Bloodied, the creature opens its mouth to spit more acid... but fails.
It rampages, trampling Briar, then climbing onto the altar to swipe at Vivi. It hits Briar!
Natural 19 - critical hit! (When bloodied, the creature makes a critical hit on 17-20). Briar takes 18 damage.Briar is on 1HP!Briar is knocked prone.(Prone: movement crawls at half speed, -2 attack, grants combat advantage, move action to stand up)
(Tall grass: enemies have -2 to hit prone opponents)
It misses Vivi.
It moves into a precarious position between Vivi and Briar. You currently flank the creature.
It claws at Briar, and misses completely. It claws again at Briar, and misses - just. Its claws slice away the grass tall above Briar.
It spends an action point.
Frustrated, it spins around and snaps a bite at Vivi. Its tail swooshes over Briar as she lies wounded in the grass. It misses Vivi!
PCs' turn.Briar: if you have any ability that triggers when an opponent attacks somebody else while you marked it, it triggers now.
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KEY
C The "Grundly-Loo"
28/150 HP, AC15 Fort15 Ref11 Will14
Next to tree: AC16 Fort16 Ref12 Will15
marked by Briar: -2 to all attacks that don't include Briar
Attacking it gives you +4 HP
B 1/37 HP, prone (-2 atk, half move)
F 25/31 HP
V 27/33 HP Concealment, +4 Defenses against Grundly-Loo
P 24/38 HP, 4 damage resistance until end of next turn
& 28/28 HP, in tree
. Empty space (tall grass, -2 to hit someone lying prone)
= Altar (+1 melee attack)
# tree (impassable, provides hard cover and concealment,
can be climbed 2 squares up or 10ft with DC10 Athletics
plus the cost of normal movement, DC20 to climb up without
spending any movement points, climbable branches at that
height extend one square away, climbed tree provides
concealment from enemies more than 5 squares away)
X Standing stone (impassable, hard cover)