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Author Topic: Saints Row 3: Strap it on  (Read 8008 times)

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Bal

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Re: Saints Row 3: Strap it on
« Reply #80 on: January 18, 2012, 02:17:42 PM »

It should be noted that we are both invincible super men who can only take damage from melee attacks and being inside exploding cars. So some of the drama and risk is, you know, missing.
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Ziiro

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Re: Saints Row 3: Strap it on
« Reply #81 on: January 18, 2012, 02:33:40 PM »

Hey I died that one time when I was literally surrounded by brutes and beat to death by melee attacks
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Beat Bandit

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Re: Saints Row 3: Strap it on
« Reply #82 on: February 21, 2012, 05:37:42 PM »

Just got this, it's the tits.

That said, it looks like [spoiler]killing Killbane[/spoiler] is the "good" or at least intended ending? That's too bad, not because of [spoiler]shaundi[/spoiler], I'm fine with that, just [spoiler]Viola[/spoiler].
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Bal

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Re: Saints Row 3: Strap it on
« Reply #83 on: February 21, 2012, 07:24:09 PM »

Both endings are currently valid. Nothing that happens in either ending has yet been contradicted by subsequent canon. You can do both anyway, so I suspect the canon ending is the both ending.
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Ziiro

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Smiler

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Re: Saints Row 3: Strap it on
« Reply #85 on: February 27, 2012, 09:42:25 AM »

OUR DLC PETARD! WE'VE BEEN HOISTED BY IT!
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Bal

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Re: Saints Row 3: Strap it on
« Reply #86 on: February 27, 2012, 09:51:38 AM »

I'm on a COMPUTER YOU ASSHOLES.
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Ziiro

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Re: Saints Row 3: Strap it on
« Reply #87 on: February 27, 2012, 10:38:07 AM »

Well, sort of. You're on a computer emulating a six-year-old console! Common misconception in this era of gaming, I assure you.
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Ziiro

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Defenestration

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Re: Saints Row 3: Strap it on
« Reply #89 on: May 03, 2012, 10:10:46 AM »

Wow. Bal totally called it.
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Una salus victis nullam sperare salutem

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Re: Saints Row 3: Strap it on
« Reply #90 on: May 03, 2012, 10:11:50 AM »

Do you suppose this expansion is going to let them fix their little malloc oopsie?
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Cthulhu-chan

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Re: Saints Row 3: Strap it on
« Reply #91 on: May 03, 2012, 11:08:10 AM »

Entirely possible, since it's a stand-alone expansion.

Hopefully it will allow you to import an existing save...
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Esperath

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Re: Saints Row 3: Strap it on
« Reply #92 on: October 09, 2012, 02:55:15 AM »

Just started playing this game, oh my gosh it's so adorable.



FEAR DILDO TRINITY
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Brentai

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Re: Saints Row 3: Strap it on
« Reply #93 on: August 18, 2013, 05:42:53 PM »

In anticipation of our impending inauguration I've been bum-rushing (if you can call 90% completion a rush) Saints Row 2 and the DLC for SR3.





I find it kind of neat that my endgame character from SR2 could believably be the same person as my endgame character from SR3.  Hell, of all the jerks in that screenshot I think she got redesigned the least.  I guess it's not that earth-shattering since I knew from the start I wanted spicy latina voice back, but whatever I'm building a narrative here.

I guess sometime between SR3 and SR4 she'll have learned to speak French and... started speaking French instead of Spanish, I guess.
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Zaratustra

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Re: Saints Row 3: Strap it on
« Reply #94 on: August 18, 2013, 10:56:30 PM »

So I finally played Saint's Row III and it seemed... normal. Like it -tries- to be funny but only has a handful of funny ideas sprinkled on top of GTA. I mean the weapons are pistol, machinegun, shotgun, rifle and dildo. The vehicles are car, truck, tank, motorcycle and jetbike.

Not exactly sure if I want to spend a lot of money on SR4 if it doesn't go beyond that, when Prototype exists.

Brentai

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Re: Saints Row 3: Strap it on
« Reply #95 on: August 19, 2013, 04:47:58 AM »

You can kind of tell that the shift from "over-the-top crime drama" to "lighthearted wacky hijinks" came later in development, probably around the time they started fleshing out the Deckers scenario and realized there was no goddamn way they could play this shit straight.  That's also probably why Gat's death is such an offhand thing - they originally did it to increase the drama but then drama suddenly had no place in the game, but Gat being dead was already too much of a thing so they just sort of... glossed it over.  By the time they got to the DLC packs though, all traces of subtlety were long gone.

For better or worse, SR4 was designed with wacky in mind from the start.  I'm just hoping that doesn't mean I'm railroaded into driving around in some fucking unicorn-shaped car instead of a sensible bright-purple lamborghini.
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Cthulhu-chan

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Re: Saints Row 3: Strap it on
« Reply #96 on: August 19, 2013, 05:07:10 AM »

As I recall Gat's actor had other obligations at the time, so they wrote him out.  It did come across as a bit tone deaf with the rest of the game, though.  That, and how the syndicate boss just kinda gets pancaked by that giant ball thing and it's like nobody realizes he's dead.  I kept expecting that big-ass ball to roll into scene apropos of nothing, and him pop out for a big boss battle, but nope.  Syndicate boss dies, nobody notices, oh hey look, zombies...!
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Beat Bandit

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Re: Saints Row 3: Strap it on
« Reply #97 on: August 19, 2013, 05:15:15 AM »

I feel like glossing over key events to instantly give way to more, equally amazing scenarios was the strength of three.

It certainly was a lot less stupid than when they focused on the tragedy of Carlos being dragged by a truck for five minutes and dying. Since I arrived at the mission by way of crashing my car at eighty miles-per-hour and flinging my ragdoll body out into the start area.
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Brentai

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Re: Saints Row 3: Strap it on
« Reply #98 on: August 19, 2013, 05:42:43 AM »

Huh, interviews I read seemed to imply that most of the team wanted Johnny to live, but they needed some way to make The Syndicate seem like an actual threat rather than another trio of themed gangs for the Saints to steamroll over.

As far as Carlos goes, I think the whole point of him is that he was always a fairly normal, eager kid trying to roll with nigh-invulnerable badasses.  Whereas Johnny or the Boss would have reacted by just getting a bit angrier, Carlos was actually HURT by his injuries, and when the Boss finally figured this out all that s/he could do about it was the only thing the Boss ever can do about anything.  And then, Jessica.

SR2's dark moments are a pretty damning argument as to why it's actually a good thing that the series has moved away from being serious.
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jsnlxndrlv

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Re: Saints Row 3: Strap it on
« Reply #99 on: August 19, 2013, 09:53:17 AM »

Yeah, agreed. I think SR2 is probably a better game than SR3, but that's definitely not because of the story missions or plot progression.
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