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Author Topic: The Rynwold Pantheon (D&D 4e)  (Read 95132 times)

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Büge

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #320 on: November 05, 2011, 07:08:32 AM »

[What's the point of holding two weapons if you can't use both of 'em? That seems very counter-intuitive to me.]
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #321 on: November 05, 2011, 07:25:34 AM »

(It's part of the "Love it or Hate it" of 4th edition vs 3rd edition. In 3.0, you could make a guy who gets double attacks relative to his level with a boat-load of feats. 3.5 compressed it and made the melee classes a bit better so it was even easier to twink up. 4.0 decided it wanted double weapons to be an option of convenience, but not a straight up blatantly better path of power. For the most part, it's only really usable in 4.0 for very specific class builds like Ranger or flavor. So yeah, if you're not a Ranger, probably just grab a buckler.

Optional comedy answer: 4.0 seriously expects you to spend twice as much gold enchanting and keeping two weapons up to date so that you can save yourself the turns it takes to draw your other weapon in case you need a specific weapon for a specific task. Fire and Ice Daggers for foes weak to Fire and Ice respectively... the irony is that this system would have worked better in 3.5, when a ton of creatures had their natural damage reduction swapped over to cheap but rare materials... cheap compared to magical enchantment... so you'd have outsiders weak to cold iron, lycanthropes weak to silver, etc.

I guess if you rely on finding weapons or at least finding new replacements for your off-hand weapon to keep it up to date, the dual wield convenience idea isn't too far-fetched. So you do whatever you want with your main hand dagger, and hope you find an Acid Burst Dagger for your off-hand so you can stab trolls with it or something on the off-chance you run into trolls. Take the dual-wield feats so you get bonus defenses and shit... )
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #322 on: November 05, 2011, 09:18:08 AM »

Ampersand huffs at his missed swipe and jumps away from the spectral dwarf "whatever, I ain't afraid of no ghost." After presumably being stabbed in the kidney he continues around the old man, getting in position on Urkas' flank. "This time with a bit more finesse." Bringing both daggers up and ready to strike down on the dwarf, he suddenly stops and relents "who am I kidding, I concede to a great warrior and powerful warlock such as yourself. There's no use even trying." (1d20 + 3 + 4 = 22 darkfire charisma) Waiting for him to turn back towards Pitamaha, Ampersand quickly thrusts his off hand upwards... (1d20 + 4 = 12 vs 15) ...missing, but putting Urkas off guard as his other blade slips into the enemy's stomach (+3 for prof +2 for combat advantage = 17 vs 15) "psych."(1d4 = 3 damage) Ampersand twists the hilt, spinning the sharp dagger inside (2d6 = 11 damage) and pressing with his full weight against the short tyrant, tossing him back against the brazier. (slide 3 - 1 = 2) "Now you can match the blade you sacrificed so much for."

(man I hope even half of what I just did was street legal, I feel like I might have misread what to do on a roll or two)
   #########
  #.........#
 #....===....#
#.......&.....+
#...%..P..u...+
#.............#
#......O......#
#.....7.......#
#...D..8......#
+.....FB5.....#
#.............#
#.............#
###++#####++###
  #V.#
  #..#
   #.#
   #..#

VDBPF&  PCs
u Urkas Berg: HP43 AC18 Fort 14 Ref 15 Will 15, -1 pushed, resist 6 necrotic
3-9 Dwarven ghost troops: HP1 AC15 Fort 14 Ref 12 Will 14, -1 pushed, immune disease/poison, resist 5 necrotic, resist 5 radiant
  While adjacent to an ally: AC19 Ref 16
5 Cursed, Smells Nice
O Glass obelisk: HP 37/60 AC 14 Fort 10
# Wall (lined with burning braziers at 10 feet up)
= Altar (high ground, +1 melee)
% Large brazier (difficult terrain, causes burning: ongoing 3 fire, save ends)

STATUS
V 28/28HP, Concealment
P 20/32HP, damage reduction 4, on fire for ongoing 3, on %
& 16/22HP
B 24/31HP
D 26/26HP
F 26/26HP

u 24/43HP, Marked by Pitamaha, +2 AC/Fort/Ref/Will vs Pitamaha
O 37/60HP -7 Attack until end of Vivi's next turn
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Lottel

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #323 on: November 05, 2011, 09:41:02 AM »

Dog slides up next to 7 and swings for the ghost's head.
(19)
And the ghost is gone. He then with a jolt, he notices how close he got to the obelisk and scoots away from it without taking his eyes off it.
(Mobile Blade Stance)


   #########
  #.........#
 #....===....#
#.......&.....+
#...%..P..u...+
#...D.........#
#......O......#
#.............#
#......8......#
+.....FB5.....#
#.............#
#.............#
###++#####++###
  #V.#
  #..#
   #.#
   #..#

VDBPF&  PCs
u Urkas Berg: HP43 AC18 Fort 14 Ref 15 Will 15, -1 pushed, resist 6 necrotic
3-9 Dwarven ghost troops: HP1 AC15 Fort 14 Ref 12 Will 14, -1 pushed, immune disease/poison, resist 5 necrotic, resist 5 radiant
  While adjacent to an ally: AC19 Ref 16
5 Cursed, Smells Nice
O Glass obelisk: HP 37/60 AC 14 Fort 10
# Wall (lined with burning braziers at 10 feet up)
= Altar (high ground, +1 melee)
% Large brazier (difficult terrain, causes burning: ongoing 3 fire, save ends)

STATUS
V 28/28HP, Concealment
P 20/32HP, damage reduction 4, on fire for ongoing 3, on %
& 16/22HP
B 24/31HP
D 26/26HP
F 26/26HP

u 24/43HP, Marked by Pitamaha, +2 AC/Fort/Ref/Will vs Pitamaha
O 37/60HP -7 Attack until end of Vivi's next turn
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JDigital

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #324 on: November 05, 2011, 02:30:14 PM »

Urkas Berg yelps and scrambles out of the brazier. He starts his turn on fire.

Urkas takes 3 damage.
Urkas is bloodied.

He retreats to the obelisk and extends a hand toward Pitamaha and Ampersand. The bolts on his armour crackle as a swirl of black mist appears at the floor below the two. Urkas lifts his hand up and a mass of deadly black spikes lifts up below them like a forest of sword blades, barely missing them both and only grazing them.

(Misses Pitamaha by 1, and Ampersand by 3.)

Ampersand takes 6 damage.
Ampersand is bloodied.
Pitamaha takes a reduced 6 damage.
Pitamaha is bloodied.

As a minor, he places his hand on the obelisk and calls a name in Dwarven. Another ghostly warrior appears.

"This battle's not over yet!"

8 and 5 shift, and both flank attack against Briar (although in doing so, 5 abandons his defensive shield wall with his ally, and is down to AC 15/Ref 12, and deals 4 damage instead of 6). They seem inspired by the presence of their chieftain, and both hit.

Briar takes 10 damage.

Urkas fails his save, and remains on fire.

Pitamaha and Ampersand will take 5 damage if they start their turn in the area of the spikes, which they're currently in.


   #########
  #.........#
 #....===....#
#......^&^....+
#...%..P^^%...+
#...D..^^^....#
#......O......#
#......1u.....#
#.....8.......#
+.....FB......#
#.......5.....#
#.............#
###++#####++###
  #V.#
  #..#
   #.#
   #..#

VDBPF&  PCs
u Urkas Berg: HP43 AC18 Fort 14 Ref 15 Will 15, -1 pushed, resist 6 necrotic
1-9 Dwarven ghost troops: HP1 AC15 Fort 14 Ref 12 Will 14, -1 pushed, immune disease/poison, resist 5 necrotic, resist 5 radiant
  While adjacent to an ally: AC19 Ref 16
O Glass obelisk: HP60 AC 14 Fort 10, immobile
# Wall (lined with burning braziers at 10 feet up)
= Altar (high ground, +1 melee)
% Large brazier (difficult terrain, causes burning: ongoing 3 fire, save ends)
^ Spikes (difficult terrain, starting your turn causes 5 damage)

STATUS
V 28/28HP, Concealment
P 14/32HP, damage reduction 4, on fire for ongoing 3, on ^
& 10/22HP, on ^
B 24/31HP
D 26/26HP
F 26/26HP

u 21/43HP, Marked by Pitamaha, +2 AC/Fort/Ref/Will vs Pitamaha, ongoing fire 3 ( save ends)
O 37/60HP -7 Attack until end of Vivi's next turn
5 Cursed, Smells Nice
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #325 on: November 05, 2011, 04:30:27 PM »

Briar gains 5 temporary HP from being bloodied.

She shifts a space east and brings her axe down on ghost 5. She's starting to get pissed at these uppity phantoms.

Quote
Briar attacks
1d20 +8 > 15
4 + 8 = 12 ... failure

Really pissed.


   #########
  #.........#
 #....===....#
#......^&^....+
#...%..P^^%...+
#...D..^^^....#
#......O......#
#......1u.....#
#.....8.......#
+.....F.B.....#
#.......5.....#
#.............#
###++#####++###
  #V.#
  #..#
   #.#
   #..#

VDBPF&  PCs
u Urkas Berg: HP43 AC18 Fort 14 Ref 15 Will 15, -1 pushed, resist 6 necrotic
1-9 Dwarven ghost troops: HP1 AC15 Fort 14 Ref 12 Will 14, -1 pushed, immune disease/poison, resist 5 necrotic, resist 5 radiant
  While adjacent to an ally: AC19 Ref 16
O Glass obelisk: HP60 AC 14 Fort 10, immobile
# Wall (lined with burning braziers at 10 feet up)
= Altar (high ground, +1 melee)
% Large brazier (difficult terrain, causes burning: ongoing 3 fire, save ends)
^ Spikes (difficult terrain, starting your turn causes 5 damage)

STATUS
V 28/28HP, Concealment
P 14/32HP, damage reduction 4, on fire for ongoing 3, on ^
& 10/22HP, on ^
B 19/31HP
D 26/26HP
F 26/26HP

u 21/43HP, Marked by Pitamaha, +2 AC/Fort/Ref/Will vs Pitamaha, ongoing fire 3 ( save ends)
O 37/60HP -7 Attack until end of Vivi's next turn
5 Cursed, Smells Nice
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #326 on: November 05, 2011, 06:23:56 PM »

Vivi sets one hand on her hip and bang-bangs the Obelisk, then switches the positions of her hands and flicks a single mint leaf in the direction of Ghost 8. She then moves four squares: once left, once right, once left, and then ends in the same square. This beguiling shadow shuffle engulfs her in darkness again as the residual cyan energy blast fades away, an Eldritch Blast cracking across the Obelisk with the intensity of a ballista bolt.

Although the Obelisk is knocked under half health, Vivi's -7 attack penalty is lifted from it as her turn ends!

Quote
Eldritch Blast! Damage!!

1d10 +3
9 + 3 = 12



   #########
  #.........#
 #....===....#
#......^&^....+
#...%..P^^%...+
#...D..^^^....#
#......O......#
#......1u.....#
#.....8.......#
+.....F.B.....#
#.......5.....#
#.............#
###++#####++###
  #V.#
  #..#
   #.#
   #..#

VDBPF&  PCs
u Urkas Berg: HP43 AC18 Fort 14 Ref 15 Will 15, -1 pushed, resist 6 necrotic
1-9 Dwarven ghost troops: HP1 AC15 Fort 14 Ref 12 Will 14, -1 pushed, immune disease/poison, resist 5 necrotic, resist 5 radiant
  While adjacent to an ally: AC19 Ref 16
O Glass obelisk: HP60 AC 14 Fort 10, immobile
# Wall (lined with burning braziers at 10 feet up)
= Altar (high ground, +1 melee)
% Large brazier (difficult terrain, causes burning: ongoing 3 fire, save ends)
^ Spikes (difficult terrain, starting your turn causes 5 damage)

STATUS
V 28/28HP, Concealment
P 14/32HP, damage reduction 4, on fire for ongoing 3, on ^
& 10/22HP, on ^
B 19/31HP
D 26/26HP
F 26/26HP

u 21/43HP, Marked by Pitamaha, +2 AC/Fort/Ref/Will vs Pitamaha, ongoing fire 3 ( save ends)
O 25/60HP Bloodied?
5 Cursed, Smells Nice
8 Cursed, Smells Nice
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Bongo Bill

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #327 on: November 05, 2011, 07:13:13 PM »

Pitamaha let out a sharp yelp of surprise as one of the spikes pierced through the sole of his boot. Stepping gingerly over the magical spikes, he made it close to the entranced dwarf [to the space indicated] to catch his breath [Second Wind, healing surge spent, 8 HP recovered, all defenses increased by 2 until next turn. After that, ACTION POINT SPENT] before renewing his attack [Iron Fist, 1d20+5=22>=20, success, for 1d8+3=5 damage]. He still seemed unaware that his turban was on fire [saving throw: 1d20=8, failure].

   #########
  #.........#
 #....===....#
#......^&^....+
#...%...^^%...+
#...D..^^^....#
#......O.P....#
#......1u.....#
#.....8.......#
+.....F.B.....#
#.......5.....#
#.............#
###++#####++###
  #V.#
  #..#
   #.#
   #..#

VDBPF&  PCs
u Urkas Berg: HP43 AC18 Fort 14 Ref 15 Will 15, -1 pushed, resist 6 necrotic
1-9 Dwarven ghost troops: HP1 AC15 Fort 14 Ref 12 Will 14, -1 pushed, immune disease/poison, resist 5 necrotic, resist 5 radiant
  While adjacent to an ally: AC19 Ref 16
O Glass obelisk: HP60 AC 14 Fort 10, immobile
# Wall (lined with burning braziers at 10 feet up)
= Altar (high ground, +1 melee)
% Large brazier (difficult terrain, causes burning: ongoing 3 fire, save ends)
^ Spikes (difficult terrain, starting your turn causes 5 damage)

STATUS
V 28/28HP, Concealment
P 21/32HP, damage reduction 4, on fire for ongoing 3, all defenses +2 until end of next turn
& 10/22HP, on ^
B 19/31HP
D 26/26HP
F 26/26HP

u 16/43HP, Marked by Pitamaha, +2 AC/Fort/Ref/Will vs Pitamaha, ongoing fire 3 ( save ends)
O 25/60HP Bloodied?
5 Cursed, Smells Nice
8 Cursed, Smells Nice
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #328 on: November 05, 2011, 07:26:02 PM »

Quote
ACTION POINT SPENT; I have only one remaining]

(We had more than the one we start with?)
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #329 on: November 05, 2011, 07:49:34 PM »

Quote
ACTION POINT SPENT; I have only one remaining]

(We had more than the one we start with?)
[...Wait, you're right, I misunderstood the rule. Nevermind, that was my only one.]
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #330 on: November 06, 2011, 04:55:43 AM »

(If the meaning of 'milestone' hasn't changed since the initial release, you get another Action Point after two encounters. You've had two combat encounters (the skeletons, and the one you beat with diplomacy), and I'll count the investigation on the way here and the talk with the priest as half an encounter each, for a total of three.

So you started with one action point, you have gained one more, and you'll gain another after this combat. They reset to 1 action point when you take a long rest and regain your dailies.

Note that you can only spend one action point per encounter.)
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Lottel

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #331 on: November 06, 2011, 05:11:16 AM »

(oh wow! Sweet. I was unaware we were dealt out more APs.)
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #332 on: November 06, 2011, 06:15:54 AM »

[Action points! I forgot about them. D: ]
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #333 on: November 06, 2011, 07:44:41 AM »

Francisca looks around, seeing all her allies injured and scattered, she cowers and takes a step back away from the dwarven ghost in front of her, but then, realising what she was doing, she stands up tall, Ignoring the dwarven ghost standing right in front of her and about to strike, she strikes a defiant pose, stabbing her finger out towards the obelisk. "I don't know what you are, But you've corrupted the wrong person today! This ends now!", she lifts her other hand up, pointing with both fingers, "I'm going to BREAK you, or my name isn't Francisca B. Winterbottom!"

[Casting stirring shout against the obelisk, 10 damage, i was hoping for two good rolls, but I'm just glad i had two rolls! Anyway, anyone who attacks the obelisk will get 4 per hit]

A wave of energy shoots out from francisca and hits the obelisk, making it shudder slightly, Francisca spins around on one foot, and slams the other one down on the ground, punching her fist out towards the obelisk, "I don't care how ancient you are, where you're from, or what your story is, You're done for!"

[Using an action point, casting cutting words on the obelisk, I only got 5 damage, that's with my +4 modifier, Three rolls this turn, and two 1s, I think that sums up our luck so far. Still didn't go too bad, blew 15 HP off of it. Would have liked to blow it away, though.]

Another wave blasts out of francisca and hits the obelisk, slightly less powerful than the one before. She lowers her hands and stands up, looking at the still-standing obelisk. "Rothdar damn it..."

She looks around her, calling out to her allies, "Keep attacking the obelisk! Stop the problem at its source!"



   #########
  #.........#
 #....===....#
#......^&^....+
#...%...^^%...+
#...D..^^^....#
#......O.P....#
#......1u.....#
#.....8.......#
+.......B.....#
#.....F.5.....#
#.............#
###++#####++###
  #V.#
  #..#
   #.#
   #..#

VDBPF&  PCs
u Urkas Berg: HP43 AC18 Fort 14 Ref 15 Will 15, -1 pushed, resist 6 necrotic
1-9 Dwarven ghost troops: HP1 AC15 Fort 14 Ref 12 Will 14, -1 pushed, immune disease/poison, resist 5 necrotic, resist 5 radiant
  While adjacent to an ally: AC19 Ref 16
O Glass obelisk: HP60 AC 14 Fort 10, immobile
# Wall (lined with burning braziers at 10 feet up)
= Altar (high ground, +1 melee)
% Large brazier (difficult terrain, causes burning: ongoing 3 fire, save ends)
^ Spikes (difficult terrain, starting your turn causes 5 damage)

STATUS
V 28/28HP, Concealment
P 21/32HP, damage reduction 4, on fire for ongoing 3, all defenses +2 until end of next turn
& 10/22HP, on ^
B 19/31HP
D 26/26HP
F 26/26HP

u 16/43HP, Marked by Pitamaha, +2 AC/Fort/Ref/Will vs Pitamaha, ongoing fire 3 ( save ends)
O 10/60HP Bloodied?
5 Cursed, Smells Nice
8 Cursed, Smells Nice

Logged

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #334 on: November 06, 2011, 08:12:09 AM »

(Regarding Pitamaha's on fire: Remember that when you're under ongoing damage, you take the damage at the start of your turn, and roll the saving throw at the end. If you fail the saving throw, you don't take the damage again until the start if your next turn. You can still avoid it if someone else uses a power on their turn to give you another saving throw.

Regarding the spikes: The square Ampersand is on, and the square to the bottom left of him, are also spikes. Moving into a square of spikes takes one extra square of movement, and if you start your turn in the spikes as Ampersand will, you take 5 necrotic damage.

Ampersand and Dog left to go.)
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #335 on: November 06, 2011, 03:18:00 PM »

[Casting stirring shout against the obelisk, 10 damage, i was hoping for two good rolls, but I'm just glad i had two rolls! Anyway, anyone who attacks the obelisk will get 4 per hit]
[4 what?]
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #336 on: November 06, 2011, 04:27:19 PM »

[Oh, whoops, 4HP]
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #337 on: November 07, 2011, 02:33:43 AM »

[Oh, by the way, guys, i'm gonna be away for the next few days, i'll try drop in whenever I can, if I can get internet access or whatever.]
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #338 on: November 07, 2011, 04:46:52 AM »

Dog shuffles down to the furthest ghost(8) with some fancy footwork, carefully making sure he doesn't trip and swings the sword as hard as he can, praying his luck holds out long enough to actually hurt something.
(Cleave)(1d20+8=21)
The sword slices through the ghost(13dmg) and it disappears, leaving Dog  thankful he finally did something with something going wrong.




   #########
  #.........#
 #....===....#
#......^&^....+
#...%...^^%...+
#......^^^....#
#......O.P....#
#......1u.....#
#....D........#
+.......B.....#
#.....F.5.....#
#.............#
###++#####++###
  #V.#
  #..#
   #.#
   #..#


VDBPF&  PCs
u Urkas Berg: HP43 AC18 Fort 14 Ref 15 Will 15, -1 pushed, resist 6 necrotic
1-9 Dwarven ghost troops: HP1 AC15 Fort 14 Ref 12 Will 14, -1 pushed, immune disease/poison, resist 5 necrotic, resist 5 radiant
  While adjacent to an ally: AC19 Ref 16
O Glass obelisk: HP60 AC 14 Fort 10, immobile
# Wall (lined with burning braziers at 10 feet up)
= Altar (high ground, +1 melee)
% Large brazier (difficult terrain, causes burning: ongoing 3 fire, save ends)
^ Spikes (difficult terrain, starting your turn causes 5 damage)


STATUS
V 28/28HP, Concealment
P 21/32HP, damage reduction 4, on fire for ongoing 3, all defenses +2 until end of next turn
& 10/22HP, on ^
B 19/31HP
D 26/26HP
F 26/26HP


u 16/43HP, Marked by Pitamaha, +2 AC/Fort/Ref/Will vs Pitamaha, ongoing fire 3 ( save ends)
O 10/60HP Bloodied?
5 Cursed, Smells Nice
8 Cursed, Smells Nice
Logged

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #339 on: November 07, 2011, 01:51:32 PM »

Oh hey I could've let the fight move forward if only I'd checked before work.

Ampersand jumps back over the altar and dives behind it for cover from more magical-death-swords-of-death.

(prone, second wind. Healing surge cancels out damage from stepping off the spike)

(action point)
Dropping his daggers, Ampersand pulls out his crossbow again and leans over the altar for cover, firing at the obelisk as smoothly as possible (sly flourish 1d20 + 6 = 23) and blasts the thing to bits, (1d6 +3 +4 = 10) which makes him feel a whole bunch better (+4 HP).




   #########
  #.....&...#
 #....===....#
#......^^^....+
#...%..^^^%...+
#......^^^....#
#........P....#
#......1u.....#
#....D........#
+.......B.....#
#.....F.5.....#
#.............#
###++#####++###
  #V.#
  #..#
   #.#
   #..#


VDBPF&  PCs
u Urkas Berg: HP43 AC18 Fort 14 Ref 15 Will 15, -1 pushed, resist 6 necrotic
1-9 Dwarven ghost troops: HP1 AC15 Fort 14 Ref 12 Will 14, -1 pushed, immune disease/poison, resist 5 necrotic, resist 5 radiant
  While adjacent to an ally: AC19 Ref 16
O Glass obelisk: HP60 AC 14 Fort 10, immobile
# Wall (lined with burning braziers at 10 feet up)
= Altar (high ground, +1 melee)
% Large brazier (difficult terrain, causes burning: ongoing 3 fire, save ends)
^ Spikes (difficult terrain, starting your turn causes 5 damage)


STATUS
V 28/28HP, Concealment
P 21/32HP, damage reduction 4, on fire for ongoing 3, all defenses +2 until end of next turn
& 14/22HP, bloody... awesome!
B 19/31HP
D 26/26HP
F 26/26HP


u 16/43HP, Marked by Pitamaha, +2 AC/Fort/Ref/Will vs Pitamaha, ongoing fire 3 ( save ends)
O 10/60HP Bloodied?
5 Cursed, Smells Nice
8 Cursed, Smells Nice


Also assuming that not having a death spike where pitamaha was is just an overlooked error and corrected it.
Logged
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