Pitamaha reeled from the blows and struck the suit of armor nearest him with the butt of his weapon [Iron Fist; 1d20+5 = 22, success]. The armor fell over backwards, inert, and the force of the blow filled the old man with new resolve. [Pitamaha resists all damage by 4 until the end of his next turn.] He then approached the two skeletons, muttering a mystic mantra. [Run to the space indicated, likely provoking attacks of opportunity, and use Battlemind's Demand augment 1, spending my last power point to mark both a and b, triggering whatever effect it is that triggers upon being marked. Oh boy, this is going to be fun.]
[So I don't forget: Pitamaha's HP 24, PP 0]
#..#
#..#
#..#
########.b########
#.......aP.......#
#..=..=....=..=..#
#..=..=....c..=..####
#....................
#......1.B...........
#..=.=....&D=.=..####
#..=.=..F...=.=..#
#....V............#
########..########
#..#
#..#
##..##
#....# <---alcoves
##..##
#..#
#.#
#<# <--- stairs
Key:
# Wall
. Empty square
= Pit
BDFPV& the player characters
123456 Suits of armour: HP 1 AC 19 Fort 16 Ref 15 Will 14 Resist 5 fire.
abc Dwarf skeletons: HP 31 AC 16 Fort 13 Ref 14 Will 13 Immune disease/poison Resist 5 necrotic Vulnerable 5 radiant. Has a trigger that occurs when marked.
DAMAGE/STATUS
a and b marked by Pitamaha, -2 to attack against all others
c 4HP, prone, in pit
1 can't make attacks of opportunity against Pitamaha
2 3 4 5 6 dead
V Concealment
D Battle Wrath Stance
P damage resistance 4
[It may be prudent for other party members to wait until JD says what those skeletons are going to do to me.]