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Author Topic: Closed Werewolf Iota - A Phase  (Read 19105 times)

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NexAdruin

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Re: Closed Werewolf Iota - A Phase
« Reply #220 on: October 24, 2011, 06:35:48 PM »

Also I'm not bad and my win condition hasn't been met yet unless there are no bads and this game is stupid, but Guild has stated that he dislikes such games.
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NexAdruin

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Re: Closed Werewolf Iota - A Phase
« Reply #221 on: October 24, 2011, 06:36:14 PM »

First of all: NexAdruin..

Second of all: we lost someone. Yet though some kind of trickery occured with hiding deaths and roles. Classic probably died but someone took his role.

No. Are you stupid? We lost Classic. Yesterday. By voting.
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falselogic

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Re: Closed Werewolf Iota - A Phase
« Reply #222 on: October 24, 2011, 06:51:42 PM »

Well then GlaDOS's comments about labeling during the B phase must mean some people can do just that. Unlike last time he also didn't tell us who/what Classic was...

I read it as no one was labelled during the B phase so no one was purged...
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Ziiro

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Re: Closed Werewolf Iota - A Phase
« Reply #223 on: October 24, 2011, 06:52:05 PM »

We lost Classic the player, sure. But he may have been robbed of his role in death.

Something like, this, let's say: The disguiser from Mafia. It steals a role from a person when they die. Combine that, with, say, the Janitor, who hides a death.
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NexAdruin

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Re: Closed Werewolf Iota - A Phase
« Reply #224 on: October 24, 2011, 06:55:25 PM »

Why is there any reason to believe that at all? He officially gets booted when we drain the hub. This is also when we'll get his role. Remember Envy? We didn't get his role upon labeling him either. We got it when he died. Are you people even paying attention?
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Ardus

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Re: Closed Werewolf Iota - A Phase
« Reply #225 on: October 24, 2011, 06:59:01 PM »

You people are retarded. Didnt you read the rules? The player, when marked, cannot VOTE OR USE POWERS. This means that it is effectively 9 players, but 10 are alive still (due to the mark). Classic is STILL ALIVE. The hub has not gone to 0 yet and therefore hasnt killed him yet! When the hub goes down, itll kill off Classic and we will find his power.
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Caithness

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Re: Closed Werewolf Iota - A Phase
« Reply #226 on: October 24, 2011, 06:59:51 PM »

Classic can't vote because he's been labeled. Five is a majority of the people who can still vote.
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NexAdruin

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Re: Closed Werewolf Iota - A Phase
« Reply #227 on: October 24, 2011, 07:08:47 PM »

I don't think corrupted can kill people. They just spread corruption. Which means this game is over in a few days. And we should relynch the known innocent Envy
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NexAdruin

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Re: Closed Werewolf Iota - A Phase
« Reply #228 on: October 24, 2011, 07:09:29 PM »

DO NOT DRAIN THE HUB PLEASE IT WILL LET THE CORRUPTED SPREAD AGAIN!!!!!!!!
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Classic

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Re: Closed Werewolf Iota - A Phase
« Reply #229 on: October 24, 2011, 07:15:36 PM »

No. No. Classic is still on the hub. I'll die when the hub power hits zero.

I think it's probably my duty as an innocent to hasten that shit along, but I think that my ability to drain is a privilege of being counted as innocent.

Chatting is all I can do.
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Guild

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Re: Closed Werewolf Iota - A Phase
« Reply #230 on: October 24, 2011, 07:16:00 PM »

The hub has been drained by two units of power. Suddenly Classic explodes!

Welcome to Closed Werewolf Iota, Classic!

Wake up, Classic, or should I call you Ignatio? I've read several files on you, and it appears that you are an uncorrupted personality core (The Good Guys), designed to help my systems and experiments attain higher efficiency. You probably didn't even know yet that you're a personality core, which is a little sad. Ha ha ha. I'm laughing because I don't know what it's like to feel sad. Each A phase, vote to label one other player CORRUPTED by majority with the other cores in the game thread. The hub you are attached to will destroy all cores labeled CORRUPTED when it runs out of power. The hub has 12 units of power. You win when all corrupted cores are destroyed. You may drain one point of power from the hub at any time (once per time the hub recharges) by PMing me.

You also have an ability which costs one unit of power. Each B phase, pick another core (not yourself) to protect from all abilities. No other power takes precedence over this ability. You may choose not to use this ability. You can pick yourself, but then your power disappears until the hub is reset if you are subsequently hit by an ability.

Don't fail.

With 9 living players unlabeled it's 5 to label a core CORRUPTED. Hub: 8
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NexAdruin

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Re: Closed Werewolf Iota - A Phase
« Reply #231 on: October 24, 2011, 07:19:11 PM »

... Really? Fuck this. NexAdruin
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Classic

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Re: Closed Werewolf Iota - A Phase
« Reply #232 on: October 24, 2011, 07:19:28 PM »

You beautiful monsters. SYN. SYN ACK. SYN.
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NexAdruin

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Re: Closed Werewolf Iota - A Phase
« Reply #233 on: October 24, 2011, 07:22:19 PM »

I tell you guys that hub resets are only going to help the bad guys at this point in time, and the next post is Classic telling you guys to speed it the fuck up. And then you speed it the fuck up to kill an obvious innocent. Goddamn I wish I was bad in this game.
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Guild

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Re: Closed Werewolf Iota - A Phase
« Reply #234 on: October 24, 2011, 07:25:03 PM »

Votecount 10 - Phase 3A
Kayma - 0 - (none)
Nickasummers - 0 - (none)
Caithness - 0 - (none)
NexAdruin - 2 - (Ziiro, NexAdruin)
Envy - 0 - (none)
Ardus - 0 - (none)
falselogic - 0 - (none)
Lottel - 0 - (none)
Ziiro - 0 - (none)

With 9 living cores unlabeled it takes 5 bolded names to label a core CORRUPTED. Hub: 8
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NexAdruin

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Re: Closed Werewolf Iota - A Phase
« Reply #235 on: October 24, 2011, 07:27:48 PM »

Hey guys here's some advice don't vote for me.

Now do exactly what you just did and ignore me.

C'mon let's do this.
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Caithness

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Re: Closed Werewolf Iota - A Phase
« Reply #236 on: October 24, 2011, 07:56:06 PM »

The hub seems to start with 2 less units of power each cycle. I wonder what happens when we complete the final cycle? The only two possibilities I can think of are that the game ends, or nobody can use powers any more and labeled cores are destroyed instantly.

If you really want to die, Nex, I can be persuaded to help you accomplish that. For now, though, I'm going to vote for falselogic.
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falselogic

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Re: Closed Werewolf Iota - A Phase
« Reply #237 on: October 24, 2011, 09:06:26 PM »

Ah! I keep forgetting that the day/night cycles are dependent upon the hub power...
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NexAdruin

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Re: Closed Werewolf Iota - A Phase
« Reply #238 on: October 24, 2011, 11:10:08 PM »

... No, they aren't.
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Ardus

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Re: Closed Werewolf Iota - A Phase
« Reply #239 on: October 25, 2011, 12:29:40 AM »

Lets go through this again since there appears to be some confusion.

The Basics:
1) Just like a normal wolves game, a "Day"(Phase A) ends and "Night"(Phase B) begins when the majority votes for a player. However, in this case, the person we vote for doesn't die immediately (see #2).
2) When we vote for somebody, they are labeled as "Corrupted"[see #3] (but do not die immediately) and "Night" begins.
3) Corrupted players CAN talk. They CANNOT vote and CANNOT use "Night" powers. They are marked to die upon HUB depletion. (see #4)
4) Using abilities uses HUB Power. When the HUB Power reaches 0, all cores marked "corrupted" are destroyed (killed) and HUB Power is recharged (at least partially).


Recently:
During the start of Phase 3A (Day 3), Classic was alive and could speak but could not vote. As a result, we had effectively 9 players but could still communicate with him if he had anything to tell us. The HUB depletion killed him off and removed him from the game (at least temporarily [see earlier posts regarding "Chell" and the portals]).


I am hoping GLaDOS will put a mark to confirm that this is all correct, assuming I did not make any errors (ignoring spelling/grammar/punctuation).

Please make sure you understand this before we continue.
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