(Pitamaha's ability to safely be near this guy is depleted, and all of his other powers are built around the idea of having himself and others be directly adjacent. He can barely hurt it, and he is himself rather hurt, though not alarmingly so. Even so, with just one enemy left it seems wasteful to burn one of his Daily healing abilities. He'll disengage and do this instead:)
Pitamaha rushed to Ampersand's side and steadied him. "Thou must show greater fortitude, my friend," he said, "for they are assessing our strength and will be ill impressed if thou succumbest to so meager a wound as this!" (Move to the specified location, then administer First Aid, with a DC10 Heal check: 1d20+11 = 25, an overwhelming
success. Ampersand may use his Second Wind immediately without taking an action, though he will not gain any defense bonuses for doing so.)
..##########V..
..#........#...
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..##.###.###...
.............##
....G.......#..
F...........#..
...f....P....#..
.........&.....
##.....B.....##
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...........#.#.
# tent/hut wall (hard cover, breakable by any damage)
. floor
= weapon rack
f Fire swarm HP21/68 AC20 F19 R21 W18 P13 Res 10 melee/ranged, Vul 10 cold/close/area, deals 5 fire if you end your turn adjacent, Cursed
B Briar HP36/49 AC19 F18 R13 W13 P14 has +6 to next damage roll
F Francisca HP41/41 AC19 F15 R17 W18 P14
G Gus HP19/36 AC19 F14 R17 W15 P14
P Pitamaha HP22/51 AC15 F17 R13 W19 P16 PP 0/4
V Vivi HP43/43 AC18 F15 R17 W16 P16 Concealment, +2 Defenses against Cursed
& Ampersand HP11/38 AC17 F12 R19 W16 P17