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Re: Tactics Ogre: The Very Best of Queen
« Reply #66 on: September 08, 2011, 04:19:18 PM »

My team had been getting stone cold raped every battle. Only way I had been able to survive was to corner the target with my main fella and his birdman companion, then just wail on the guy until he relented and we progressed. Just wasn't getting the experience I needed to get the rest of my team up to level.

Then I switched five of my guys to ninjas.
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Norondor

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Re: Tactics Ogre: The Very Best of Queen
« Reply #67 on: September 08, 2011, 06:31:45 PM »

archers also work.
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Mothra

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Re: Tactics Ogre: The Very Best of Queen
« Reply #68 on: September 08, 2011, 06:35:34 PM »

Yeah but archers are just gay

What would my chaotic reptile think?!
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Rosencrantz

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Re: Tactics Ogre: The Very Best of Queen
« Reply #69 on: September 08, 2011, 07:43:03 PM »

Archers are completely broken. I only used two when I played through the game, but they did about 99% of the work. Next time I play this, I'm using no less than four.
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BEHOLD

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Re: Tactics Ogre: The Very Best of Queen
« Reply #70 on: September 08, 2011, 07:49:30 PM »

Archers are completely broken. I only used two when I played through the game, but they did about 99% of the work. Next time I play this, I'm using no less than four.

BEHOLD:

It's all fun and games until you have to fight a bunch of dragons!

..
.

(Then archers are like 10% less effective!)

(Ha HA!)
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Norondor

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Re: Tactics Ogre: The Very Best of Queen
« Reply #71 on: September 08, 2011, 10:07:28 PM »

there's like no solution to dragons man
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Thad

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Re: Tactics Ogre: The Very Best of Queen
« Reply #72 on: March 07, 2012, 11:38:51 AM »

Late to the party, but man I am loving this game.

Like, loving it so much that it cushions the blow of having my ME2 replay effectively halted right before getting Mordin.

# The CHARIOT system allows you to rewind up to 50 turns in battle without having to restart the entire battle over. The game keeps track of how many battles you win without using CHARIOT, but I'm not sure if there is a penalty for abusing CHARIOT too much.

I love the idea, but in practice I've mostly used it for immediately correcting stupid mistakes (Magic Missile shot my own dude in the face instead of the target; why don't wizards get Trajectory? -- or Oh hey that guy I just rezzed got immediately killed again, let's not do that).  Most battles where I find my ass getting completely stomped are cases where I actually want to go all the way back and change my party.

Course, I'm just in the beginning of Chapter 2, so I may use it more as I go forward.

Anyhow, rereading thread, that first-post laundry list is quite good; I never played the OG version of the game so I didn't know how many of these innovations were new to this edition.

Beastmaster sucks ass

Yeah, I have reached this conclusion.  For awhile I thought it was just because she was low-level, but now she's the same level as everybody else and still sucks.

but you know what doesn't suck? DRAGONS DON'T SUCK.

I've been having trouble actually recruiting much of anything up to this point.  I managed to recruit one (human) dude one time; other than that it's always failed.  I've read Warren Report and noted the importance of HP, proximity, and Loyalty; I'll keep trying I guess.

But until I actually run into any dragons I'm tempted to turn her back into an Archer.

Thanks.

Man, my fucking kingdom for a fitting room feature.

In shop... "Did I remember to get that archer some sleeves?"

FIVE MENUS LATER

Yeah, that's one of my few gripes.

Also: Everything about this game is just really, wonderfully crisp. It moves in and out of battles quickly

Yeah, if I were describing it to an FFT fan I'd immediately mention the battles move much more quickly -- which is kind of important when you've got 24 dudes on the map instead of just 10.

Also, the remastered soundtrack is absolutely glorious. Bring headphones.

I have discovered that my new sound system doesn't just have a "GAME" preset, it has several.  It has a specific preset for RPG's.

(It's funny to me how the music really does sound rather a lot like FFT's.)

Law is the correct path for your first playthrough
the first major choice comes and picking what will clearly rest lighter on your conscience shifts you to Chaos.

...uh-oh.
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Nerd

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Re: Tactics Ogre: The Very Best of Queen
« Reply #73 on: March 07, 2012, 12:07:25 PM »

Should be noted that chaos isn't necessarily the BAD END path that so many games pigeonhole themselves into, if that's what you're concerned about (this was something even Ogre Battle 64 sort of messed up).  If anything, it's probably the path that's most similar to your average JRPG.  Just keep in mind that even though you can do some damage control, things are going to suck for a lot of people no matter what path you choose.
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Thad

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Re: Tactics Ogre: The Very Best of Queen
« Reply #74 on: March 07, 2012, 02:10:14 PM »

My favorite game last year was The Witcher 2; that's not really my issue.  I just don't want to stick myself into a slog -- I like a challenge but I'm hoping this running-away-from-bounty-hunters business plays out sooner than later.
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Thad

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Re: Tactics Ogre: The Very Best of Queen
« Reply #75 on: March 14, 2012, 09:26:22 PM »

Shit and ballsacks.  The boss of the [spoiler]chaos route[/spoiler] of Chapter 2 is a real asshole if you're unprepared/don't have a good weapon finisher skill on your MC.  They seem to have eliminated a lot of tedious grinding/rock throwing, but you're still probably going to have to whale on your own characters during random encounters to get your weapon skill up.
I honestly don't end up using finishers all that often, as Mighty Shot and such are usually as good or better over the long run, buuuut

Yeah though I had raised my main as a knight and that was the one fight where I couldn't just phalanx and chip away at the boss's health.

See, I managed to pull it off.  Doesn't hurt that I'd done a bit of grinding (to get Ninja and Terror Knight up to Lv10 so they weren't fucking worthless) and my main was Lv12.

Boss was definitely doing a whole lot more damage to me than I was to him, but I managed to chip him down (using a hammer) -- I'd attack a couple turns, which would be enough time to get my MP and TP up to Heal and Phalanx for a couple turns; repeat.  Tedious, but it worked -- I almost quit after the first couple times I healed/phalanxed and he used a Mend Leaf, but I guess he must have run out of them in a hurry because he stopped doing it after two or three.

Never got to use my finisher because again, using all my spare points on Phalanx.  (Or Heal.  Are finishers TP or MP?  I don't remember offhand.)

If I HAD quit and gone for a do-over, the good news is I'd built up around 800 Skill Points I hadn't used.  I could have cranked those into defense (which I haven't done because up to this point my main has been tanky enough without any defensive skills), or switched to Ninja and given him Dual-Wield and some item skills (at least the first level, to use Mend Leaf +2).  It probably would have looked pretty similar, but gone a lot quicker since I'd be giving, taking, and healing about twice as much damage.  And building up the points to actually use a finisher.
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Nerd

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Re: Tactics Ogre: The Very Best of Queen
« Reply #76 on: March 15, 2012, 09:10:05 AM »

Yeah, I think I just restarted when I saw the boss using mend leaves the first time and realized I wasn't doing enough damage to him.  When I replayed the battle, though, he stopped using healing items after the third time and I was able to go back to my old strategy of just chipping and phalanxing him.

Thread necro is making me want to go back and do the Law route.  Hell, I'm almost considering doing the tedious and convoluted mega dungeon stuff.  Then I remember I already spent like 100+ hours on the damn game.
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