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Author Topic: The Nintendo Handheld Headache Machine  (Read 10480 times)

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teg

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The Nintendo Handheld Headache Machine
« on: March 27, 2011, 04:47:27 AM »

I will be standing in line a half-hour from now, waiting another hour and a half for the store to open.

No regrets.
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NexAdruin

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Re: The Nintendo Handheld Headache Machine
« Reply #1 on: March 27, 2011, 05:33:26 AM »

Got mine at midnight. It seemed a lot less pathetic when I found one of my friends from school standing there with me. It comes with some little acid trip cards that make up an augmented reality game that was a lot of fun and might keep me busy until I find a 3DS game I want. Being able to play my DS games again is awesome (the hinge finally snapped on my old ds).
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Niku

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Re: The Nintendo Handheld Headache Machine
« Reply #2 on: March 27, 2011, 06:18:29 AM »

I woke up this morning and decided to go over to Target to actually check the machine out in person before I decided if I wanted it right now or not.  I played around with Pilotwings for a bit, asked if they had any Aqua Blue ones in stock (nope, just black), and eventually shrugged and left.

I beat the system, Nintendo.  I didn't get your goddamn system on la

oh fuck amazon.com prime free trial and blue ones in stock right now

i am so goddamn weak
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teg

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Re: The Nintendo Handheld Headache Machine
« Reply #3 on: March 27, 2011, 07:47:22 AM »

First one in line!


Splurged and bought Pilotwings.
This is pretty amazing.
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teg

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Re: The Nintendo Handheld Headache Machine
« Reply #4 on: March 27, 2011, 05:41:15 PM »

It's like I have a window to a tiny little world.

Also, man is it easy to earn play coins with the pedometer. I forgot to leave it turned on for the first half of the day, then spent nearly the entire remainder of the day sitting down. I still maxed out my coins.
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Joxam

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Re: The Nintendo Handheld Headache Machine
« Reply #5 on: March 27, 2011, 05:45:26 PM »

it helps that I can't sit still. I am always tapping my foot. ALWAYS.
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Bongo Bill

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Re: The Nintendo Handheld Headache Machine
« Reply #6 on: March 28, 2011, 02:29:14 PM »

I am 2320-6144-0206.
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Niku

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Re: The Nintendo Handheld Headache Machine
« Reply #7 on: March 28, 2011, 04:29:00 PM »

i am not a number, i am a free man
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Kayma

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Re: The Nintendo Handheld Headache Machine
« Reply #8 on: March 28, 2011, 05:17:30 PM »

0516-7282-5062

If there's not one there the next time I log in, I'll make a master friend code thread in Online Hookers.
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teg

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Re: The Nintendo Handheld Headache Machine
« Reply #9 on: March 28, 2011, 09:38:13 PM »

3308-4555-2546

I often use a male Mii just to avoid awkwardness in real life, just so you guys know.
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Kayma

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Re: The Nintendo Handheld Headache Machine
« Reply #10 on: March 28, 2011, 10:08:50 PM »

If there's not one there the next time I log in, I'll make a master friend code thread in Online Hookers.

WHABAM.
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Niku

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Re: The Nintendo Handheld Headache Machine
« Reply #11 on: March 31, 2011, 02:30:16 PM »

It's just the D-Pad being parsed by the analog stick, but it is amazing how much better Mario 64 DS feels on the 3DS.
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teg

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Re: The Nintendo Handheld Headache Machine
« Reply #12 on: March 31, 2011, 06:58:40 PM »

I KNOOOOOOOOW.

I picked up Golden Sun after getting the 3DS and have yet to try it on my lite. It's just been too much of a delight playing with the circle pad, even if it's not true analog when playing DS games.
Why wasn't this on the DS from the start?
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Classic

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Re: The Nintendo Handheld Headache Machine
« Reply #13 on: March 31, 2011, 07:38:53 PM »

I'm inclined to say $$$.

It probably has something to do with how iffy the PSP's analog stick is/was, and their hopes to use the touch screen as a faux stick.
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Thad

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Re: The Nintendo Handheld Headache Machine
« Reply #14 on: March 31, 2011, 10:36:16 PM »

I believe I mentioned before how much better Mega Man Legends plays with a stick on an emulator, even though it's still just 8-direction digital.
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sei

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Re: The Nintendo Handheld Headache Machine
« Reply #15 on: April 03, 2011, 11:00:18 AM »

I'm inclined to say $$$.

It probably has something to do with how iffy the PSP's analog stick is/was, and their hopes to use the touch screen as a faux stick.
The main problem with the PSP's analog is where the dumbfucks placed it.
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Classic

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Re: The Nintendo Handheld Headache Machine
« Reply #16 on: April 03, 2011, 11:19:19 AM »

It might be that they decided an analog interrupt line would be too wide? I dunno. I should read about those a little.
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Brentai

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Re: The Nintendo Handheld Headache Machine
« Reply #17 on: April 03, 2011, 12:13:22 PM »

Finally found a store display of this thing.  Hasn't anybody told GameStop that theft doesn't exist outside of the PC world?

Anyway, it looks pretty much like just another incremental upgrade to the DS with no killer apps.  My handheld purchases are pretty much 100% driven by Castlevania at this point, anyway.

I'll wait for either my DS Lite phone to break or for Konami to fuck me over by releasing War of the Demon Castle as an exclusive.
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teg

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Re: The Nintendo Handheld Headache Machine
« Reply #18 on: April 04, 2011, 04:46:41 AM »

The main problem with the PSP's analog is where the dumbfucks placed it.
That and that they made it conex instead of concave.

I wish more console analog sticks had concave tops.
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Beat Bandit

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Re: The Nintendo Handheld Headache Machine
« Reply #19 on: April 21, 2011, 04:30:03 AM »

Herp a derp finally messed with this. It was only for like ten minutes in Best Buy but the thing I really noticed is that I was able to get the 3D effect pretty perfect on that flying game thing, there was good depth and it didn't really feel like it was straining my eyes at all. It's really more that it looks like there's depth under the screen than an effect launching out, which is the bad 3D.
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