Ovrak re-absorbs the blood from the two fallen armours. He is restored to full health.
His fear attack recharges. Ovrak roars.
Dog, Pitamaha and Ampersand are dazed and slowed until the end of Ovrak's next turn.(Your speed is reduced to 2, you can only take one action, you cannot take immediate or opportunity actions, you cannot flank, and Ovrak has combat advantage against you which gives him +2 to hit. You can't save-ends this.)
Ampersand: The room around you seems to morph into a hellish landscape. You now see what Dog and Pitamaha see: It is a battlefield at night, and skeletal warriors charge toward you from the distance atop jet-black horses with red eyes and flaming hooves. Ovrak is here, cackling his reinforcements approach.
Briar and Francisca are unaffected, by the grace of Rothdar the Brave.
Now, as Ovrak is dazed:
1. He cannot take any other actions this round, and so cannot use his minor to deal any damage this round
2. He cannot take immediate actions, so he cannot use his tail attack against anyone moving toward him
3. You all have Combat Advantage against Ovrak, so +2 to attack
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KEY
VDBPF& PCs
O Belvar Ovrak: HP120 AC 15 Fort 14 Ref 12 Will 13
Immune fear, Resist 5 psychic, Large
Trigger: When bloodied: ?
Trigger: When enemy moves to a square within 2 squares: Ovrak makes a
whipping tail attack (+6 vs AC, 1d8+5 damage and target is knocked prone),
as an immediate interrupt (if it hits, you lose the action)
d dwarf ally
# Wall (red moss adjacent to all wall squares)
+ Door
* Chest
= Table (high ground, +1 melee)
% Large brazier (difficult terrain, causes ongoing fire 3)
STATUS
V 28/28HP Concealment
P 19/32HP, 1/2PP, damage resistance 4 until end of his next turn,
dazed and slowed until the end of enemy's next turn
& 22/22HP, dazed and slowed until the end of enemy's next turn
B 31/31HP
D 26/26HP, dazed and slowed until the end of enemy's next turn
F 26/26HP
O 120/120 cursed, marked by Briar, -2 to attack until end of
Francisca's next turn, dazed until end of Briar's next turn