"'Scuse me, chief, your hospitality is great and all but something just came up."
Gus draws his dagger, well-maintained and razor-sharp, and slashes an opening into the canvas tent beside him. He ducks through (provoking if necessary), keeping his head down in the smoky tent, and moves over to the kobold. "Let's see that chain, boy, hold it up so I can get a good shot." Gus waves a finger and fires a magic missile, hoping to create a weakest link.
Magic Missile vs. Attended inanimate object
1d20 +8
9 + 8 = 17 Magic Missile damage vs. chain
2d4 +8
4 + 4 + 8 = 16That's as much damage as Gus can do here. The 4e PHB doesn't appear to have rules for attacking objects, so what this actually accomplishes is up to JD.
(What is the "o" on the map?)
..##########...
..#....kG..#...
..#=..o....#...
.V##.###.###...
...f.......b.##
..P.........#..
............#..
.....B.......#..
.....OO........
##F..OO......##
#.......####...
#....&.....#...
###.....####...
...............
...........###.
...........#.#.
# tent/hut wall (hard cover, breakable by any damage)
. floor
= weapon rack
Prone: -2 atk, grants CA melee, +2 AC vs ranged, move action to stand
Dying: Unconscious, rolls death save at the end of their turn. 9 or lower, you fail;
three failures and you're dead. 20 or higher, you spend a surge and recover.
You die at negative bloodied.
Unconscious: Helpless, can't take actions, -5 all defences, unaware of surroundings,
prone, can't flank.
Helpless: Grants CA, can be coup-de-graced
Coup-de-grace: Standard action. Automatic crit against adjacent target, kills opponent
outright if it deals their bloodied value in damage.
b Orc warrior HP46/46 AC17 F15 R14 W12 P11 Cursed
O Ogre HP 8/90 AC18 F20 R17 W16 P13 Cursed, marked by Briar
k Kobold HP 1/ 1 AC10 F11 R12 W13 P11
f Fire swarm HP68/68 AC20 F19 R21 W18 P13 Res 10 melee/ranged, Vul 10 cold/close/area, deals 5 fire if you end your turn adjacent
B Briar HP36/49 AC19 F18 R13 W13 P14 has +6 to next damage roll
F Francisca HP41/41 AC19 F15 R17 W18 P14
G Gus HP19/36 AC19 F14 R17 W15 P14
P Pitamaha HP22/51 AC15 F17 R13 W19 P16 DR4 until EONT, PP 2/4
V Vivi HP43/43 AC18 F15 R17 W16 P16 Concealment, +2 Defenses against Cursed
& Ampersand HP11/38 AC17 F12 R19 W16 P17