So yeah 9 games, zero vampire wins.
I was gonna wait till the current game was over to post this, but it may as well be at this point. On the other hand, if the bads do manage to win it, they get a special achievement!
SO
Vampires:
Dracula gets a night zero scry.
Dracula biting a wolf kills neither, but instead: Dracula loses his Dracula powers permanently, and both know who is who. The second Dracula is immediately voted into being. This cannot be the previous vampire who was Dracula.
A vampire attacking a wolf kills neither, but instead they both know each other. However, the vampires may opt to SUICIDE attack, which can kill a wolf, but also kills the vampire. Just like current rules.
What this will do is give the vampire team 4 possible actions per night:
SCRY: Same.
TURN: Risky without scrying, because if you turn a wolf Drac loses his powers. But it doesn't blow up the bads.
KILL: Almost as safe as scrying, since Vamps now cannot landmine themselves on a wolf unless they want to.
SUICIDE ATTACK: If you really want to get rid of a pesky wolf.
That's a lot of buffs, though, so I'm gonna add in an innocent role I've had in my head since like VvW5, but hadnt added because the vamps didn't need more nerfs.
GARLIC SELLER: Works like Wolfsbaner, except it prevents all vampire actions, including scry. Also, other players may buy Garlic for 3 gold as long as the Garlic Seller is alive.
Also, some new items that can both help and hurt the evil teams:
Devil Finder: Reveals the Devil to the user. If used BY the Devil, instead reveals the Devil to the wolves.
Dracula's Nail: Can be used by a vampire to turn that vampire into Dracula 3.0. However, if used by a wolf or innocent, gives them the power of the Vampire Hunter. This item cannot be stolen.
Anyway, feedback?