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Author Topic: The Rynwold Pantheon (D&D 4e)  (Read 94995 times)

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JDigital

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #760 on: March 01, 2012, 05:56:57 AM »

Francisca and Ampersand still to move before the Grundly-Loo.
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Stush

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #761 on: March 01, 2012, 08:11:30 AM »

[We probably should have used these scrolls we got before the battle, really, but how was I to know the damn thing would show up, we were supposed to banish it!]

Francisca runs up to the nearby standing stone, concealing herself behind it a little, reaching out to blast the grundy-loo. "You're cut off from your home and your power, you stupid thing, all you can do is give up!"

[Vicious Mockery, rolled 20, scored a hit, 9 damage]



...#..........#.....
....................
..........CC........
...#......CC#.......
................#...
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.....X...P...X......
.....F.............
.#..................
...X...&==....X...#.
........VB..........
....................
.....X.......X......
............#.......
....................
.......#............
....................
............#.......
....................


KEY

C  The "Grundly-Loo"
   141/150 HP, AC15 Fort15 Ref11 Will14
     Next to tree: AC16 Fort16 Ref12 Will15
   marked by Pitamaha
-2 to all attacks until end of Francisca's next turn


B  37/37 HP
F  31/31 HP
V  28/28 HP
P  38/38 HP
&  28/28 HP

.  Empty space (tall grass, -2 to hit someone lying prone)
=  Altar (+1 melee attack)
#  tree (impassable, provides hard cover and concealment,
    can be climbed 2 squares up or 10ft with DC10 Athletics
    plus the cost of normal movement, DC20 to climb up without
    spending any movement points, climbable branches at that
    height extend one square away, climbed tree provides
    concealment from enemies more than 5 squares away)
X   Standing stone (impassable, hard cover)

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #762 on: March 01, 2012, 01:50:42 PM »

"Franny, Vivi and maybe even the old man should focus on the wards. Place them around the stones and we may be able to box him in." Ampersand calls out as he dashes off to the side of the altar and up to a tree. Where he either...

relies purely on his athletic strength (16+1=17) and falls shortly after trying to run straight up the trunk or...

uses his acrobatic talents to grab a low branch and (16+10-26) swing his way up to the high cover of the tree's leaves and calls back down "Briar and I can keep him distracted in the mean time." Pulling for his crossbow he fires off the preloaded bolt with pnash out the ash. (1d20 + 6 = 16 / 16) The bolt finds its way between the heartier plating of the beast's skin and sinks in (10 damage).



...#..........#.....
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..........CC........
...#......CC#.......
................#...
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.....X...P...X......
.....F.............
.&..................
...X....==....X...#.
........VB..........
....................
.....X.......X......
............#.......
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.......#............
....................
............#.......
....................


KEY

C  The "Grundly-Loo"
   131/150 HP, AC15 Fort15 Ref11 Will14
     Next to tree: AC16 Fort16 Ref12 Will15
   marked by Pitamaha
-2 to all attacks until end of Francisca's next turn


B  37/37 HP
F  31/31 HP
V  28/28 HP
P  38/38 HP
&  28/28 HP

.  Empty space (tall grass, -2 to hit someone lying prone)
=  Altar (+1 melee attack)
#  tree (impassable, provides hard cover and concealment,
    can be climbed 2 squares up or 10ft with DC10 Athletics
    plus the cost of normal movement, DC20 to climb up without
    spending any movement points, climbable branches at that
    height extend one square away, climbed tree provides
    concealment from enemies more than 5 squares away)
X   Standing stone (impassable, hard cover)

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JDigital

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #763 on: March 01, 2012, 04:28:42 PM »

(You can indeed use Acrobatics instead to climb the tree.)

The creature rampages! It shifts six squares through Pitamaha's square, clawing his ill-protected chest as it passes.

Pitamaha takes 13 damage.

It bites at Francisca.

Francisca takes 20 damage.
Francisca is bloodied.

Pitamaha: The creature now suffers whatever penalty for your mark.

Everyone: The creature is no longer adjacent to a tree, so uses the lower set of values for AC and defences.

Whoever carries the scrolls, you can use the Protection from Elements as a standard action to give one ally protection 5 plus your Arcana roll to one element the next time they are hit with it. However, the Magic Circle takes one minute or ten rounds per square in its area (10 for a 1 square area, 40 for a 2x2 area, 90 for a 3x3 area).

All PCs' turn now.


...#..........#.....
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.....XCC.P...X......
.....FCC...........
.&..................
...X....==....X...#.
........VB..........
....................
.....X.......X......
............#.......
....................
.......#............
....................
............#.......
....................


KEY

C  The "Grundly-Loo"
   131/150 HP, AC15 Fort15 Ref11 Will14
     Next to tree: AC16 Fort16 Ref12 Will15
   marked by Pitamaha
-2 to all attacks until end of Francisca's next turn


B  37/37 HP
F  11/31 HP, bloodied
V  28/28 HP
P  26/38 HP
&  28/28 HP, in tree

.  Empty space (tall grass, -2 to hit someone lying prone)
=  Altar (+1 melee attack)
#  tree (impassable, provides hard cover and concealment,
    can be climbed 2 squares up or 10ft with DC10 Athletics
    plus the cost of normal movement, DC20 to climb up without
    spending any movement points, climbable branches at that
    height extend one square away, climbed tree provides
    concealment from enemies more than 5 squares away)
X   Standing stone (impassable, hard cover)
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Stush

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #764 on: March 01, 2012, 05:48:24 PM »

[I can't really see the point in doing the magic circle now, 10 rounds for a single square? The battle would be over by then. At least we can sell them or something afterwards!]

Francisca stumbles backwards after the attack, bleeding profusely from a large bite, She clutches the wound, crying out in pain, When she gets a little distance away, she grits her teeth and blasts herself with an ardent surge. [It heals 11 damage]

She regains her composure slightly, then aims for the monster, blasting it with another vicious mockery. "See, you can't even kill me, you're done for!"

[Hits it for 7 damage]





...#..........#.....
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...#........#.......
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.....XCC.P...X......
......CC...........
.&.F................
...X....==....X...#.
........VB..........
....................
.....X.......X......
............#.......
....................
.......#............
....................
............#.......
....................


KEY

C  The "Grundly-Loo"
   124/150 HP, AC15 Fort15 Ref11 Will14
     Next to tree: AC16 Fort16 Ref12 Will15
   marked by Pitamaha
-2 to all attacks until end of Francisca's next turn


B  37/37 HP
F  25/31 HP, bloodied
V  28/28 HP
P  26/38 HP
&  28/28 HP, in tree

.  Empty space (tall grass, -2 to hit someone lying prone)
=  Altar (+1 melee attack)
#  tree (impassable, provides hard cover and concealment,
    can be climbed 2 squares up or 10ft with DC10 Athletics
    plus the cost of normal movement, DC20 to climb up without
    spending any movement points, climbable branches at that
    height extend one square away, climbed tree provides
    concealment from enemies more than 5 squares away)
X   Standing stone (impassable, hard cover)

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Bongo Bill

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #765 on: March 01, 2012, 06:35:51 PM »

(The penalty for the mark is just that it has a -2 to attack rolls to people who aren't me. I've updated the map to indicate such.)

Pitamaha winced at the pain and strengthened his resolve, stepping in closer to strike at it. (Shift to the specified location, then Iron Fist: a hit! for the minimum of 4 damage. Whoopee. Pitamaha gains damage resistance 4 until the end of his next turn.)

...#..........#.....
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...#........#.......
................#...
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.....XCC.P...X......
......CC...........
.&.F................
...X....==....X...#.
........VB..........
....................
.....X.......X......
............#.......
....................
.......#............
....................
............#.......
....................


KEY

C  The "Grundly-Loo"
   120/150 HP, AC15 Fort15 Ref11 Will14
     Next to tree: AC16 Fort16 Ref12 Will15
marked by Pitamaha: -2 to all attacks that don't include Pitamaha
-2 to all attacks until end of Francisca's next turn



B  37/37 HP
F  25/31 HP, bloodied
V  28/28 HP
P  26/38 HP, 4 damage resistance until end of next turn
&  28/28 HP, in tree

.  Empty space (tall grass, -2 to hit someone lying prone)
=  Altar (+1 melee attack)
#  tree (impassable, provides hard cover and concealment,
    can be climbed 2 squares up or 10ft with DC10 Athletics
    plus the cost of normal movement, DC20 to climb up without
    spending any movement points, climbable branches at that
    height extend one square away, climbed tree provides
    concealment from enemies more than 5 squares away)
X   Standing stone (impassable, hard cover)[/ore]
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Stush

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #766 on: March 01, 2012, 10:42:07 PM »

[Oh, forgot to mention, ardent surge gives me +1 to defence and attack until the end of my next turn.]
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JDigital

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #767 on: March 02, 2012, 04:16:34 AM »

(Pitamaha, you haven't put your shift on the map.)
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Bongo Bill

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #768 on: March 02, 2012, 04:58:02 PM »

(Whoops. I've also updated the condition of Francisca.)


...#..........#.....
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...#........#.......
................#...
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.....XCCP....X......
......CC...........
.&.F................
...X....==....X...#.
........VB..........
....................
.....X.......X......
............#.......
....................
.......#............
....................
............#.......
....................


KEY

C  The "Grundly-Loo"
   120/150 HP, AC15 Fort15 Ref11 Will14
     Next to tree: AC16 Fort16 Ref12 Will15
marked by Pitamaha: -2 to all attacks that don't include Pitamaha
-2 to all attacks until end of Francisca's next turn



B  37/37 HP
F  25/31 HP, +1 to attack and defenses until end of next turn
V  28/28 HP
P  26/38 HP, 4 damage resistance until end of next turn
&  28/28 HP, in tree

.  Empty space (tall grass, -2 to hit someone lying prone)
=  Altar (+1 melee attack)
#  tree (impassable, provides hard cover and concealment,
    can be climbed 2 squares up or 10ft with DC10 Athletics
    plus the cost of normal movement, DC20 to climb up without
    spending any movement points, climbable branches at that
    height extend one square away, climbed tree provides
    concealment from enemies more than 5 squares away)
X   Standing stone (impassable, hard cover)
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JDigital

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #769 on: March 02, 2012, 05:14:47 PM »

Briar, Vivi and Ampersand still to go.
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Büge

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #770 on: March 02, 2012, 08:37:34 PM »

Briar dashes past Vivi, her axe at the ready. "It's payback time, cur!" she roars, marking the creature. She swings her weapon...

Quote
Wicked Strike
1d20 +6 > 15
11 + 6 = 17 ... success

Wicked Damage
1d12 +7
4 + 7 = 11

And it connects solidly, shearing through the beast's hide!


...#..........#.....
....................
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...#........#.......
................#...
....................
....................
.....XCCP....X......
......CC...........
.&.F...B............
...X....==....X...#.
........V...........
....................
.....X.......X......
............#.......
....................
.......#............
....................
............#.......
....................


KEY

C  The "Grundly-Loo"
   107/150 HP, AC15 Fort15 Ref11 Will14
     Next to tree: AC16 Fort16 Ref12 Will15
marked by Pitamaha: -2 to all attacks that don't include Pitamaha
marked by Briar: -2 to all attacks that don't include Briar
-2 to all attacks until end of Francisca's next turn



B  37/37 HP
F  25/31 HP, +1 to attack and defenses until end of next turn
V  28/28 HP
P  26/38 HP, 4 damage resistance until end of next turn
&  28/28 HP, in tree

.  Empty space (tall grass, -2 to hit someone lying prone)
=  Altar (+1 melee attack)
#  tree (impassable, provides hard cover and concealment,
    can be climbed 2 squares up or 10ft with DC10 Athletics
    plus the cost of normal movement, DC20 to climb up without
    spending any movement points, climbable branches at that
    height extend one square away, climbed tree provides
    concealment from enemies more than 5 squares away)
X   Standing stone (impassable, hard cover)
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Beat Bandit

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #771 on: March 03, 2012, 04:10:49 AM »

(I don't know what Briar's fancy axe is made of, but should BB and I be adding +1 to our damage rolls for the iron weakness?)

Sighing that the group seems content on "punch the thing until it goes away", Ampersand reloads and tries to take another shot at the beast (1d20 + 6 = 11). Cursing, his bolt seems to bounce off a pixel you totally can't even see right in front of him and the ammo wasted.
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JDigital

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #772 on: March 03, 2012, 04:45:40 AM »

The creature is only weak to iron, not worked steel. Unless otherwise specified, Ampersand's bolts and Pitamaha's scimitar are steel, as it's more reliable and less prone to rusting. Briar's is mithril.

Briar does get +1 attack and +2 damage, however, from the magical enhancement (+1 attack/damage, +1d6 damage on a critical hit, and an extra +1 damage against creatures larger than Briar.)
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #773 on: March 03, 2012, 06:57:20 AM »

Oh right! Updated my post.
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #774 on: March 03, 2012, 07:40:30 AM »

Chewing on some goofy foreign pink sap material that retains a rubbery consistency even hours later, Vivi skips at least three squares over to the side around the altar, putting Grandpa and Big Sis between the Grundly-Loo and herself and establishing Concealment! She then lets out a deep sigh, which blows the sap into a bubble that she witchingly holds on her lips as she begins to shuffle sweets between her fingers in her pockets, channeling a Curse onto the Grundly-Loo, which seems redundant for a cursed Druid monster, but stay with me! A velvety-thick pink-purple sheen of magical energy drapes over her coat, granting her Dark Majesty against the Grundly-Loo for +2 Defenses whilst it is cursed!

What's a Squiggle-Goo?! Fransisca would only hear every second word as Vivi very eagerly recites the story of a young mage who tried to create a friend for himself, to soothe his troubled life. He breathed necromancy into a bit of sap and fed it with rare bits of sweets he could pocket from the market, guaranteeing it would survive and grow to be as sweet and doting as he was to it! They'd talk for hours at a time at night, and the little slime wondered why it didn't have all the things Humans had. In time the animated bit of goo began to grow and grow, becoming harder and harder to hide... and to contain. Eventually the Squiggle-Goo would become too big for it's cupboard prison and it had a wonderful idea as it barreled out of the pantry in the little house.

"My parents need eyes to watch over me!" The young wizard said! Once the Squiggle-Goo ate them, it had eyes too! Some to spare! Then it began to roll into town, where it spied the same stalls it saw from the boy's pocket. "I can only take a little, I don't have permission." That's alright! The Squiggle-Goo would take in the kindly shop-keepers and now it could give permission, all the time!

In the end, the boy would wake up and confront his friend, screaming as it ate him, the last survivor of the little village. "Now we can be together and never alone! Let's go on an adventure..." The house-sized slime bubbles and boils and burgles and gurgles and rankles and writhes, it's cotton candy pink sheen glimmering above Vivi's tiny frame, dozens of eye-balls bobbing about near the top like boiling rice in a pan. Vivi thrusts a hand forward and the whole mass of the ethereal Squiggle-Goo cascades forward, rolling over the Grundly-Loo in a psionic shock-wave that floods the mind with the gibbering of the mouths and eyes and minds inside the happy, simple-minded Squiggle-Goo.

Quote
Curse of the Dark Dream vs Will

1d20 +5
16 + 5 = 21

Curse of the Dark Dream Damage

3d8 +3
1 + 5 + 6 + 3 = 15

Curse Damage

1d6
4

So that's 19 Damage, passing on the option to shift it 3 squares for now, but it has a Save Ends effect vs me being able to Shift it 1 Squares every round after so long as I sustain a Minor. And another -2 to it's attack until the end of my next turn!

Action Point!

Vivi's bubble pops and she blinks, startled as she comes out of story-telling mode. She wraps the wad off her face with an index finger and then draws it through the dark, majestic sheen of pink-purple around herself a bit, gathering some extra yummy sweet energy. She pops a bit of hard tack candy into her mouth and bites down hard, producing a violet spark from between her pointed teeth for the impact, which ignites the wad on her finger! She flicks it out at the Grundly-Loo, where the entire mass catches in the air, billows out into a drape of flame and lands on it, covering the beast in Witchfire!

Quote
Witchfire vs REflex

1d20 +5
7 + 5 = 12

Witchfire Damage

2d6 +3
3 + 1 + 3 = 7

Another 7 Damage and being ignited by sweet, syrupy fire reduces the Grundly-Loo's attack by another -5, for -7 total until the end of Vivi's next turn!




...#..........#.....
....................
....................
...#........#.......
................#...
....................
....................
.....XCCP....X......
......CC...........
.&.F...B...V........
...X....==....X...#.
....................
....................
.....X.......X......
............#.......
....................
.......#............
....................
............#.......
....................


KEY

C  The "Grundly-Loo"
   81/150 HP, AC15 Fort15 Ref11 Will14
     Next to tree: AC16 Fort16 Ref12 Will15
marked by Pitamaha: -2 to all attacks that don't include Pitamaha
marked by Briar: -2 to all attacks that don't include Briar
-2 to all attacks until end of Francisca's next turn
-7 to all attacks until end of Vivi's next turn



B  37/37 HP
F  25/31 HP, +1 to attack and defenses until end of next turn
V  33/33 HP Concealment, +2 Defenses against Grundly-Loo
P  26/38 HP, 4 damage resistance until end of next turn
&  28/28 HP, in tree

.  Empty space (tall grass, -2 to hit someone lying prone)
=  Altar (+1 melee attack)
#  tree (impassable, provides hard cover and concealment,
    can be climbed 2 squares up or 10ft with DC10 Athletics
    plus the cost of normal movement, DC20 to climb up without
    spending any movement points, climbable branches at that
    height extend one square away, climbed tree provides
    concealment from enemies more than 5 squares away)
X   Standing stone (impassable, hard cover)

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #775 on: March 03, 2012, 08:19:00 AM »

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JDigital

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #776 on: March 03, 2012, 08:34:07 AM »

(Briar's mark overrides Pitamaha's mark.)

The creature rampages, pouncing on Briar (at -9), and misses completely. It flails wildly, its mind buffetted by arcane fire, ancient curses, verbal assault and the threat of Briar's dangerous stance.

In desperation, it hurtles past toward the fuzzy outline of Vivi, claws (at a penalty of -13 for all penalties and concealment)... and misses completely.

(That was its free action, and all movement was a shift. Standard now:)

It continues to flail its sharp claws where it thinks Vivi is. It misses twice.

It burns an action point and flails twice again. It misses twice!

PCs' turn.


...#..........#.....
....................
....................
...#........#.......
................#...
....................
....................
.....X..P....X......
...................
.&.F...B...V........
...X....==.CC.X...#.
...........CC.......
....................
.....X.......X......
............#.......
....................
.......#............
....................
............#.......
....................


KEY

C  The "Grundly-Loo"
   81/150 HP, AC15 Fort15 Ref11 Will14
     Next to tree: AC16 Fort16 Ref12 Will15
marked by Briar: -2 to all attacks that don't include Briar
-2 to all attacks until end of Francisca's next turn
-7 to all attacks until end of Vivi's next turn

B  37/37 HP
F  25/31 HP, +1 to attack and defenses until end of next turn
V  28/28 HP Concealment, +2 Defenses against Grundly-Loo
P  26/38 HP, 4 damage resistance until end of next turn
&  28/28 HP, in tree

.  Empty space (tall grass, -2 to hit someone lying prone)
=  Altar (+1 melee attack)
#  tree (impassable, provides hard cover and concealment,
    can be climbed 2 squares up or 10ft with DC10 Athletics
    plus the cost of normal movement, DC20 to climb up without
    spending any movement points, climbable branches at that
    height extend one square away, climbed tree provides
    concealment from enemies more than 5 squares away)
X   Standing stone (impassable, hard cover)
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Re: The Rynwold Pantheon (D&D 4e)
« Reply #777 on: March 03, 2012, 08:54:59 AM »

Vivi looks completely undignified as she screams and ducks and hides and jumps around all these whirling claws, but she comes out of the last super Grundly-Loo frenzy looking... kinda cool? The band holding her antlers up droops over her eyes a little, covering one as the other one narrows and she points at the Grundly-Loo point blank. Her index finger flares with pink light... then whiffs out, only discharging a bit of smoke.

But then Prime Shot for +1 to meet it's Reflex and surprise, full-face of Eldritch Blarst and Curse for 14 Damage! and Bloodying!

Then boom! Explodes in a cloud of cotton candy smoke and sugary sweet breezes and reappears three squares away with +2 Defenses from Ethereal Stride! And that's three squares enough for Concealment to be renewed!

The only tragedy of this turn is the -7 to attack dropping.

Edit: Burning Minor to maintain Curse of Dark Dream sustain, but not moving the Grundly :V




...#..........#.....
....................
....................
...#........#.......
................#...
....................
....................
.....X..P....X......
...................
.&.F...BV...........
...X....==.CC.X...#.
...........CC.......
....................
.....X.......X......
............#.......
....................
.......#............
....................
............#.......
....................


KEY

C  The "Grundly-Loo"
   67/150 HP, AC15 Fort15 Ref11 Will14
     Next to tree: AC16 Fort16 Ref12 Will15
marked by Briar: -2 to all attacks that don't include Briar
-2 to all attacks until end of Francisca's next turn

B  37/37 HP
F  25/31 HP, +1 to attack and defenses until end of next turn
V  33/33 HP Concealment, +4 Defenses against Grundly-Loo
P  26/38 HP, 4 damage resistance until end of next turn
&  28/28 HP, in tree

.  Empty space (tall grass, -2 to hit someone lying prone)
=  Altar (+1 melee attack)
#  tree (impassable, provides hard cover and concealment,
    can be climbed 2 squares up or 10ft with DC10 Athletics
    plus the cost of normal movement, DC20 to climb up without
    spending any movement points, climbable branches at that
    height extend one square away, climbed tree provides
    concealment from enemies more than 5 squares away)
X   Standing stone (impassable, hard cover)

Logged

JDigital

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #778 on: March 03, 2012, 09:02:51 AM »

INTERRUPT: Trigger on bloodied

The creature begins bleeding a yellow liquid that singes the grass where it lands. Its mouth and claws drip dangerously with the acid.

It opens its mouth and sprays acid over Pitamaha, Vivi and Briar. Briar takes the brunt of the blast, but Vivi and Pitamaha are spattered too.

Briar takes 13 acid damage.
Briar takes ongoing 5 acid damage (save ends)
Vivi takes 6 acid damage.
Pitamaha takes a reduced 2 acid damage.

PCs' turn continues (everyone but Vivi's turn now).


...#..........#.....
....................
....................
...#........#.......
................#...
....................
....................
.....X..P....X......
...................
.&.F...BV...........
...X....==.CC.X...#.
...........CC.......
....................
.....X.......X......
............#.......
....................
.......#............
....................
............#.......
....................

KEY

C  The "Grundly-Loo"
   67/150 HP, AC15 Fort15 Ref11 Will14
     Next to tree: AC16 Fort16 Ref12 Will15
marked by Briar: -2 to all attacks that don't include Briar
-2 to all attacks until end of Francisca's next turn

B  24/37 HP, slowed (save ends)
F  25/31 HP, +1 to attack and defenses until end of next turn
V  27/33 HP Concealment, +4 Defenses against Grundly-Loo
P  24/38 HP, 4 damage resistance until end of next turn
&  28/28 HP, in tree

.  Empty space (tall grass, -2 to hit someone lying prone)
=  Altar (+1 melee attack)
#  tree (impassable, provides hard cover and concealment,
    can be climbed 2 squares up or 10ft with DC10 Athletics
    plus the cost of normal movement, DC20 to climb up without
    spending any movement points, climbable branches at that
    height extend one square away, climbed tree provides
    concealment from enemies more than 5 squares away)
X   Standing stone (impassable, hard cover)
Logged

Bongo Bill

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Re: The Rynwold Pantheon (D&D 4e)
« Reply #779 on: March 03, 2012, 01:33:39 PM »

Pitamaha approached the bleeding monster and slashed at it with terrible resolve. (Move to space indicated, Iron Fist: a hit, for the minimum damage of 4, again. What the heck? Pitamaha's damage resistance is renewed.)

...#..........#.....
....................
....................
...#........#.......
................#...
....................
....................
.....X..P....X......
...................
.&.F...BV...........
...X....==.CC.X...#.
...........CC.......
....................
.....X.......X......
............#.......
....................
.......#............
....................
............#.......
....................

KEY

C  The "Grundly-Loo"
   63/150 HP, AC15 Fort15 Ref11 Will14
     Next to tree: AC16 Fort16 Ref12 Will15
marked by Briar: -2 to all attacks that don't include Briar
-2 to all attacks until end of Francisca's next turn

B  24/37 HP, slowed (save ends)
F  25/31 HP, +1 to attack and defenses until end of next turn
V  27/33 HP Concealment, +4 Defenses against Grundly-Loo
P  24/38 HP, 4 damage resistance until end of next turn
&  28/28 HP, in tree

.  Empty space (tall grass, -2 to hit someone lying prone)
=  Altar (+1 melee attack)
#  tree (impassable, provides hard cover and concealment,
    can be climbed 2 squares up or 10ft with DC10 Athletics
    plus the cost of normal movement, DC20 to climb up without
    spending any movement points, climbable branches at that
    height extend one square away, climbed tree provides
    concealment from enemies more than 5 squares away)
X   Standing stone (impassable, hard cover)
Logged
...but is it art?
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