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Author Topic: Skyrim  (Read 27791 times)

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Classic

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Re: Skyrim
« Reply #300 on: February 09, 2012, 06:06:02 PM »

Man. I never thought I'd be so amused by "arrow in the knee."
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Büge

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Re: Skyrim
« Reply #301 on: February 09, 2012, 07:30:31 PM »

Geez, lots of that stuff would be great to make it into the game.
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McDohl

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Re: Skyrim
« Reply #302 on: February 09, 2012, 07:44:13 PM »

I want it all.

And that very last thing...

Seiken Densetsu 3 Music - Nuclear Fusion
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Classic

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Re: Skyrim
« Reply #303 on: February 09, 2012, 07:45:28 PM »

I'm going to put shit that's in the video in spoilers for at least a page, since... Since it's a pretty cool video.
[spoiler]Spears[/spoiler] are probably going to be completely broken if they don't do some other work to make combat cooler.

Also, I read over that flthy curmudgeon, Shamus Young's, write-up of the Thieves Guild quest. I came to the conclusion that it wasn't worth pursuing. Whereas it was totally worth it in Oblivion.
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Beat Bandit

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Re: Skyrim
« Reply #304 on: February 10, 2012, 03:41:43 AM »

Three things about that article:


Quote
Dear Bethesda: Do you understand that nightingales are birds, and not usually associated with power, cunning, or even darkness? I mean, I know you’ve got the word “night” in there, but the name actually means “‘night songstress”. As in singing. They are not harbingers of danger, adventure, or secrecy. They’re actually cute, fluffy little birds. It’s a terrible, terrible name for your super-secret cult. You basically named yourselves, “The Adorable Little Songbirds”. It sounds really stupid to hear people talking about “Nightingales” like they’re something insidious, and that’s before we see how completely useless they are. I can’t shake the feeling you were thinking of owls, crows, ravens, or blackbirds.
reading that made me immediately go back to this
Quote
I’ve written before about “story collapse”. That’s the process where some plot hole or nonsensical event irritates you and causes you to analyze the story more closely, which reveals more problems, which leads to more scrutiny, until the whole thing falls apart. This business with presenting a translated diary as evidence is where it happened for me. Up until this point, I’d been just mildly irritated with the quest chain. At first I just thought the tale was a bit dull and convoluted, but once this scene happened I began looking more closely and uncovered all of these other problems.
Yeah the article is five pages, but if you can't stick to good reasons why the story is bad, it shouldn't be.

Second: who plays Elder Scrolls games for the writing? And lastly yeah the thieves' guild in skyrim is pretty disappointing.
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Shinra

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Re: Skyrim
« Reply #305 on: February 10, 2012, 04:07:49 AM »

I'm going to put shit that's in the video in spoilers for at least a page, since... Since it's a pretty cool video.
[spoiler]Spears[/spoiler] are probably going to be completely broken if they don't do some other work to make combat cooler.

Also, I read over that flthy curmudgeon, Shamus Young's, write-up of the Thieves Guild quest. I came to the conclusion that it wasn't worth pursuing. Whereas it was totally worth it in Oblivion.

The Thieves Guild quests were obviously the weakest part of Skyrim, and you get the distinct impression that they were rushed when you play through them. They hint at a lot of functionality in the story bits, but the reality is that there is not a whole lot actually there and you end up getting the distinct impression of loose story threads hastily knotted up by a dev team hoping nobody would notice. Case in point: you can marry almost every member of the companions, but you can't marry any of the thieves guild members or even really talk to them when not on a quest that interacts with them directly. They all have a bit of intro dialog initially, which never expands. You don't even get a combat companion out of the Thieve's guild quests! Complaining about story bits is pretty fucking dumb since the plot of these games has never been particularly good, but complaints about shit just feeling unfinished are 100% justified.
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Classic

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Re: Skyrim
« Reply #306 on: February 10, 2012, 09:55:05 AM »

Quote
Dear Bethesda: Do you understand that nightingales are birds, and not usually associated with power, cunning, or even darkness? I mean, I know you’ve got the word “night” in there, but the name actually means “‘night songstress”. As in singing. They are not harbingers of danger, adventure, or secrecy. They’re actually cute, fluffy little birds. It’s a terrible, terrible name for your super-secret cult. You basically named yourselves, “The Adorable Little Songbirds”. It sounds really stupid to hear people talking about “Nightingales” like they’re something insidious, and that’s before we see how completely useless they are. I can’t shake the feeling you were thinking of owls, crows, ravens, or blackbirds.
Indeed, Shamus can focus on stupid stuff to justify his opinions. Be sure that I do hold that shit against him. (I hold it against you too. Don't play dumb with me. You know who you are.)

Mostly he reminded me that the thieves guild capstone quest was amazing in Oblivion. He also convinced me that I should do the Dark Brotherhood for its capstone quest in Skyrim.
I mean, the game has serious duds for quests. The only thieves guild quest that made me feel like a fantasy thief was the intro quest. And the reward for that was a pittance in gold, a series of vastly inferior quests (which made me feel like a mafioso, which I guess is fine, but...), and making it more difficult to get Bran-Shei's fetch quest done. A fetch quest that I actually gave upwards of a shit about.
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Bal

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Re: Skyrim
« Reply #307 on: February 10, 2012, 03:02:19 PM »

The Companions are quite well fleshed out, with even a post "ending" thing to do if you like. In fact, two post "ending" things to do, depending on your decision during the ending. One thing I don't like about any of the guild quests, except maybe in the Companions where being the leader isn't quite what it is in the others, is that you become the leader in every single one. I mean, I know I'm the Dovakin and I just did them a huge solid, but maybe some of these other people have seniority, or in the case of the college of wizards, teaching experience.
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Classic

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Re: Skyrim
« Reply #308 on: February 10, 2012, 03:42:49 PM »

While the college's quests did make me feel like an undergrad again, I was a little disappointed that instead of getting [spoiler]some awesome psyjic monk power[/spoiler] as a reward, I got the archmage title (and robes, which are, admittedly hella sweet).

That said, they make it pretty clear that archmage isn't really a teaching position. So there's really no reason that your character shouldn't have it.

EDIT: Though as a leadership position the changes are pretty dull. Maybe I feel that way because I already had all the spells I wanted and way too much lucre.
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Bal

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Re: Skyrim
« Reply #309 on: February 10, 2012, 04:57:19 PM »

Notably, you don't need to be any kind of decent mage at all to do the entire thing. I did the whole thing on my two handing barbarian. I walked up in Daedric armor, cast a healing spell on someone, and two hours later I'm the Archmage. No one having noticed I never used spells. I also started the Dark Brotherhood quest, but instead of listening to the chick on the bookcase and doing what she said, I chopped her in half, and received a new quest to destroy them instead.
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Büge

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Re: Skyrim
« Reply #310 on: February 10, 2012, 05:20:51 PM »

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JDigital

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Re: Skyrim
« Reply #311 on: February 12, 2012, 12:41:55 AM »

Quote
Dear Bethesda: Do you understand that nightingales are birds, and not usually associated with power, cunning, or even darkness? I mean, I know you’ve got the word “night” in there, but the name actually means “‘night songstress”. As in singing. They are not harbingers of danger, adventure, or secrecy. They’re actually cute, fluffy little birds. It’s a terrible, terrible name for your super-secret cult. You basically named yourselves, “The Adorable Little Songbirds”. It sounds really stupid to hear people talking about “Nightingales” like they’re something insidious, and that’s before we see how completely useless they are. I can’t shake the feeling you were thinking of owls, crows, ravens, or blackbirds.

Singing at night is a sufficiently poetic name to describe whatever it is the Nightingales do. I haven't reached that part in Skyrim, but I assume they kill certain people.
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patito

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Re: Skyrim
« Reply #312 on: February 12, 2012, 01:15:11 AM »

Well, the very simple answer is that the very first "Nightingale" the guy with the nickname "Nightingale" was not only a thief but also a bard. They've only even existed for around 250 years as opposed to a bunch of other groups. So pretty much JD has the right idea, except for the killing part. In fact the killing part is particularly why they wouldn't have a name related to any dangerous or sinister looking bird.
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Re: Skyrim
« Reply #313 on: February 12, 2012, 05:49:37 AM »

:V The Thieves Guild in Skyrim makes a point of not killing.
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Bal

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Re: Skyrim
« Reply #314 on: February 12, 2012, 06:14:40 AM »

The thief's guild quest is just cool because they're the shittiest thief's guild in all of Tamriel. Usually you go to guilds and they're like "prove your worth to us" but the thieves are like "fuck it, taking all comers".
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patito

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Re: Skyrim
« Reply #315 on: February 12, 2012, 11:34:00 AM »

Yeah, in fact you can totally botch the first test in the market and Brynjolf will still invite you, it's hilarious.
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Lottel

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Re: Skyrim
« Reply #316 on: February 29, 2012, 06:04:56 PM »

Playing this now. This game is hard! Not the enemies or anything, just trying to figure out what thing you picked up you don't really need to sell in town.
I was figuring the weight/price ratio for everything. It really added some tension to every fight when I'm trying to figure out what they have, whether I should pick it up, and what I should drop.
This game is murdering me.
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François

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Re: Skyrim
« Reply #317 on: February 29, 2012, 06:21:08 PM »

Oh yeah, these games are a pack rat's worst nightmare. Unless you're fortunate like I was and they actually end up curing you of the ailment. Eventually your mind just zooms in to the essentials; most of the loot is only there because it makes sense that it exists and can be picked up.
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Re: Skyrim
« Reply #318 on: February 29, 2012, 11:54:15 PM »

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fullmooninu

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Re: Skyrim
« Reply #319 on: March 24, 2012, 09:55:37 PM »

i didnt hear anyone complaining about the new ATI skyrim glitch thingie yet

But there is one and it's annoying and in your face, and to fix it with style and minimum effort: disable AA and enable FXAA


yep, i formatted the pc before i googled
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