(Assuming Pitamaha continues to psionically enhanced run at 20)
The creature staggers after Briar's blow to the jaw. It opens its mouth and sprays out a sticky, sharp-smelling green liquid over Briar.
Briar takes 15 acid damage.Briar starts to take ongoing 5 acid damage.(Rules reminder: Take ongoing damage at the start of your turn, roll the saving throw at the end of your turn.)
(Rules reminder: Dazed means it can only take one action, and you have +2 to hit for Combat Advantage.)
PCs' turn.
....................
......#.............
..#.................
................#...
.........CC.........
.........CC.........
.........B..........
....................
....................
...#..........#.....
....................
.......#............
....................
............#.......
....................
......#.............
....................
...#........#.......
................#...
....................
KEY
C The "Grundly-Loo"
172/175 HP, AC16 Fort16 Ref12 Will15,
dazed until the end of Briar's next turn
(COMBAT ADVANTAGE +2), marked
B 22/37 HP ongoing 5 acid
F 31/31 HP 36 squares away, running 14
V 28/28 HP 38 squares away, running 16
P 38/38 HP 211 squares away, psionically enhanced running 20
& 28/28 HP 242 squares away, jogging 12
# tree (impassable, provides hard cover and concealment,
can be climbed 2 squares up or 10ft with DC10 Athletics
plus the cost of normal movement, DC20 to climb up without
spending any movement points, climbable branches at that
height extend one square away, climbed tree provides
concealment from enemies more than 5 squares away)
Forest's edge: 100 squares south
Church: 300 squares south