Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Pages: 1 2 [3] 4

Author Topic: Levels  (Read 5343 times)

0 Members and 2 Guests are viewing this topic.

Niku

  • MEAT
  • Tested
  • Karma: -65350
  • Posts: 6705
    • View Profile
Re: Levels
« Reply #40 on: July 26, 2011, 05:17:19 AM »

The endgame level in Kirby's Adventure where they pack an entire remake of Kirby's Dream Land into one stage was pretty boss.
Logged
i'm a blog now, blogs are cool: a fantastic machine made of meat

Spram

  • I CANT AVATAR!?? FUK YOU. LET ME DO AVATAR!!
  • TOTAL DORK
  • Tested
  • *
  • Karma: 1
  • Posts: 280
    • View Profile
Re: Levels
« Reply #41 on: July 26, 2011, 06:10:49 AM »

Click Clock Wood in Banjo Kazooie could have been an entire game.

The Train ride in Uncharted 2

Almost every level in all of the 3D Mario games.
Logged
:)

R^2

  • Not in the game.
  • Tested
  • Karma: -61931
  • Posts: 5164
    • View Profile
Re: Levels
« Reply #42 on: July 26, 2011, 09:12:22 AM »

Don't Eat The Mushroom and Shipwrecked.
Logged

Mothra

  • ┐('~`;)┌ w/e
  • Admin
  • Tested
  • Karma: -62198
  • Posts: 3778
    • View Profile
Re: Levels
« Reply #43 on: July 26, 2011, 10:52:14 AM »

I found out the other day that Niku doesn't even frigging OWN Gears of War 2. I can think of two absolutely classic levels out of that title right off the top of my head.

Riding the mutant rocket-equipped tyrannosaurus through wave after wave of grunts for one:
Gears Of War 2 - Act5/Closure [Riding A Brumak]

And of course, driving the 4-story combat hummer through wave after wave of grunts for another:
http://www.youtube.com/watch?v=9-7JwF8lGwQ#t=00m20s
Logged

Thad

  • Master of Karate and Friendship for Everyone
  • Admin
  • Tested
  • Karma: -65394
  • Posts: 12111
    • View Profile
    • corporate-sellout.com
Re: Levels
« Reply #44 on: July 26, 2011, 12:02:03 PM »

Phantom Train.

It's pure atmosphere -- it's honestly pretty poorly designed, and nothing terribly important happens, but the music, the jumping from train to train to escape unstoppable mobs of ghosts, and the fact that the boss is a moving train all combine for a great experience.
Logged

Friday

  • Admin
  • Tested
  • Karma: -65374
  • Posts: 5122
    • View Profile
Re: Levels
« Reply #45 on: July 26, 2011, 01:09:29 PM »

The crashed ship from Super Metroid. I love the Box Robots so much I had sex with the cartridge and now there are a bunch of little indestructible box robots running around my house getting in my way

Zozo. (6:10:50) I love "Town" dungeons and Zozo is probably the best designed and most atmospheric.

Hard Rain from L4D2. When a horde and a squall come at the same time in the middle of that fucking cornfield, shit gets real.

Frozen Sea/Metropolis from Chrono Cross. The battle with Miguel at the end in front of Leene's Bell is just icing on the cake.

Sunset's Scenario from Live a Live.



Logged

Thad

  • Master of Karate and Friendship for Everyone
  • Admin
  • Tested
  • Karma: -65394
  • Posts: 12111
    • View Profile
    • corporate-sellout.com
Re: Levels
« Reply #46 on: July 26, 2011, 01:23:18 PM »

Zozo. (6:10:50) I love "Town" dungeons and Zozo is probably the best designed and most atmospheric.

The return to Gregminster is one of my favorites.  It takes the disaster-movie tactic of taking something familiar and turning it into something eerie.  The wind, the empty streets, and the faint melody of the original music...
Logged

Saturn

  • Tested
  • Karma: 3
  • Posts: 1670
    • View Profile
Re: Levels
« Reply #47 on: July 26, 2011, 02:14:18 PM »

I hate the squidheads SO MUCH
Logged

TA

  • Tested
  • Karma: 29
  • Posts: 3219
    • View Profile
Re: Levels
« Reply #48 on: July 26, 2011, 02:29:19 PM »

The one mission in Star Trek Online where it suddenly turns into a System Shock/Dead Space style space horror thing.  That was bizarre.  Not bad, just ... bizarre.
Logged
Do you understand how terrifying the words “vibrating strap on” are for an asexual? That’s like saying “the holocaust” to a Jew.

Norondor

  • Where I'm at is: Fuck you, get shot
  • Tested
  • Karma: 30
  • Posts: 4184
    • View Profile
Re: Levels
« Reply #49 on: July 26, 2011, 02:38:33 PM »

Logged

Büge

  • won't give you fleaz
  • Tested
  • Karma: -65304
  • Posts: 10062
    • View Profile
Re: Levels
« Reply #50 on: July 26, 2011, 05:31:07 PM »

You know, I've never played Call of Cthulhu: Dark Corners of the Earth, but I hear it's got some freaky levels.
Logged

sei

  • Tested
  • Karma: 25
  • Posts: 2085
    • View Profile
Re: Levels
« Reply #51 on: July 26, 2011, 06:27:15 PM »

Tanetane Island.
The Sea Floor immediately preceding it is possibly the most obnoxious fucking level design I've ever experienced.
Logged

R^2

  • Not in the game.
  • Tested
  • Karma: -61931
  • Posts: 5164
    • View Profile
Re: Levels
« Reply #52 on: July 26, 2011, 06:36:19 PM »

No argument there but I stand by my statement.
Logged

sei

  • Tested
  • Karma: 25
  • Posts: 2085
    • View Profile
Re: Levels
« Reply #53 on: July 28, 2011, 07:37:54 PM »

I'm not going to contest it. Tanetane island was really cool. I just happened to be right there in a Mother 3 playthrough, though, and had to vent.
Logged

Rico

  • Tested
  • Karma: 18
  • Posts: 1916
    • View Profile
Re: Levels
« Reply #54 on: July 28, 2011, 09:46:33 PM »

Kingdom of Zeal into Undersea Palace in Chrono Trigger has got to be up there for RPGs in general.
Logged

Thad

  • Master of Karate and Friendship for Everyone
  • Admin
  • Tested
  • Karma: -65394
  • Posts: 12111
    • View Profile
    • corporate-sellout.com
Re: Levels
« Reply #55 on: July 29, 2011, 09:18:20 AM »

Why stop there?  Waking up on the Blackbird is a pretty neat sequence too.  (Much as I hate grafted-on stealth sequences where you can't just beat people up.  Fortunately you can just keep Ayla in your party.)
Logged

Beat Bandit

  • be entranced by my sexy rhythm
  • High-Bullshit
  • Tested
  • Karma: -65418
  • Posts: 4293
    • View Profile
Re: Levels
« Reply #56 on: July 29, 2011, 09:24:26 AM »

The first boss fight from Mega Man Legends. I always thought it was just memorable to me because MML was the first game I got with my PS1 and I did it about a billion times before I could afford a memory card. It really does hold up for making you feel like you could have done a better job when all is said and done, though.

Zone of the Enders 2: The big 'ol war scene where you're chopping through the basic frames to save soldiers while occasionally ADA will give a warning and a squad of tougher guys plow their way through your ranks straight for you.

Also the Battle of Radiata City from Radiata Stories, on your second game. Being forced to kill wave after wave of your former friends is pretty awesome/horrible. All the while Jack feeling like a total bad ass because of it.
Logged

Zaratustra

  • what
  • Tested
  • Karma: 48
  • Posts: 3691
    • View Profile
    • Zaratustra Productions
Re: Levels
« Reply #57 on: July 29, 2011, 07:27:13 PM »

Psychonauts, Black Velvetopia and Milkman Conspiracy.
The first level of Duke Nukem 3D, with all the little interactive pieces and destructible walls.
The Mario Galaxy stage with the flip-flopping blocks that follow the music.

Bal

  • Cheerful in the face of nuclear armageddon
  • Tested
  • Karma: 62
  • Posts: 3861
    • View Profile
Re: Levels
« Reply #58 on: October 30, 2012, 11:30:44 AM »

So now that Dark Souls has ripened fully, and I remembered I made this thread, I am going to list my favorite areas in terms of aesthetics and personal impact. In order of appearance.

Blight town: Up until I entered this place, I still felt pretty sure about myself, Demon's Souls veteran that I am. Undead Burg/Parish were great, and the Depths had a fucked up boss, but It wasn't until I descended into that cistern and made my way out onto those rickety platforms that I seriously felt like my life and taken a serious turn somewhere. Then the descent begins through this mad shanty town lashed to giant stone construction, closer and closer to the Great Swamp, which appears to be your goal and also nothing you want anything to do with.

Darkroot Garden/Basin: You can easily encounter this place in full before Blight town, but I didn't the first time through, and the change of locale was shocking. The choice between murderous defenders of a seemingly benign bit of wood and a lake full of Hydra made the comparatively idyllic area foreboding as hell. Cap that off with a couple of the more interesting and mysterious NPCs, and one of the more tragic bosses, and subtle signs that something greater once existed here. Just great.

Sen's Fortress: This place is your enemy from the second you walk through the door. A murderous slog through traps and guards with seemingly no respite. The constant grind of machines, the pounding of the boulder trap, and the hiss of the snake people are your soundtrack as you creep along narrow halls and stone catwalks. The feeling I got when I reached the roof was paralleled only by the feeling I got when I found the hidden bonfire.

Anor Londo: Probably the only back to back feature here, but this place knocked it out of the park. From the grit, grime, and decay below you literally ascend to the city of the Gods, and right off the bat that's where you feel like you are. Nothing here is man sized. This is a place of gods, but also a place abandoned. There are many secrets to be revealed here, but they're just icing on the cake.

Tomb of Giants: This place is just plain terrifying. I've beaten this game a dozen times, and there is still a room in this area that I have never cleared and, in all likelihood, will never clear. It is full of fucking monsters, and I don't care what that item is over there, it's not worth it. You don't so much explore this place as survive it. Of special note, I once had a gravelord affect my game while I was in here. It was the worst thing.

Cavern of the Abyss: This is new to the DLC/PC and is the final area of the new content. I really don't want to say too much about it, because the very nature of the place is a little spoilery, but suffice it to say that my first inclination upon entering was to turn around and go back the way I came. No one was meant to tread in this place.

Kiln of the First Flame: There really isn't much to this area, but it tells a visual story of a an absolutely catastrophic event, and terrible loss.

The Great Hollow/Ash Lake: THIS FUCKING PLACE. Completely optional, hidden, off the beaten path, and huge beyond belief. First you find the way in, then you labor your way down and down and down, and when you finally emerge you find yourself in a place lost to legend. Old, huge, forgotten, forlorn, and beautiful. This place is it's own reward, and if you've never found it, I urge you to try. I set the fucking controller down when I first made my way out onto the grey shores. Then I picked it back up real quick because roots of the world got some crazy shit in them.

This post could have been "Whole fucking game", but those are the places that stand out to me.
Logged

RoboticDinosaur

  • [Custom Title]
  • TOTAL DORK
  • Tested
  • *
  • Karma: 2
  • Posts: 95
    • View Profile
Re: Levels
« Reply #59 on: November 08, 2012, 10:24:28 AM »

Gal Da Val from PSO. Is there anything better then a beautiful, mysterious island in the future where you run around and kill things in a non-grindy fashion?  :perfect: I'm still extremely hopeful they make Gal Da Val a thing in PSO2. I could post images, or take some videos of it, if anyone is interested.

Edit: Giant World in SMB3, Sky Sanctuary Zone in Sonic and Knuckles as well. Both were very cool to me as a child, and now.

Edit 2: FF6: Floating Island.
Logged
Pages: 1 2 [3] 4