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Poll

Which side should we declare for, that we may drive all enemies before us?

Terran Republic (red) - Assault rifles, fast tanks, goggles
- 6 (30%)
New Conglomerate (blue) - Shotguns, boxy tanks, visors
- 4 (20%)
Vanu Sovereignty (purple) - Lasers, floating tanks, masks
- 10 (50%)

Total Members Voted: 20


Pages: 1 [2] 3 4 5

Author Topic: Planetside 2: For Land, For Power, Forever  (Read 8110 times)

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François

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Re: Planetside 2: For Land, For Power, Forever
« Reply #20 on: March 23, 2012, 01:25:27 PM »

I know nothing about these games other than what I've read in this thread, but it sorta reminds me of Onslaught/Warfare from Unreal Tournament and if it's actually anything like that then I think I'm gonna have to try it on principle.
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Kazz

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Re: Planetside 2: For Land, For Power, Forever
« Reply #21 on: March 23, 2012, 07:45:12 PM »

I know nothing about these games other than what I've read in this thread, but it sorta reminds me of Onslaught/Warfare from Unreal Tournament and if it's actually anything like that then I think I'm gonna have to try it on principle.

Yeah, Onslaught mode is exactly like a mini-Planetside.  Base capturing, vehicles, all that junk.  Only the world is persistent and huge.
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Kazz

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Re: Planetside 2: For Land, For Power, Forever
« Reply #22 on: March 24, 2012, 03:00:49 AM »

This topic requires a post about the new command system.  I will write one.

I won't claim to know everything they're doing, because a lot of information about PS2 floating around is based on stuff that the devs said months ago and have since taken back, and also because they haven't said everything that they're doing just yet, BUT, the new command structure is supposed to be fucking cool.

The old system wasn't terrible but it was sort of silly.  You'd level up Command Experience by leading squads and platoons to victory.  Your primary rewards for gaining a high Command Rank were access to Continent and Global chat channels, which only high CR officers could use, initially making them valuable tools for your faction's generals to disseminate information and give orders (however they are now overpopulated with people who grinded CR a long time ago and are blathering on with one another.  Often you'll get several generals arguing about what everybody should be doing, a far cry from the well-oiled machine of Planetside's peak).  But also you got access to orbital strikes.  Those selfsame generals sure spam those strikes these days, let me tell you; if there were realistic damage modeling then Auraxis would be a smoking husk (and nevermind the split of all the continents onto seperate planets, we don't talk about that and it is not canon for the new game)

anyway

The NEW system is supposed to allow commanders to actually give missions to players, the way that quest-givers do in other MMOs, and completing those objectives rewards you with experience!  It's such a simple way to get people to obey orders and further the faction's cause that I'm shocked that somebody actually thought of it.  It's the sort of thing that nerds like me sit around and go "Man, you know what they should do" and then it never happens because game designers are retarded.  Well, they're doing it and it's crazy.

Side effects may include stupid missions that mean nothing, being assigned by idiots.  which will still be funny.  If one of us becomes a commander, I fully expect that he will give orders to fly in circles making fart noises over VoIP

Oh, and orbital strikes are making a comeback, for better or worse.

But anyway, what I really meant to say is, you don't gain command experience in the old way.  It will be based on certifications just like all the other skills and abilities in the game, so if you want to be a high-ranking commander, you have to sink a bunch of points into commandery skills rather than combaty skills.  This means that commanders will be more focused, dedicated, and likely megalomaniacal given the investment involved.
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François

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Re: Planetside 2: For Land, For Power, Forever
« Reply #23 on: March 24, 2012, 06:00:29 AM »

Yeah, Onslaught mode is exactly like a mini-Planetside.  Base capturing, vehicles, all that junk.  Only the world is persistent and huge.

All the boners.

The NEW system is supposed to allow commanders to actually give missions to players, the way that quest-givers do in other MMOs, and completing those objectives rewards you with experience!  It's such a simple way to get people to obey orders and further the faction's cause that I'm shocked that somebody actually thought of it.  It's the sort of thing that nerds like me sit around and go "Man, you know what they should do" and then it never happens because game designers are retarded.  Well, they're doing it and it's crazy.

No, wait, I was wrong. I was missing some boners. There they are.
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Kazz

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Re: Planetside 2: For Land, For Power, Forever
« Reply #24 on: March 24, 2012, 03:02:52 PM »

The vote is running toward Vanu.  I've been playing some Vanu on PS1 and I don't hate lasers and I like the idea of the strafing tank.

any thoughts
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LaserBeing

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Re: Planetside 2: For Land, For Power, Forever
« Reply #25 on: March 24, 2012, 06:33:02 PM »

Don't know if Stush is following this thread but he's said in #finalfight that he prefers weapons with ballistics, bullet drop etc.

Also Kazz despite all the mean things I said about the TR the other night I respect your in-character investment in the world and I will happily don a pair of dorky goggles if it means that much to you. ALL I CARE ABOUT IS THAT ALL MY BRONTOS ARE HAPPY

also TR has the cutest tanks, this much is undisputable
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Bal

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Re: Planetside 2: For Land, For Power, Forever
« Reply #26 on: March 24, 2012, 11:14:46 PM »

Still voting for Vanu. The Space Teamsters and the Union Breakers don't really turn me on.
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Beat Bandit

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Re: Planetside 2: For Land, For Power, Forever
« Reply #27 on: March 25, 2012, 04:13:15 AM »

My problems with Vanu:

- Lasers? Seriously?
- Way more internet losers seem interested in playing them first than either other faction.
- They look like all their armor came from a Covenant scrap yard.
- Seriously? Lasers?
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Doom

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Re: Planetside 2: For Land, For Power, Forever
« Reply #28 on: March 25, 2012, 04:19:20 AM »

So instead of making a case for the other two factions, you're reaffirmed everybody's desire to be the faction you dislike?

A+ post would argue again.
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Defenestration

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Re: Planetside 2: For Land, For Power, Forever
« Reply #29 on: March 25, 2012, 02:03:38 PM »

I can't trust the opinion of anyone who hates lasers. The fact that Beat Bandit is apparently a hipster reaffirms this.
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Una salus victis nullam sperare salutem

Kazz

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Re: Planetside 2: For Land, For Power, Forever
« Reply #30 on: March 25, 2012, 02:04:52 PM »

I liked the TR before it was uncool to act cool for liking them
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LaserBeing

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Re: Planetside 2: For Land, For Power, Forever
« Reply #31 on: March 25, 2012, 02:20:50 PM »

I can't trust the opinion of someone who uses "Seriously?" as an argument twice in the same post

Although it's probably worth mentioning that they have said that they'll be offering stuff like cert bonuses to players who join an underpopulated empire.


Regardless of which empire we serve however I would like to propose the name "BRONTOFORCE" for our outfit.
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Kazz

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Re: Planetside 2: For Land, For Power, Forever
« Reply #32 on: March 26, 2012, 05:00:49 AM »

I like the name Brontoforce.  I like it quite a bit.  It's silly yet tough as nails.  dinosaur nails.
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Smiler

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Re: Planetside 2: For Land, For Power, Forever
« Reply #33 on: March 26, 2012, 09:31:27 AM »

BRONTOFOOOOOOOOOOOOOOOOOORCE
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Bongo Bill

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Re: Planetside 2: For Land, For Power, Forever
« Reply #34 on: March 27, 2012, 03:34:21 PM »

Today we get some information about engineers.
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...but is it art?

Kazz

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Re: Planetside 2: For Land, For Power, Forever
« Reply #35 on: March 28, 2012, 05:20:44 PM »

Looks like they're going to have big ol' bombs, but otherwise be roughly the same as they used to be as far as tools and the ACE and stuff.  they called the turret MANA instead of Spitfire this time around, go fig.

TR engineers look fairly boss, but then, TR always look boss

goggleforce alpha
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Bal

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Re: Planetside 2: For Land, For Power, Forever
« Reply #36 on: March 29, 2012, 01:35:56 AM »

We need to start coming up with slurs for the various factions. Some possibilities: Foureyes, Scrap monkeys, cosplayers.
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Bongo Bill

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Re: Planetside 2: For Land, For Power, Forever
« Reply #37 on: March 29, 2012, 01:54:57 AM »

I believe the traditional ones were Elmos, Barneys, and Smurfs.
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...but is it art?

Kazz

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Re: Planetside 2: For Land, For Power, Forever
« Reply #38 on: March 29, 2012, 02:19:08 AM »

TR: Nazis, TRyhards, Butt Eagle (tribes ref)
NC: Hobos, Hammernoobs, Notre Dumb (blue and gold)
VS: Floaters (like poop), Flashlight Force, Vagina Squad
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Smiler

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Re: Planetside 2: For Land, For Power, Forever
« Reply #39 on: March 29, 2012, 06:50:22 AM »

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