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Author Topic: Vengeance of the Labyrinth  (Read 10452 times)

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the asshole you hate

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Re: Vengeance of the Labyrinth
« Reply #40 on: September 15, 2011, 05:37:29 PM »

I enter the Labyrinth, go back to the space room, and retrieve my loot. I fly under the dirt path and flip the switch.

Welcome to the Labyrinth, Defenestration II.

You are standing in a grove of walnut trees. Facing backwards. There are five trees per row and five per column. To the north, south, east and west are exits. The artificial sun above is stagnant like the air, but at least it's a little green here.

You spot a tiny shack hidden between the trees:




whrrrrrrr... click.

Sorry, where do you want to go? I'm going to need specific compass directions. I can't play the game FOR you, after all. What you're asking me to do would nerf my confusion status ailment!


Exits: N, S, E and W.

Items: A 10-foot pole, a grenade and a lottery ticket.
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Defenestration

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Re: Vengeance of the Labyrinth
« Reply #41 on: September 15, 2011, 05:40:07 PM »

I go north and retrieve the loot from my corpse.
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Re: Vengeance of the Labyrinth
« Reply #42 on: September 15, 2011, 06:03:45 PM »

I go north and retrieve the loot from my corpse.



All you find are dust and stars.

You flip the switch and the holograms are shut down.



There were three hidden exits in this room the whole time! Some of them you're pretty sure you know already, but just in case, better recheck them all.

Exits: N-E, N-W, E-N, E-S, S-E, S-W, W.

Items: A 10-foot pole, a grenade and a lottery ticket.
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Re: Vengeance of the Labyrinth
« Reply #43 on: September 15, 2011, 06:07:36 PM »

Head back to the grove. Gather the squirreltizens while discussing the state of affairs with my advisquirrels. Important topics to have covered:

Needs of the squirrels and how they are currently met.
Possible improvements.
Threats against and / or enemies of squirrelkind.
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Re: Vengeance of the Labyrinth
« Reply #44 on: September 15, 2011, 07:34:33 PM »

Head back to the grove. Gather the squirreltizens while discussing the state of affairs with my advisquirrels. Important topics to have covered:

Needs of the squirrels and how they are currently met.
Possible improvements.
Threats against and / or enemies of squirrelkind.

whrrrrrrr... click.

Go where now? You'll have to be much more specific than that. Use commands like, "N, E, S and W." Aren't you paying attention to what the other clones are doing? Sometimes this job is very unrewarding.


You hold the first meeting of Squirrel Congress here in the ultramarine room.

The talks result in the formation of the Squirrel National Guard, a constitution guaranteeing every squirrel one walnut per day, and a plan of attack against the tyrannical Fat Walnuts shop owner, who they have decided you must kill.

Exits: U.

Items: An 18-foot pole, a long beard, a twig crown, twelve loyal squirrel vassals, a metal bucket, 41 Fat Walnuts walnuts, 1 lottery ticket, a golfball, 3 1oz. gold coins, a meteorite, a roll of duct tape, two portal guns and five known spells: Heal, Speak to Animals, X-Ray Hearing, Read and Write Languages and Fly.
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Defenestration

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Re: Vengeance of the Labyrinth
« Reply #45 on: September 16, 2011, 05:46:01 AM »

I go Northwest
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NexAdruin

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Re: Vengeance of the Labyrinth
« Reply #46 on: September 16, 2011, 05:49:29 AM »

Grenade the shop selling guns, then take a gun
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Re: Vengeance of the Labyrinth
« Reply #47 on: September 16, 2011, 08:09:24 AM »

West, then West.

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Re: Vengeance of the Labyrinth
« Reply #48 on: September 18, 2011, 09:23:24 AM »

I go Northwest



You're back in the bazaar area. Just then you see the blue-roofed shop with a book sign explode. The red-roofed building is intact again, oddly.

Exits: N and E.

Items: A 10-foot pole, a grenade and a lottery ticket.


Grenade the shop selling guns, then take a gun

Like Wile E. Coyote, you sneak up, toss in a grenade, and sneak away.

BOOM!



The guns are nerf guns. Really well made metal ones. They're totally useless for killing things! What a waste of a grenade? You take one anyway.

Exits: N and E.

Items: A 10-foot pole, a lottery ticket, a nerf gun (8 shots) and four known spells; Heal, Speak to Animals, X-ray Hearing and Fly.


West, then West.



You walk into the western room past the star room. There's a vase with red flowers and a clock on the wall. The clock has no numbers, but it shows three o'clock.

Exits: E.

Items: A 10-foot pole, a grenade and a lottery ticket and four known spells; Heal, Speak to Animals, X-ray Hearing and Fly.
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Re: Vengeance of the Labyrinth
« Reply #49 on: September 18, 2011, 11:02:42 AM »

I grab a gun from the wreckage, go east, grab a meteor (turning on the projection if necessary, and then turning it off again), go northwest, and redeem the meteor at whichever shop will take it.
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Re: Vengeance of the Labyrinth
« Reply #50 on: September 18, 2011, 01:27:07 PM »

I grab a gun from the wreckage, go east, grab a meteor (turning on the projection if necessary, and then turning it off again), go northwest, and redeem the meteor at whichever shop will take it.



You've got an umbrella. The shopkeeper is grinning from ear to ear. "Want some lucky dice? Just one unscratched lottery ticket!"

Exits: E.

Items: A 10-foot pole, a grenade, an umbrella, a nerf gun (8 shots) and a lottery ticket.
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Zaratustra

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Re: Vengeance of the Labyrinth
« Reply #51 on: September 18, 2011, 01:36:27 PM »

Gah, I'm fucking lost.

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Re: Vengeance of the Labyrinth
« Reply #52 on: September 18, 2011, 01:57:46 PM »

Was I not able to get a gun from the wreckage?
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Re: Vengeance of the Labyrinth
« Reply #53 on: September 18, 2011, 09:35:17 PM »

Was I not able to get a gun from the wreckage?

Fixed!
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Re: Vengeance of the Labyrinth
« Reply #54 on: September 18, 2011, 09:40:01 PM »

Gah, I'm fucking lost.

You could try asking someone else to share their information.
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Re: Vengeance of the Labyrinth
« Reply #55 on: September 19, 2011, 02:56:40 AM »

OK, which way to the shops from the space room?

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Re: Vengeance of the Labyrinth
« Reply #56 on: September 19, 2011, 06:01:56 AM »

review their plan of attack while flying up, heading south and immediately turning west. Hopefully placing me back in the walnut grove.
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Re: Vengeance of the Labyrinth
« Reply #57 on: September 19, 2011, 06:33:00 AM »

From the shops, go east. Once in the space room, it appears cardinal directions get turned around.

I talk to the shop keeper, asking him if he knows anything about the gun, and if he knows there's a test fire range. Or ask jokingly if I can shoot him with it, since it's just a nerf gun.
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Re: Vengeance of the Labyrinth
« Reply #58 on: September 19, 2011, 10:28:52 AM »

I talk to the shop keeper, asking him if he knows anything about the gun, and if he knows there's a test fire range. Or ask jokingly if I can shoot him with it, since it's just a nerf gun.
He jokingly offers to remove your testicles for you in return. "Why not shoot something on the golf course?" he finishes. "Nobody cares what you do out there. Not even Buddha."

Exits: E.

Items: A 10-foot pole, a grenade, an umbrella, a nerf gun (8 shots) and a lottery ticket.


review their plan of attack while flying up, heading south and immediately turning west. Hopefully placing me back in the walnut grove.

Their plan of attack is well worded and contains contingencies for almost all kinds of walnut shortages, but it seems to boil down to you buying a gun and shooting him in the shell around page nine.

You fly up, south and through the west door, having cast fly on your squirrels as well. In perfect attack formation, you emerge to see...




One of the squirrels chokes back a sob. "We'll never get out of here!" he cries, and is hushed by another. There's a vase with red flowers and a clock on the wall. The clock has no numbers, but it shows three o'clock.

Exits: E.

Items: An 18-foot pole, a long beard, a twig crown, twelve loyal squirrel vassals, a metal bucket, 41 Fat Walnuts walnuts, 1 lottery ticket, a golfball, 3 1oz. gold coins, a meteorite, a roll of duct tape, two portal guns and five known spells: Heal, Speak to Animals, X-Ray Hearing, Read and Write Languages and Fly.
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Re: Vengeance of the Labyrinth
« Reply #59 on: September 19, 2011, 10:48:03 AM »

OK, which way to the shops from the space room?

Space room has a switch somewhere. Each wall has 2 doorways instead of one, but one is hidden by projectors. Spawn is south of the space room (but the door is hidden from inside space room until the switch is tripped) and shops are directly connected to spawn.

heal the building (but not the shop owner if possible) and pull the switch on the wall
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