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Author Topic: Xenoblade  (Read 2934 times)

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Bongo Bill

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Xenoblade
« on: December 02, 2011, 01:22:20 PM »

Xenoblade is coming to North America after all. The catch: you can only get it from Gamestop or by ordering directly from Nintendo.
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Thad

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Re: Xenoblade
« Reply #1 on: December 02, 2011, 01:24:44 PM »

Well good, that'll save me the trouble of jailbreaking.

...I don't know the password to my damn nintendo.com account, and the E-Mail it's tied to no longer works.  Pain in the ass...
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Disposable Ninja

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Re: Xenoblade
« Reply #2 on: December 02, 2011, 02:07:12 PM »

Xenoblade is coming to North America after all. The catch: you can only get it from Gamestop or by ordering directly from Nintendo.

I have to say: I flat-out just don't understand Nintendo's reluctance about bringing this game stateside. Yeah, JRPGs aren't as popular as they were during the PSX/PS2 generations, the returns probably aren't going to be that great. But the Wii has long since been relegated to near irrelevance this console generation, save for Netflix and the occasional first-party game as far as I can tell. Xenoblade Chronicles has already been localized for Western audiences. It's already critically acclaimed. There is practically no risk whatsoever letting Americans buy it. Is there something I'm missing? Is it just that they're afraid of confusing the casual audience?
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Thad

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Re: Xenoblade
« Reply #3 on: December 02, 2011, 02:25:22 PM »

Well, there's the cost of actually packaging, distributing, and promoting the thing, which I imagine is why they're doing it as a limited release.  But yes, it's still very much a head-scratcher.

It's not completely unprecedented -- as I mentioned in an earlier conversation, the NES version of Earth Bound got completely translated but never released -- but yeah, it's hard to figure what they're thinking.
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Brentai

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Re: Xenoblade
« Reply #4 on: December 02, 2011, 03:06:00 PM »

It's effectively a GameStop exclusive, so I suspect some contractual shenanigans.
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Cthulhu-chan

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Re: Xenoblade
« Reply #5 on: April 01, 2012, 10:09:29 PM »

Oh hey, if you wanted to get the US release of Xenoblade Chronicles, you'll need to preorder it here by the 6th of April.  Canadia goes through EB Games, instead.
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Dooly

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Re: Xenoblade
« Reply #6 on: April 01, 2012, 11:00:42 PM »

I'm pretty sure the Nintendo store page will also work for Canadians.
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Cthulhu-chan

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Re: Xenoblade
« Reply #7 on: April 02, 2012, 01:59:37 AM »

The folks in the SA thread seems to be sure of this for whatever reason.  Just sayin'.
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Dooly

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Re: Xenoblade
« Reply #8 on: April 02, 2012, 03:11:45 AM »

As proof, on the checkout screen there's a radio button to switch to a Canadian billing address, and I can only assume there's the same for the shipping address.

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Classic

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Re: Xenoblade
« Reply #9 on: April 02, 2012, 06:28:58 AM »

The folks in the SA thread seems to be sure of this for whatever reason.  Just sayin'.

Maybe we've got a cross-post to the april fool's thread?
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Thad

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Re: Xenoblade
« Reply #10 on: April 02, 2012, 06:51:19 AM »

I thought GameStop was carrying it.
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Thad

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Re: Xenoblade
« Reply #11 on: April 10, 2012, 09:30:12 AM »

So I bought this thing.

Quick description of the first hour:

The music is amazing.
There's a great SF opening sequence but then I'm dropped into JRPG-Cliche-Land.
Now I am in a town that is larger than it really has any reason to be, populated by townspeople who take paragraphs to say about as much as your typical 8-bit JRPG townsperson.

In other words: I seem to be playing a game whose title begins with "Xeno".  HEYO!

Still, so far so good.  It looks and sounds as good as any Wii game I've ever played, and it appears to be one of those JRPG's that has taken some notes from western RPG's: you can save anywhere, there don't appear to be any forced random encounters, and there are things like quests, trading, and reputation.

On the minus side, it seems to have that disease that every Japanese developer has developed where it has to explain even the most minute and obvious aspects of gameplay to you at every turn.  "Move the D-Pad to select things on the menu.  Press A to select, and B to cancel."  (Oh, and yeah we're back to SNES-era button-mapping.  I wish devs would make up their fucking minds.  And no, I can't just remap because that would put jump on the A button, which is even more unacceptable.)  Remember when Sonic didn't have a little helper to follow you around and tell you that if you fell in a hole you would die, and when Zelda figured you were smart enough to connect the acquisition of a blue rupee with your rupee-count being incremented by five?  If Super Mario Bros. were made today, the opening would be ten paragraphs of text explaining what the A and B buttons did, that you should jump on that Goomba but not that Piranha Plant, and that Mushrooms make you big.

(And yeah you can turn off the tooltips, but it's always that line where I don't want to lose the ones that explain actual esoteric battle-system things that are more complicated than "When a thing is grayed-out, you can't do it.  (more)  When it is no longer grayed-out, you can do it again!"  This is, after all, a Xeno game, and I think there may be some less-intuitive things coming down the line.)

Anyhow, so far I'm enjoying it.  I wish it wasn't $50, but under the circumstances I think if you've got a Wii you should probably suck it up and pay full price, because it's probably going to be one of those things that disappears in a hurry.
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Syl

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Re: Xenoblade
« Reply #12 on: April 10, 2012, 11:03:41 AM »

I'm about 15 hours in myself.  I'm really enjoying it, it started off a bit slow but so far there is only one area of the game i felt frustrated with.  The combat system DOES get significantly more involved and I absolutely love how every single piece of equipment shows up on your character.

It's certainly a jRPG, but i find it closer to Final Fantasy XII than most other jRPGs.  This is a good thing.  Also the MMO style loot system is a pretty rad way of making those non-random monster battles more enjoyable.

It's just annoying when you aggro something and out of nowhere a level 90 version comes charging at you.  Even with the really cool future-vision combat mechanic it sometimes isn't enough. 

Also the two "face" bossfights i've had so far are fucking brutal and have required a bit too much dumb luck.  I also think I may be doing them completely wrong. 
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Thad

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Re: Xenoblade
« Reply #13 on: April 10, 2012, 11:33:12 AM »

I absolutely love how every single piece of equipment shows up on your character.

I've always liked that -- all the way back to how the original Dragon Warrior shows your sprite with no sword or shield until you buy them.  (FF5's Huge Load of Class Sprites is fantastic too.)  At its best, you get cases like DQ9 where you actually find yourself accessorizing for appearance instead of stats.

First thing my fiancee said when I got to play as the girl was "Can you put some pants on her?"  I told her that yes, I believe I can.
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Kayma

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Re: Xenoblade
« Reply #14 on: April 10, 2012, 11:36:47 AM »

The copy I ordered from Nintendo is still listed as "Backordered".

Which is fine, because I haven't finished Mass Effect or Final Fantasy XIII-2 yet. Still, looking forward to this.
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Thad

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Re: Xenoblade
« Reply #15 on: April 10, 2012, 12:02:08 PM »

Yeah, there's a GameStop not far from my work.  They're not my favorite place to shop, but under the circumstances...
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Classic

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Re: Xenoblade
« Reply #16 on: April 11, 2012, 09:46:06 AM »

Got it.
Dicked around for a couple hours.
I'm having weird flashbacks to the first 10 hours of Last Remnant where potentially not a complete blithering idiot lithe prettyboy acts like such a complete blithering idiot that I can no longer believe he's a too-smart-for-his-own-good jackass playing a long con.

At least all the character's running animations look like they're throwing themselves across the terrain at top speed and it feels like they're covering ground at close to or above the human land speed record.
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sei

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Re: Xenoblade
« Reply #17 on: April 15, 2012, 12:42:32 PM »

Wake me up when the sound stops stuttering in Dolphin.
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Thad

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Re: Xenoblade
« Reply #18 on: April 15, 2012, 05:07:19 PM »

potentially not a complete blithering idiot lithe prettyboy acts like such a complete blithering idiot that I can no longer believe he's a too-smart-for-his-own-good jackass playing a long con.

If there's one thing I've learned from Thundercats*, it's that having a magic sword is license to be an idiot.

I just saw a vision of your best friend being eaten by a giant spider.  Do I:
1) Tell him about it?
or
2) Run headlong into that spider nest and trust that my magic sword will work things out?

The hero will always choose #2, because HE HAS A MAGIC SWORD.



* NOTE: There is more than one thing I've learned from Thundercats.
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Classic

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Re: Xenoblade
« Reply #19 on: April 15, 2012, 06:03:00 PM »

I dunno what he could've said that would have helped to avert that though.
"Oh, hey, there's probably a giant one that will probably murder you without even trying and you shouldn't let yourself get separated from me in the event of a horrible ambush?"

Now, I'm a little baffled, mechanically, about
1) How the characters in-cutscene suddenly have magical mechon destroying attacks, when normally they need the enchantment buff active.
2) Why can the Monado, an item that's been established not to hurt living things, is suddenly tearing up animals.

Also, yeah, the magic sword is totally taking over the main character's brain. Maybe this is why he's getting retarded.
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