The suits of armour hit Pitamaha with a barrage of axe blows. All three hit (five damage each), but the blows barely scratch the battlemind (damage reduction lowers it to 1 damage each).
Pitamaha takes a reduced 3 damage.The demon strides forward and into the faint cloud of blood that surrounds the suits of armour like a swarm of gnats. It inhales deeply, as if the blood is fresh air to the creature.
The creature leans forward and emits a terrible roar that fills the room. Francisca and Briar bravely resist, but Dog and Pitamaha suddenly feel the ground shake beneath their feet and the three suits of armour somehow feels like an entire army. Dog and Pitamaha are gripped by fear.
Dog is dazed and slowed.Pitamaha is dazed and slowed.(Dazed: You can take only one action per round (one standard OR one move OR one minor action), cannot take immediate actions or opportunity actions, you can't flank, and you grant combat advantage so enemies get +2 to hit. You can still use free actions.)
(Slowed: Your speed is reduced to 2.)
As a minor action, the demon continues his illusory assault against Dog and Pitamaha. You suddenly find yourself on a battlefield, surrounded by blood demons and an army of skeletons. Dog is completely unfrightened by the scene, but something about it shocks Pitamaha to his very core. It feels suddenly real, like re-living a long-forgotten memory. (Critical hit!)
Pitamaha takes a reduced 10 psychic damage.Pitamaha is immobilized.Pitamaha takes -2 to attack until the end of his next turn.(Immobilized: Cannot move any squares at all. Can still take regular actions.)
Dog: Now that Francisca's passed you the sword, here are the stats:
Sword of Catharsus: +1 attack and damage, +1d6 radiant and fire damage on a critical hit. Given the correct command (free action), the weapon bursts into flame and the damage type changes to radiant and fire. As a daily, when you hit, the weapon deals +1d6 radiant and fire damage, and the target takes ongoing 5 fire (save ends). (Note that this is 1d6 damage of the type "radiant and fire", not 1d6 of each.)
Note to everyone who can still move: When you move without teleporting to a square within 2 squares of the demon, it makes an immediate tail whip attack (+6 vs AC, currently only +4 for Vivi's penalty; 1d8+5 damage, stops your movement, and knocks you prone, giving you -2 to attack and granting combat advantage to enemies.) Remember to roll the tail whip attack against yourself if you trigger it.
PCs' turn. Expanding the map to include the previous room.
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KEY
VDBPF& PCs
O Belvar Ovrak: HP120 AC 15 Fort 14 Ref 12 Will 13
Immune fear, Resist 5 psychic, Large
Trigger: When bloodied: ?
Trigger: When enemy moves to a square within 2 squares: Ovrak makes a
whipping tail attack (+6 vs AC, 1d8+5 damage and target is knocked prone),
as an immediate interrupt (if it hits, you lose the action)
1-3 Animated armour: HP1 AC 19 Fort 16 Ref 15 Will 14
Resist 5 necrotic
Trigger: When slain: ?
Aura: Cloud of blood, aura 2
d dwarf ally
# Wall (red moss adjacent to all wall squares)
+ Door
* Chest
= Table (high ground, +1 melee)
% Large brazier (difficult terrain, causes ongoing fire 3)
STATUS
V 28/28HP Concealment, Invisible to Ovrak
P 19/32HP, 1/2PP, damage resistance 4 until end of next turn,
-2 to attack until end of next turn, immobilized
dazed and slowed until the end of enemy's next turn
& 22/22HP
B 31/31HP
D 26/26HP, dazed and slowed until the end of enemy's next turn
F 26/26HP
O 107/120 -2 attack until end of Vivi's next turn, treats Vivi as invisible
1 marked by Pitamaha
2 marked by Pitamaha
3 Cursed, Smells Nice