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Author Topic: The Nintendo Handheld Headache Machine  (Read 10452 times)

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Thad

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Re: The Nintendo Handheld Headache Machine
« Reply #100 on: September 13, 2011, 09:49:53 AM »

I wouldn't say imminent, no.
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Royal☭

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Re: The Nintendo Handheld Headache Machine
« Reply #101 on: September 13, 2011, 10:26:27 AM »

...so when did Nintendo turn into 1990's-era Sega, anyway?

It seems very few games will even support that add-on, much less require it, so I wouldn't immediately conclude that a hardware revision is imminent.

Are we forgetting ROB, the light gun, the little.. running.. pad, the SNES gameboy player, the 64DD, or any add-on really including up to the recent 1 to 1 motion controller for the Wii?

Nintendo has always brought out peripherals for the system, and they pretty much always tank. Consumers don't want to buy the peripheral because there are no games for it, and developers don't want to make games for them because nobody buys them. Although it's not just Nintendo, just ask Sony how the Move is doing and Microsoft how active the Kinect is.

Probably the only successful add-on peripheral I can think of would be an arcade stick, and that's really just a modified controller marketed to a niche group.

So yeah, hardware revision is the only way to make that thing succeed. Just ask the PS1 double-stick.

Bongo Bill

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Re: The Nintendo Handheld Headache Machine
« Reply #102 on: September 13, 2011, 10:40:10 AM »

I think it will be more instructive to think of this as a peripheral to be used with Monster Hunter than as a peripheral to be used with a 3DS.
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Thad

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Re: The Nintendo Handheld Headache Machine
« Reply #103 on: September 13, 2011, 11:05:55 AM »

...so when did Nintendo turn into 1990's-era Sega, anyway?

Are we forgetting ROB, the light gun, the little.. running.. pad, the SNES gameboy player, the 64DD, or any add-on really including up to the recent 1 to 1 motion controller for the Wii?

Exactly one of these things is a thing that you stick onto an existing controller.  It is, not coincidentally, a thing released in the past two years.  This supports my point, it does not refute it.

I'll grant, given my 1990's Sega comparison, that the 64DD is analogous to the SegaCD.  Or it would be if it had been, you know, released and sold.

Probably the only successful add-on peripheral I can think of would be an arcade stick, and that's really just a modified controller marketed to a niche group.

Rhythm game peripherals were pretty damn successful for a few years there.

But again, peripherals aren't really what I'm talking about.  I'm talking about expansions that you stick on to existing hardware.
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Re: The Nintendo Handheld Headache Machine
« Reply #104 on: September 13, 2011, 11:24:15 AM »

From Nintendo's 3DS conference, a games that will support the Slidepad, which was also priced at roughly $20:

Monster Hunter 4
Monster Hunter 3G
Resident Evil: Revelations
Metal Gear Solid: Snake Eater 3D
Ace Combat 3D Cross Rumble
Dynasty Warriors VS
Kingdom Hearts 3D [Dream Drop Distance]

and Microsoft how active the Kinect is.

The Kinect is proving wildly successful, but not in games. Homebrew & Medical has cracked open and done such staggering things with it that Microsoft has openly said "Sure, go nuts.", which is downright bizarre, given their previous stance on homebrew.

The Sony move, though? That's doing extremely shitty, not exactly helped by one of the big titles for it being very MP focused...and released two days before the PSN went down for a month.
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Thad

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Re: The Nintendo Handheld Headache Machine
« Reply #105 on: November 09, 2011, 10:33:09 AM »

Ars likes Mario 3D Land.

...don't look at me; I just bought a PSP.
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Bongo Bill

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Re: The Nintendo Handheld Headache Machine
« Reply #106 on: December 16, 2011, 12:13:50 AM »

The GBA games for Ambassadors are available now.
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Mothra

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Re: The Nintendo Handheld Headache Machine
« Reply #107 on: December 16, 2011, 08:18:21 AM »

Ars likes Mario 3D Land.

...don't look at me; I just bought a PSP.

Rogers loved it too. Personally I'm waiting for our resident Niku's impressions after beating it firmly into the ground three times.
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Niku

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Re: The Nintendo Handheld Headache Machine
« Reply #108 on: December 16, 2011, 08:49:34 AM »

ha ha ha waiting

I think it's really fucking great, but it didn't give me that same sense of HOLY SHIT I AM 6 YEARS OLD AGAIN that the Galaxy games did.  So, I side with Parish on this one.  Absolutely amazing game, but the sense of creativity there is lacking.  I also have a bit of a problem with playing as Luigi in the game simply because he's not particularly different from Mario, and actually makes the game easier to play with the slight extra height on his jump.

Worth buying a 3DS for?  Probably not in and of itself, but absolutely mandatory if you have the system.
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Thad

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Re: The Nintendo Handheld Headache Machine
« Reply #110 on: June 22, 2012, 07:34:38 AM »

Also, bad colors for the initial NA release. Primary red or blue? No thanks.
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Bongo Bill

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Re: The Nintendo Handheld Headache Machine
« Reply #111 on: June 22, 2012, 07:50:39 AM »

I get the feeling like they just don't give a fuck about having a second analog stick.
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Thad

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Re: The Nintendo Handheld Headache Machine
« Reply #112 on: June 22, 2012, 07:56:47 AM »

Eh, give 'em five more years.
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Brentai

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Re: The Nintendo Handheld Headache Machine
« Reply #113 on: June 22, 2012, 08:40:58 AM »

In five years we'll be controlling the thing with spastic head movements.
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Re: The Nintendo Handheld Headache Machine
« Reply #114 on: June 22, 2012, 09:21:04 AM »

In five years we'll be controlling the thing with spastic head movements.
A technological step back

Wario Ware: Smooth Moves - Forms - The Elephant
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Ted Belmont

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Re: The Nintendo Handheld Headache Machine
« Reply #115 on: June 22, 2012, 12:15:27 PM »

It wouldn't be a Nintendo handheld if it didn't have some kind of glaring flaw built into it.
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