Vivi shoves both of her hands into her deepest coat pockets and moves four squares forward, maintaining concealment and moving into the doorway so that she can fire into the room. As she comes up to the smelly old room again, she withdraws two heaping clumps of half wilted mint and hurls them as hard as she can... not particularly hard, they fall off about half way through at the feet of Dwarf Ghost 5, cursing him with cool mint freshness, but then an unexpected burst of fierce underground tunnel wind seizes the scattered foliage and whips it around the room! As flavor to savor fills the room, most of the leaves impact against the Obelisk, a small cyclone of green and brown puffing up against the terrible idol.
Withdrawing the opal she was chewing on earlier, Vivi holds it up in one hand and snaps, producing inexplicable neon cyan sparks that follow the minty scent to the Obelisk, where the entire whirlwind of leaves explodes into matching vibrant flame.
Witchfire Damage
2d6 +3
2 + 2 + 3 = 7
The Obelisk, if it chooses to respond, has -5 Attack until the end of Vivi's next turn.
*Action Point Blown!* But she wasn't done yet! She reached up and adjusted her antlers with the same hand she snapped with and then popped the lucky opal back into her mouth. The antlers adopted the minty cyan hue as she began charging her bestest spell.
Under her breath, but just loud enough for Fransisca to get every third word(and no more!), Vivi tells herself the story of a little boy who got lost in the woods three hundred winters ago. He grew exhausted and cold and collapsed under a grove of trees, but the old impartial spirits interpreted a donation of fertilizing decay favorably. They inhaled deeply of the rot and took in his lost soul. The boy's new body would last him forever and he grew very old and very in tune with nature, but the region became cursed. It was said that every time a child became lost in the woods for too long, they would inevitably be found dead, their bodies brutally broken... smashed into the ground, flung into cliff sides or killed by exposure, frozen in huddled, scared positions.
Victims of overenthusiastic games of Tag, Catch and Hide and Go Seek respectively. Vivi throws her hands up and conjures the ethereal image of the bloody new King of Winter Treants, Bartleby Thornfingers, standing over her tiny frame dramatically. A wave of raw terror and psionic fury cascades over the room from her to the Obelisk, which she hopes can appreciate a good story since it is recreating one...
Curse of Dark Dreams Damage
3d8 +3
6 + 5 + 2 + 3 = 16
... and it must, because the wave impacts like a crack of thunder that discharges a curiously new and fruity(strawberries!) odor over the entire room.
(At this point the Obelisk has -5 attack and -2 attack(do they stack? JD's call) and if possible, Vivi lowers her hands slightly and then shoos the Obelisk away with both hands, causing it to violently shift three squares. If it can't be moved, I guess reset the position and it can ignore the save to end function of Curse of Dark Dreams.)
Vivi attempts to shift the Obelisk three squares, causing it to crash into mean old Urkas.
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#.........#
#....===....#
#.............+
#...P...uO%...+
#.............#
#.............#
#....&7.......#
#...D.984.....#
+F.....B5.....#
#.............#
#.............#
###++#####++###
#V.#
#..#
#.#
#..#
VDBPF& PCs
u Urkas Berg: HP43 AC18 Fort 14 Ref 15 Will 15, -1 pushed, resist 6 necrotic
3-9 Dwarven ghost troops: HP1 AC15 Fort 14 Ref 12 Will 14, -1 pushed, immune disease/poison, resist 5 necrotic, resist 5 radiant
While adjacent to an ally: AC19 Ref 16
5 Cursed, Smells Nice
O Glass obelisk: HP 37/60 AC 14 Fort 10 Attack -5 Attack -2 Both until end of Vivi's next turn.(Do these stack? Listed separately for now.) Sustain Minor: Slides 1 Square(Save Ends)
# Wall (lined with burning braziers at 10 feet up)
= Altar (high ground, +1 melee)
% Large brazier (difficult terrain, causes burning: ongoing 3 fire, save ends)
STATUS
V 28/28HP, Concealment
P 20/32HP, damage reduction 4, on fire for ongoing 3, on %
& 16/22HP
B 13/31HP
D 26/26HP
F 26/26HP
u 43/43HP, Marked by Pitamaha, +2 AC/Fort/Ref/Will vs Pitamaha
O 37/60HP