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Author Topic: Thinking With Portals, Again  (Read 12385 times)

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Envy

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Re: Thinking With Portals, Again
« Reply #80 on: April 23, 2011, 02:30:08 PM »

Well I just recently got the game so if you want Niku. I'll be around often
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jsnlxndrlv

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Re: Thinking With Portals, Again
« Reply #81 on: April 23, 2011, 02:48:11 PM »

I started co-op with a friend on the PS3, finished it on PC, yet the Steam cloud doesn't recognize that I've done every co-op puzzle. Meanwhile I finished the campaign on the console while PSN was offline, so my "actual" trophy/achievement collection is scattered between two different lists.
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JDigital

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Re: Thinking With Portals, Again
« Reply #82 on: April 23, 2011, 03:34:58 PM »

I can't touch co-op until someone needs me for the cheevo
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Envy

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Re: Thinking With Portals, Again
« Reply #83 on: April 24, 2011, 09:00:30 AM »

Far better,then portal. Just simply amazing really.
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TA

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Re: Thinking With Portals, Again
« Reply #84 on: April 24, 2011, 09:41:26 AM »

I dunno, I thought it was more fun when it was being [spoiler]"Portal, now with Stephen Merchant!"[/spoiler] than when it was trying to be [spoiler]"Bioshock, now with J. K. Simmons!"[/spoiler].  And when it wasn't suddenly crashing to desktop.  Which was every 30-45 minutes, fourteen fucking times in a game that was 7 hours including reloading and retreading from crashes, including one crash in the middle of the fucking ending song.

It was nice to have like ten different new puzzle mechanics but then solutions became less about "how do I get from here to there" and more about "Okay, they're giving me a repulsion beam, repulsion gel, and a sloped surface, how will these combine".  Felt like an adventure game, combine X with Y until the game accepts it.  The relative scarcity of portal surfaces exacerbated that - places to put portals were mostly just the places where you will need to put portals, so instead of figuring out where to put them you're looking around for the place it wants you to put them.
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Do you understand how terrifying the words “vibrating strap on” are for an asexual? That’s like saying “the holocaust” to a Jew.

Cthulhu-chan

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Re: Thinking With Portals, Again
« Reply #85 on: April 24, 2011, 12:09:57 PM »

I played through the entire game in one go, with nary a hiccup.  So, I guess you should update your drivers, maybe?

As to the change from twitchy portal placement to head-scratcher puzzle piece manipulation, that was intentional on Valve's part.
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TA

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Re: Thinking With Portals, Again
« Reply #86 on: April 24, 2011, 12:28:54 PM »

Making a bad decision on purpose doesn't stop it from being a bad decision.
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Do you understand how terrifying the words “vibrating strap on” are for an asexual? That’s like saying “the holocaust” to a Jew.

Saturn

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Re: Thinking With Portals, Again
« Reply #87 on: April 24, 2011, 12:59:40 PM »

I dont care about that one co-op achievement so just yell at me over steam or in IRC if you need someone (also my mic doesn't work so you wont need to deal with my LOUD)
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NexAdruin

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Re: Thinking With Portals, Again
« Reply #88 on: April 24, 2011, 01:12:52 PM »

I'm with TA on this one, although I couldn't find the words to say it. I think the coop maps are significantly better about it.
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TA

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Re: Thinking With Portals, Again
« Reply #89 on: April 24, 2011, 01:15:05 PM »

Just had a very mechanical, adventure game feel to it, y'know?

[spoiler]You are in a room.  There are three lasers.  There are three portal surfaces.  Laser 1 is striking Portal Surface 1.  Laser 2 is striking Portal Surface 2.  Laser 3 is striking nothing.  There are 2 mirror cubes.  There are three laser switches.
PUT BLUEPORTAL SURFACE1
There is a blue portal on Surface 1.
PUT ORANGEPORTAL SURFACE3.
There is an orange portal on Surface 3.  Laser Switch 3 is activated.
PUT MIRROR LASER2
Where do you want Laser2 redirected?
SURFACE1
A mirror cube is redirecting Laser 2 into Surface 1.  Laser Switch 1 is activated.
PUT MIRROR LASER3
Where do you want Laser3 redirected?
SURFACE1
A mirror cube is redirecting Laser 3.  Laser Switch 2 is activated.  The door is opened.
GO DOOR
You exit the testing chamber.  GLaDOS says something sarcastic.[/spoiler]
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Do you understand how terrifying the words “vibrating strap on” are for an asexual? That’s like saying “the holocaust” to a Jew.

TA

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Re: Thinking With Portals, Again
« Reply #90 on: April 24, 2011, 01:49:20 PM »

Also.  Essentially the entire storyline of the game.

If nothing else, it keeps the series tradition of having excellent performances make up for a very weak, cliche plot.
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Do you understand how terrifying the words “vibrating strap on” are for an asexual? That’s like saying “the holocaust” to a Jew.

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Re: Thinking With Portals, Again
« Reply #91 on: April 24, 2011, 02:00:58 PM »

Originally I harassed Zara to hold on for the ach but then my brother got Portal 2 and I got it off him.

Soooooooooooooooooo, :TAAvatar:
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Brentai

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Re: Thinking With Portals, Again
« Reply #92 on: April 24, 2011, 02:31:49 PM »

[spoiler]You exit the testing chamber.  GLaDOS says something sarcastic.[/spoiler]

The puzzles were fine - puzzle games are puzzle games - but this inorganic pacing really got to me.  You kind of knew exactly when the AIs were going to say something, barring [spoiler]the couple points in the game where the puzzle gets interrupted[/spoiler].  The original game was much better about making it seem like GLaDOS was watching you the whole time and commenting, rather than just being on a trigger.  The weird thing is that according to Portal 2 she wasn't even allowed to do that.

[spoiler]The fact itself that you seem to spend most of your time in "synthetic" puzzle rooms is kind of a problem too.  In the original Portal the test chambers were essentially just a long tutorial before the actual game part where you use your noggin' and fantastic powers to outsmart a crazy-ass AI.  While they serve the same gameplay function here, it's pretty irritating to have this dramatic setup of "the facility is exploding... okay now SOLVE MORE TEST CHAMBERS!".  It doesn't help that the test chambers are, plotwise, a sort of constant purgatory to which you, the player, have been sentenced.[/spoiler]
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Zaratustra

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Re: Thinking With Portals, Again
« Reply #93 on: April 24, 2011, 08:36:10 PM »

It really feels like they wanted to both make the main game easier and leave more space for eventual fan maps or DLC.

The 2-player game is slightly harder: the crusher + TUUUUUUUUUBES room is pretty hectic.

Mongrel

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Re: Thinking With Portals, Again
« Reply #94 on: April 29, 2011, 03:46:52 PM »

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Friday

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Re: Thinking With Portals, Again
« Reply #95 on: April 29, 2011, 10:14:18 PM »

sorry, couldn't listen to more than 1 second of that without wanting to destroy my gender
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Brentai

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Re: Thinking With Portals, Again
« Reply #96 on: April 29, 2011, 10:37:19 PM »

She solved it BY ACCIDENT.

(Also in the next video she is honestly disappointed when the smooth jazz stops.)
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François

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Re: Thinking With Portals, Again
« Reply #97 on: April 29, 2011, 10:52:35 PM »

She's the kind of LPer (and I use that distinguished term loosely) that you watch with the mindset of enjoying their misery because they completely deserve to be schadenfreude fodder. I think I have like 2-3 of those in my subscriptions.
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Brentai

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Re: Thinking With Portals, Again
« Reply #98 on: April 29, 2011, 11:37:36 PM »

Hello.
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François

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Re: Thinking With Portals, Again
« Reply #99 on: April 30, 2011, 02:45:15 AM »

This self-deprecation is unbecoming of the authentically entertaining gentleman and I shan't suffer further contest on the matter.
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