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Author Topic: Levels  (Read 5345 times)

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Bal

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Re: Levels
« Reply #20 on: July 25, 2011, 03:24:51 PM »

Speaking of Half-Life, I could say "The whole damn seamless masterpieces" if I wanted to, but the opening sequence to both the main games are basically unparalleled to this day in setting up the atmosphere and sense of place in a game.

half-life introduction (Subtitled)

Half-Life 2 intro
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teg

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Re: Levels
« Reply #21 on: July 25, 2011, 05:33:36 PM »

Getting the Thermal visor in Metroid Prime.

For a brief moment, it becomes the scariest damn thing in the game.
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Bal

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Re: Levels
« Reply #22 on: July 25, 2011, 06:11:08 PM »

"Oh shit, alarms are going off and I'm getting shot, better try out this new vis-OH MY GOD THEY'RE EVERYWHERE"
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Norondor

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Re: Levels
« Reply #23 on: July 25, 2011, 06:48:32 PM »

dude, for me it was the opposite. like, oh hey, cool stealth suits, guys, but i have some very sad news for you and your next of kin.
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Misha

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Re: Levels
« Reply #24 on: July 25, 2011, 07:00:48 PM »

Psychonauts Has a lot of awesome levels but probably my favorite for the combination of gameplay and awesomeness is lungfishopolis.

In fallout 3, the vault where they tested maddening noise generators on a bunch of innocent musicians and I keep expecting crazed violinists to attack me or SOMETHING but instead it's just constantly nothing all the time freaking me out further.

Thief 3: The Cradle.

Old world blues, a new vegas dlc, is pretty dang funny.

In Darkest of Days, at one point you get to use a future machine gun with person-seeking bullets in the civil war.

The best part of indigo prophecy was where it turned the tables on you and you had to IGNORE quicktime events to survive, because each time you succeeded at using your psychic abilities you saw monsters lurking and it drove you crazy.
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Bal

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Re: Levels
« Reply #25 on: July 25, 2011, 07:11:14 PM »

Basically every single thing in Psychonauts is amazing, the level design in particular, but I'm going to cast my vote for Black Velvetopia. Stunning combination of art design, story telling with design (rather than any sort of exposition), and motherfucking lucha libre.
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Büge

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Re: Levels
« Reply #26 on: July 25, 2011, 07:20:44 PM »

Act II of Diablo II is pretty bitchin', although that goes without saying these days. The music, the environment, the whole "parched near-east desert civilization" atmosphere...
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Bal

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Re: Levels
« Reply #27 on: July 25, 2011, 07:24:02 PM »

Fort Frolic and Sander Cohen from BioShock.
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TA

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Re: Levels
« Reply #28 on: July 25, 2011, 07:27:03 PM »

Vault 11, in New Vegas, was just brutal for being what it was.
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Bal

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Re: Levels
« Reply #29 on: July 25, 2011, 07:29:16 PM »

Vault Gary from Fallout 3.

Gaaaaarrrryyyyy....

Vault 11 is definitely the best though. Holy fuck that reveal when you find the last audiolog.
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Royal☭

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Re: Levels
« Reply #30 on: July 25, 2011, 07:43:35 PM »

Basically every single thing in Psychonauts is amazing, the level design in particular, but I'm going to cast my vote for Black Velvetopia. Stunning combination of art design, story telling with design (rather than any sort of exposition), and motherfucking lucha libre.

God yes.  From the delicious black velvet painting art, to the lucha, to the multiple layers, I think Eddie's level was definitely the one that captured Psychonauts at its best.  The idea of power fantasy, the repressed memories buried beneath the street level and the bull symbolizing the constant drive of testosterone and other hormones was just brilliant. The level not only tied itself into the themes of the game, it expressed the the themes through the gameplay.

On the flip side, Meat Circus was probably the worst level in the history of levels.

Bal

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Re: Levels
« Reply #31 on: July 25, 2011, 07:49:47 PM »

I love the design of Meat Circus, but if someone told me I had to play it again I punch them in the trachea.
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Misha

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Re: Levels
« Reply #32 on: July 25, 2011, 08:42:31 PM »

so a lot of people bitch about that level but I personally didn't find it particularly traumatizing. finding the last few figments in danceparty was INFINITELY worse.
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Bal

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Re: Levels
« Reply #33 on: July 25, 2011, 08:55:11 PM »

It's not traumatizing, its MOTHERFUCKING AWFUL TO PLAY. I think the design and the idea are wonderful.
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Esperath

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Re: Levels
« Reply #34 on: July 25, 2011, 09:01:45 PM »

Act II of Diablo II is pretty bitchin', although that goes without saying these days. The music, the environment, the whole "parched near-east desert civilization" atmosphere...

maggot lair would like to have a word with you
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Ziiro

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Re: Levels
« Reply #35 on: July 25, 2011, 11:10:08 PM »

Demon's Souls World 1. Every part of it.

And the prison of hope. The fact they worked what basically becomes a survival horror level into an RPG like Demon's Souls was amazing. Those fucking bells and mind flayers still make me shiver.

On the other side of the coin: Let's not talk about the swap of despair or whatever it was. Fuck whoever thought it was a good idea to make 95% of the area's floor poison you.
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Bal

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Re: Levels
« Reply #36 on: July 25, 2011, 11:53:55 PM »

Every level in Demon's Souls except world 4 is on my list. Don't front on the Bog of Defilement. That place is so fucked up be happy disease is all it does to you.
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Norondor

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Re: Levels
« Reply #37 on: July 26, 2011, 03:55:55 AM »

what, world 4 is awesome. it would get a bye for the storm king alone even if the rest of it wasn't a hellish skeleton deathtrap.
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Bal

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Re: Levels
« Reply #38 on: July 26, 2011, 04:08:20 AM »

I hate world 4 because of motherfucking sky mantas. Fuck those things, fuck their ice spears, and fuck the terrible bow mechanics for making them a fucking waste of arrows to kill most of the time. 4-1 is bullshit of the highest order, in a game where I am highly reticent to ever call bullshit.
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Malikial

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Re: Levels
« Reply #39 on: July 26, 2011, 04:29:08 AM »

I have to disagree with anyone ragging on world four for difficulty just because after you get past world 4-1, which is arguably a bit hard but even then is pretty much a piece of cake unless you have a shocking desire to stand in one place whilst mantas hurl spears at you, you can beat every enemy in 4-2 and 4-3 that isn't a skeleton in 2 well placed arrows as killing the reapers in the areas kills all the energy guys and the reapers all ways spawn in the same three easy to snipe spots. As for the skeles? Sticky white stuff triples the amount of damage you do to them and the mantas? Thief's ring and soul form makes you untargetable by them so they can't even shoot you with their spears. The problem I have with world four is it is arguably the easiest level with the most easy to cheese bosses, I did a livestream of world four once and I beat all the bosses without even taking a hit from them. The ONLY part that was a problem is the catacombs in 4-2 because I was playing with a bad video capture device that made everything super dark so I literally couldn't see the enemies unless they were within five steps from me. The reapers spawn in such predictable places that I was able to kill all three of them with random blind fired arrows.


As for levels I like, I'm partial to the Prison of Hope and Bolitaria Castle. I don't like the swamp because it's so fucking dark it's impossible for me to stream that level online. But I have to say, Garl Vinland is a mother fucker and when I finally beat him in a stand up fight I felt like I had accomplished something.
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