i'm too sleepy to write anything about it now, but i'm going to have some really nasty things to say about it later when i can compose sentences more easily
And i MEANT it
the boss fights in this game are, in a word, shitty. They run counter to your expectations not only of this game, but of the entire series as a whole, which has let you approach major enemies the way you would approach any other enemy (using your full suite of augs and skills to sneak past, use alternate methods of conflict resolution, or just blow them away with a sniper rifle if you like). In this game you are teleported to a 10'x10' Murder Cube and told to go at it. So, that really sucks, and isn't fun. It's not enough to make me really hate the game or anything, it's kind of nice to cleanse the palate with something that's totally joyless to get me ready for the next fun part, in a way.
but the last boss fight.
[spoiler]Hey, how about this: what if, at the end of Bioshock, when you fight The-Incredible-Hulk-On-Fire, to make him stop being invincible to all damage, you have to shoot a Little Sister right in the face? Wouldn't that be awesome?[/spoiler]
[spoiler]Well, no, game, it wouldn't. It wouldn't be awesome at all. I spent the whole game avoiding killing not only innocents, but even actual enemies, because that's how i wanted to play. It's one thing to say, ok; this dude's a super bad merc, and because our writing department got lazy, you must battle them, then kill them in a cutscene. Like, ok, whatever. But
making me put my gun to the head of an innocent woman, who by all appearances given the previous level is probably a kidnapped slave, because that's the only way to advance? [/spoiler]
I can't possibly say "fuck you" hard enough, but i'm gonna say it anyway, from the very bottom of my heart:
fuck you, Eidos Montreal.