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Author Topic: Closed Werewolf Alpha - Beat/Lottel win!  (Read 14751 times)

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Guild

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Closed Werewolf Alpha - Beat/Lottel win!
« on: July 19, 2011, 03:08:57 PM »

Game Over - Werewolf Victory

Endgame'd
- Beat Bandit - Wolf - Alpha Werewolf - Can check to see if someone's been scried or not each night.
- Lottel - Wolf - Werewolf - No special powers.
- Caithness - Town - Baner - Able to protect one player from wolf kills each night.
- Nickasummers - Town - Shadow Government - As long as S.G. lives, roles are revealed upon death. The S.G. can switch one vote per game day.


Dead
- Envy - Town  - Last Sane Man - Only player who knows there is no seer or serial killer. Lynched D1 by popular vote.
- Kayma - Town - The DA - Able to mark one player each night. Any night a marked player uses an action, the DA is told this but not what they did or to whom. Lynched D2 by popular vote.
- Classic - Town - Paranoid Townie - Thinks that if he votes for a non-wolf, he loses. Is actually just a vanilla townie. Killed N2 by wolves.
- NexAdruin - Town - Main Character - Searches for the Serial Killer, who doesn't exist! - Lynched by popular vote D3.


Moderator/Noteworthy Posts
Start of Day 1
This isn't Yyler's game
Rule Clarification: Rules 1 and 4
Envy's Roleclaim
The First Votecount
Envy's Lynch
Start of Day 2
The Second Votecount
Kayma's Lynch
Start of Day 3

Rules
1) Situationally, breaking any rule may result in an instant mod kill.
2) Due to the closed nature of the game, talking about this game outside the game thread is allowed, and factions can send certified messages to others through me if they wish.
3) Do not quote any part of any PM from me or use any method to try to prove your role to another player.
4) No editing or deleting posts.
5) This is my color. Do not use it.
6) If a player has not posted within a reasonable length of time they may be prodded. Prods are cumulative, and three prods result in replacement. Giving a public notice of absence grants immunity from prods.
7) There is no time limit on days or nights, but see rule 6.
8) I will always wait a short time after getting the final night action to ensure nobody metagames based on player logins.
9) Roles are randomly assigned by die roll. 
10) The order of power resolutions is a secret to everybody.
11) I can change the rules but will avoid it at all cost.
12) Anonymous accounts are welcome.
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Guild

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Re: Closed Werewolf Alpha - Day 1
« Reply #1 on: July 30, 2011, 12:19:36 PM »

Lottel will be out for the weekend due to hospitalization. Roles are out and the thread is now open for discussion.

It is now Day 1. With 8 alive it takes 5 votes to end the day.
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Classic

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Re: Closed Werewolf Alpha - Day 1
« Reply #2 on: July 30, 2011, 12:32:42 PM »

I am excited to be playing super-secret closed alpha. How is everyone else feeling about being super-excited for this?
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NexAdruin

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Re: Closed Werewolf Alpha - Day 1
« Reply #3 on: July 30, 2011, 12:59:55 PM »

Alright guys let's do this. Envy because he's been a bad for as long as I've known him.
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Beat Bandit

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Re: Closed Werewolf Alpha - Day 1
« Reply #4 on: July 30, 2011, 01:06:48 PM »

Oh hey, something to go off relatively early. Not to say that someone doesn't have to be the one to start a silly bandwagon, but first post votes like that makes my mind jump to wolves trying to separate themselves in the public eye.

Of course waiting for more activity is the best plan before deciding to go all lynch mob.
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Nickasummers

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Re: Closed Werewolf Alpha - Day 1
« Reply #5 on: July 30, 2011, 01:18:15 PM »

Somebody needs to make the first vote on day 1 to get people talking. Perpetuating the fear of being accused is not helpful to future games. However, a wolf would want to take any opportunity to accuse someone else. I am not ready to vote for a lynch, but at this moment I am more suspicious of you, Beat Bandit, than I am of Nex. Nex, if you are innocent, thank you for getting people talking, at least.
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Kayma

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Re: Closed Werewolf Alpha - Day 1
« Reply #6 on: July 30, 2011, 02:05:42 PM »

When did I become Guild?
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NexAdruin

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Re: Closed Werewolf Alpha - Day 1
« Reply #7 on: July 30, 2011, 02:11:03 PM »

Guild was only bad for half the time that I knew him.
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Beat Bandit

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Re: Closed Werewolf Alpha - Day 1
« Reply #8 on: July 30, 2011, 02:28:21 PM »

Nick, you just accused me because you incorrectly read my attempt to voice my opinion as an accusation.

Um...
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Nickasummers

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Re: Closed Werewolf Alpha - Day 1
« Reply #9 on: July 30, 2011, 02:59:48 PM »

first post votes like that makes my mind jump to wolves trying to separate themselves in the public eye.
Oh, I misread that? Silly me thinking that you saying that people doing that makes you think they are a wolf was you accusing them of doing something that makes you think they are a wolf.
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Beat Bandit

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Re: Closed Werewolf Alpha - Day 1
« Reply #10 on: July 30, 2011, 03:51:01 PM »

Cool your jets, space cowboy.

In case you are unaware of how this game works, there are definitely werewolves (unless Guild is trolling us all super hard) so it makes sense to see every post from the perspective of a possible innocent and werewolf. Posting those thoughts isn't as required, but if we don't explain our reasons today, than tomorrow we're just as much in the dark with wolves a step closer to victory.

Now, continuing with sharing my opinions on each post to incite discussion because not many others seem to be yet, you're not doing yourself any favors. Immediately getting offensive, then switching to hard defense when someone responds is incredibly wolfy. To the point where it is such stupidly obvious wolf behavior that I'm almost convinced now you're innocent because no wolf could be that obvious that quickly. I say almost convinced because there's no ruling out that you're just bad at this.

Whatever the case may be I stick by just going into waiting mode now until we see more active people.
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Nickasummers

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Re: Closed Werewolf Alpha - Day 1
« Reply #11 on: July 30, 2011, 03:58:23 PM »

You responded quite calmly, which is a good sign for you. In any case, waiting for people to talk is a good plan.
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Nickasummers

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Re: Closed Werewolf Alpha - Day 1
« Reply #12 on: July 30, 2011, 04:11:48 PM »

Information is helpful to the innocents. My strategy in wolf games is to voice my impressions truthfully whenever possible. I may hide facts, but I won't hide my opinions and impressions. Why? Because if I am an innocent, the information is helpful, if only a little bit, to my team, and if I am a wolf, doing whatever I can to look innocent is helpful to my team.

I can fully understand why you took my comment to be defensive, but my reason for making it was because I thought you might be trying to throw mud on me, and responding to it would allow me to see a reaction. You reacted like an innocent (or a good wolf) should: calmly, and for that I believe for the moment that you are in fact innocent.

I also think Nex is innocent, because a wolf shouldn't risk the attention of making the first vote.

Classic is excited, so I am confident that he isn't vanilla, but he could easily be good or bad.

Nex's logic about kayma is meaningless but Kayma casually changing the subject is odd to me.

If I had to vote for someone right now it would be Kayma, but Nobody is throwing a wolf vibe really.

I encourage everyone else to voice their opinions about everyone as often as possible.
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Lottel

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Re: Closed Werewolf Alpha - Day 1
« Reply #13 on: July 30, 2011, 04:23:13 PM »


In case you are unaware of how this game works, there are definitely werewolves (unless Guild is trolling us all super hard)

Oh god, please let this be the case.

Yyler already did that stupid shit. And it is stupid. -mod
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Lottel

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Re: Closed Werewolf Alpha - Day 1
« Reply #14 on: July 30, 2011, 04:29:01 PM »

Quote

Nex's logic about kayma is meaningless but Kayma casually changing the subject is odd to me.


Probrotip: he wasn't changing the subject. He was wondering through a joke when did he become the go to bad guy, much like Guild is.
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Nickasummers

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Re: Closed Werewolf Alpha - Day 1
« Reply #15 on: July 30, 2011, 04:31:10 PM »

Quote

Nex's logic about kayma is meaningless but Kayma casually changing the subject is odd to me.


Probrotip: he wasn't changing the subject. He was wondering through a joke when did he become the go to bad guy, much like Guild is.

I know what he was saying, but the fact that he responded to it by not responding to it is either a) meaningless or b) avoidance, which means it is worth noting.
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Lottel

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Re: Closed Werewolf Alpha - Day 1
« Reply #16 on: July 30, 2011, 04:40:39 PM »

I guess you can take it that way, I see it more as the first vote is basically just getting the ball rolling and no serious harm comes of it unless you are just so bad at wolf, you convince everyone to kill you in the first ten minutes.

I do not take his response to be avoidance as much as he just didn't care he was voted right off the bat because it just doesn't matter.
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Nickasummers

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Re: Closed Werewolf Alpha - Day 1
« Reply #17 on: July 30, 2011, 04:45:06 PM »

Fair point. Although I would like to note that, while I don't think it happened this early, I am pretty sure he has used similar avoidance in the past. But I am too lazy to check considering how trivial you pointed it out to be.
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Lottel

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Re: Closed Werewolf Alpha - Day 1
« Reply #18 on: July 30, 2011, 04:53:13 PM »

Of course, given his history of it and the fact he's been winning, maybe it IS a good idea to pay attention to it.
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Nickasummers

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Re: Closed Werewolf Alpha - Day 1
« Reply #19 on: July 30, 2011, 06:50:09 PM »

Every piece of information is worth paying attention to, although this is early and pretty minor. Every bit helps.
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