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Poll

How shall I go about this?

Just play normally, with a party of godlike twinked-out characters. Explain the game's underpinnings at length.
- 2 (7.7%)
Use your random-named mooks the whole time -- No named story characters!
- 4 (15.4%)
Use just story characters, and no random-named mooks.
- 1 (3.8%)
Use random-named mooks and story characters, but take votes on how to spec each one. Fail utterly thanks to troll votes.
- 3 (11.5%)
Monster challenge: use recruitable monsters and Ramza in a support role. Explain monsters at length.
- 9 (34.6%)
Dumb As a Rock challenge: Spec characters however, but set them to only use AI on every battle!
- 5 (19.2%)
Single-character challenge: use only Ramza!
- 2 (7.7%)

Total Members Voted: 14


Pages: 1 ... 6 7 8 9 10 [11] 12 13

Author Topic: Lay down your arms or die clutching them! Let's Play Final Fantasy Tactics!  (Read 20165 times)

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R^2

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At this point, the other Lucavi/Espers/Zodiac Beasts/whateveryouwannacallem hadn't been nailed down yet. Exodus, Famfrit, and Mateus* didn't show up until Final Fantasy Tactics Advance**. Shemhazai, Chaos, and Zeromus show up in Final Fantasy 12. From what I am told, the seal in the background of the save data screen has all twelve monsters listed (for those who can read the runes), and they don't line up: "Leviathan", not Mateus, is listed for Pisces.

Also: What about Ophiuchus?

* - loosely drawn from Exodus/Exdeath, Cloud of Darkness, and Emperor Palamecia from previous Final Fantasy games
** - Where they were associated more with Nu Mou, Moogles, and Humans rather than any zodiac sign.***
*** - But the world crystals they guarded still had Libra, Aquarius, and Pisces symbols on them.





Formalv: The Stone chooses the flesh, as it was with us.

Cuchulainn chose the leader of Lionel, and as-yet-unnamed Lucavi chose the leader of Limberry and the leader of the Templar Knights... there's a theme here, if I can just figure out what it is...






Elmdore: Then all that remains is the revival of the master. Once that is done, we will have no need of auracite -- nor of these vessels. We will come and go as we please. Do we have a host for the High Seraph? Do not tell me it is that girl.

Uh oh.

Formalv: There is but one host fit for the High Seraph. The girl is the chosen. Now we need only find the way to the necrohol, and the High Seraph's soul.

Someone teleports in! I totally miss the screencap!




"Also I may have accidentally taught him some magic. Sorry about that."







Look, I have shit to do. Wars to stop and all that.


Elmdore: You needn't worry about me. I shall deal with him. You've matters of far greater import. You must find the gate to the necrohol.
Formalv: Be at ease. I will not disappoint you.







So, let's get ready.



Protects against Vampire status, which is vital for this next fight.


Martial Arts and Attack Boost both give a bonus to Steal skill's accuracy, and there's some cool shit to be had.
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R^2

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I recruited Floating Eyes for two reasons. One was to score a Zwill Straightblade. The other was for this battle. Blinky, Inky, Pinky, and Clyde line up.




Just like the roof at Riovanes, it's Elmdore and his two hoochies.










Not only can Elmdore teleport, he can teleport anywhere on the battlefield without fail.


He uses Iaido abilities, too.


He's a bit of a beast. His favorite Iaido Sword Spirit skill is still Murasame, which does... well, 168 damage in an area and may confuse.
Vampire uses an HP-draining skill that causes Vampire status. Vampire status causes the character to attack his allies with the same HP-draining skill, which also causes Vampire status. It's infectious and since you lose control of your character, having your whole party under said status loses you the game. Japa Mala makes R2 immune, and the AI won't use the skill on monsters, so we're safe from that.
Elmdore has Shirahidori. So all attacks are at -70% to hit, since that's his Bravery. The whole reason I brought a bunch of Ahriman to this fight is because they're the only monsters with a Bravery-sapping attack, leaving me better odds to steal that neat Genji equipment he's got.




Hmm. Or not.


Well, we can try to take out those Assassins first.




Elmdore also uses Kikuichimonji, which strikes outward in a straight line, not the centered-on-self area effect of Murasame.




If I'd somehow missed Ultima outside, the girls are being awfully generous with it now.


I did my best to punch out an Assassin, but my kung-fu is not good enough.


Suffocate-ed.

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R^2

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Let's do this a different way.


One Red Chocobo moves before the enemy party, giving me time to scatter out of range of Murasame and Ultima.


Shadowbind.
















Surprise! The servant of the Lucavi de Limberry is actually...


...an Ultima demon! Their Demon Magicks skillset is full of powerful spells like Dark Holy, Gigaflare, and Ulmaguest, but look at that HP total! Look at that reset CT count!
















They don't even get to move before I bonk-and-gore them both.


Yoink! Genji Glove. (Accessory, +2 PA/+2 MA)


Yoink! Masamune. (Second-best Samurai weapon in the game.)


Yeah let's finish this up before I lose any more party members.














Loser. Balias at least had a two-part battle instead of running away to catch his breath.




You guys are cute but you failed at the one purpose I kept you for.

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R^2

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And with moans and groans...




























Brentai pointed something out in #finalfight: The Lucavi all talk funny, because they speak in iambic pentameter. That is totally rad.

The door behind us opens!


Meliadoul, what are you doing here? Even if you had business at Limberry, which as R2 pointed out two battles ago is abandoned, what the fuck are you doing in the undercroft?






Haven't seen that ability since Cuchulainn.














Okay, so the *chuckle* doesn't fit into the meter.






Is that what he said?






The Doctor is in.


Choco Meteors, Disposal, Fire Breath... we don't waste time with the mooks, we just lay waste to Zalera. As usual, only the monsters ever lay a hand on him.


In no small part because R2 is taking a dirt nap.


Meliadoul: useless in this fight, except to draw hate.


The Robit's Bravery is high enough at this point that his base attacks do more damage than his Task skillset, without the HP cost.

















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R^2

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Meliadoul: What is it they wish?
R2: I cannot see their ends. If we are to judge from Riovanes, they possess power enough already to drive an army to its knees. Yet they do not use it, or even flaunt it openly. There must be a reason, and that reason is our answer.
Meliadoul: Surely they stay their hands for something. The Lucavi are cruel and wicked, and cannot be felled by men. Every tale and legend paints them the same.
R2: So they do. But I have seen those monsters slain.

By oversized chickens, mostly.

R2: They do not appear to be the undying demons of which the legends speak.
Meliadoul: Legends are but stories, embellished with each new telling. Mayhap the Lucavi are no more than ordinary fiends.
R2: Let us pray that you are right.




Meliadoul: Take me with you. I must know what made my father as he is.

That's a pretty tall order.


Meliadoul: My father did a puzzling thing. He gifted the Capricorn Stone to Lord Dycedarg. But I cannot begin to fathom why.
R2: He gave a Zodiac Stone to my brother?

Quote

GEE I WONDER WHY THAT MIGHT BE


Hey, new knightsword.

Meliadoul joining here is just downright baffling. She's not as good as Orlandeau, statistically speaking, and all of her Unyielding Blade skills are also part of Orlandeau's skillset (as well as Agrias's magic swords and Gaffgarion's draining abilities). Meliadoul isn't just made obsolete by another character, her half-assed skills are already redundant when she joins you.
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R^2

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Meanwhile, a few miles away...

You may recognize this place as Duke Larg's throne room in Zeltennia.


This is a screenshot LP so you can't hear it, but there's a lot of hacking and slashing and fighting going on offscreen. It's not unlike the Balias-rampaging-around-Riovanes sound effects from the end of Chapter 3.




















Orran: I bet you... hear my words. The man who murdered Duke Goltanna was not... not my father, Count Orlandeau. My father, he... he was framed for treason. He escaped from Fort Besselat with... R2 Beoulve. He fights now to frustrate the High Confessor's plot.

Lies.

Ovelia: I did not think the count a man who would plot at rebellion.








Orran: It--








Delita's got some new fancy threads, promoted as he was to leader of the Order of the Southern Sky, then on up to crown-regent.










Delita: You act as though you did not wish for what I did. Look around you. Do you see any earnest tears? You were not alone in praying for his fall. I even made your father out for dead. You should thank me. No one pursues a man known slain.
Orran: I am in no mood for japes!




Delita: You do not trust me?
Ovelia: ...
Delita: You trust me or you don't, Ovelia. Which is it?




Delita: Return to your chambers. I need have words with Orran.




Delita: I won't. You have my word.








Ovelia, out of sight below the landing, opens the door...


Then steps back and shuts it.










Orran: I would die before I bent my knee in your service!
Delita: No. No, you would not. I am going to bring down the Northern Sky. And when that Sky falls, the land of Ivalice will again be made level. Then I build a new kingdom for Ovelia. The High Confessor will face judgment as well, of course. I am not the Church's hound.


Delita: You know what I do is right. It is undeniably so. A commonborn squire takes the reins of a knightly order, and leads a wayward kingdom from the midst of chaos. The masses yearn for a hero. I give them what they wish.
Orran: Using aught and all to forge your legend?
Delita: Is that so wrong?




Ovelia, hearing Delita's admission, flees the room. Meanwhile, Valmafra reaches into her clothes...





She told you as much herself, Sherlock.














Delita rushes Valmafra as the camera pans away, with only a scream piercing the discretion shot...






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R^2

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While I was doing this LP, my fiancee called me away from the computer at this point. I didn't plan to be gone for the two or three hours I left the game idle, but it makes this guy's next line pretty funny.






That's one hell of an ornate grave. Must've been someone pretty important.


Oh.












Herbalist: Not the deadliest of poisons, but not something you'd want in your stew, either. The stuff gets you in the end.
Zalbaag: So I hear.








Herbalist: Mossfungus only grows on corpses. And, well -- they say it's a right bad omen to find it growing on a family grave. The house falls as the cap rises... or so they say.

"Don't be ridiculous. My two brothers and my sister are fi-- hmm."

Zalbaag: On your way, then.











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R^2

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Did you know there are special random encounters on the world map? The one at Belias Tor is sometimes called "Poachers Delight" because it spawns all levels of Chocobo, Behemoth, Dragon, and Hydra -- which save for the Pig monster line and the Zwill Straightblade is pretty much the source for all the best poaches in the game.




Seriously, look at those corpses. Red Dragon, Blue Dragon just off-camera, regular Dragon, Dark Behemoth, King Behemoth just over the hill there, a Red Chocobo, a Yellow Chocobo... the three skulls together is a Hydra corpse. The black Greater Hydra there isn't dead because...


He's in my party. Look at that experience level! Special encounters generally outlevel you, too.




Revive sure helps in this battle. So does being strong enough to oneshot some of the enemies here.


Yeah, Construct 7 does this dick move every time you KO him. It restores him to one HP.

But doing one HP more isn't tough if you've done okay for the battle overall.























The reward?


Got a Hydra? Got the Zodiac Estucheon? Beat Construct 7? Nailed. It.

(Normally this Zodiac Stone is the one needed to turn Reis back into a human, removing the curse that transformed her into a Holy Dragon. But since Beowulf isn't here, that cutscene doesn't play. Sorry Reis.)
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Angry Beaver

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You know, Reis shares a color scheme with another friendly reptile. If you wanted to change her name to something absolutely horrible.
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Esperath

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How useless can I make R2 for this next battle? I know! I'll train in Arithemetician!

Arithemetician
You know how Blue Mages in this series typically have level-based spells, like Level 3 Confuse or Level 4 Flare or Level 5 Death? Arithemeticians craft spells like that on the fly. They need training in all other sorts of magic to make it happen, so Arithemetician is the toughest job to unlock: it requires four jobs levels each in Black Mage and White Mage, and three levels each of Time Mage and Mystic.
Arithemeticians can use poles and dictionaries as weapons, and can equip clothes, robes, and hats.
To make up for their game-breakingly awesome Arithemeticks skill set, Arithemeticians have the lowest Speed in the game, and some pretty abysmal PA and MA, too. Once you've trained in it, though? Slap Arithemeticks on a Black Mage or Summoner and crack the game wide open.


The Arithemetician's active abilities are all functions they use to build spells. CT, Level, EXP, and Height all measure those abilities of all units on the battlefield, friend and foe alike. Once one of those is decided, choose a multiplier from Prime, 3, 4, or 5. Once those two are decided, a list of spells combining abilities from Black Magicks, White Magicks, Time Magicks, and Mystic Arts are displayed. Once you've chosen a parameter, a multiplier, and a spell, that spell is immediately cast on all units with a parameter that matches that multiplier.
For instance, Yardrow City back in Chapter 3 is one of the easiest battles in the game because all enemies start in the paved area inside the city walls, at Height 3. Choose Height as the parameter, 3 as the multiplier, and something strong like Flare or Holy as the spell. Everyone standing on a panel of height 3, 6, 9, 12, etc. will be hit by that spell. Since that's all of your enemies and none of your allies, it's nearly an instant win.


The Arithemetician's other abilities are neat, but not very practical or useful. For their Counter abilities, Cup of Life is a healing move and Soulbind is a counterattack.
Cup of Life is an "overflow" mechanism. If the Arithemetician is healed for more HP than would put him at maximum HP, the excess is automatically divided evenly between all the Arithemetician's allies. For example, if the Arithemetician has lost 50 HP and has three living allies on the battlefield, and he drinks an X-Potion for 150 HP worth of healing, the excess 100 HP is split among his three allies, healing them for 33 HP each.
Soulbind was called "Damage Split" in the PSX translation, and that's a good description of what it does: If the Arithemetician is hit with an attack and survives, Soulbind will deal half the damage the Arithemetician took to the attacker, and heal that much HP to the Arithemetician. Basically, both the Arithemetician and the attacker take half the damage the Arithemetician would have originally.


EXP Boost does exactly what it advertises. Like JP Boost, each action taken gives more EXP than it normally would. Since it's easy to overlevel in this game already, it's not very useful.


Accrue EXP and Accrue JP grant 1 EXP or JP, respectively, for each panel moved every time the Arithemetician takes a Move action.
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R^2

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This is the most useless cutscene in the entire game.















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I'm skipping the obvious 300 joke here.

Dycedarg: That business with the duke? Larg was long dead ere my dagger found its mark. Think, brother. He was a weak man, who relied on others to fight where he could not. More fool he for starting a war he could not stomach.
Zalbaag: Our liege lord's murder bothers me not half as much as our father's! How could you dirty your hands with his blood? What manner of son are you?
Dycedarg: I am my father's son! I know naught of his murder!
Zalbaag: Duke Larg's dying words. I could scarce believe my ears, but there was no mistaking what he said. Why did you kill him, Dycedarg? Why!?






Madness? THIS. IS wait I said I wasn't going to do that one.










One of the more well-known bits of mistranslation in the original PSX game had your goal be to "Defeat Dycedarg's elder brother!", which would be difficult, as Dycedarg is the eldest Beoulve here.


While Hydras have only Triple Attack, hitting three adjacent panels, for their movelist, Greater Hydras like the Stooges here have Triple Flame. It works a bit like Rapha and Malak's skills in that it targets several panels for multiple attacks, but it's quite a bit better because it always hits three times (rather than randomly 1 to 6 times)...


...and does a LOT more damage.


Dycedarg is a Rune Knight, not that you'd know...


...since he just uses the same Magic Sword skills Agrias, Orlandeau, and Delita do.


Zalbaag: Dycedarg enkindled this war and slew the duke. All to feed his own ambition. He has sullied our name, brought scorn upon our house -- he must be made to pay!

Yeah, think of all the shit we could have avoided had you just listened to me back at the start of Chapter 3.


Way to not call him on it.


Zalbaag is an Ark Knight, not that that matters either.


The choke point under the arch is bothersome (especially with Dycedarg's area-effect sword skills), but Triple Flame and Dispose allow me to keep attacking as I move around to the stairs to the upper level.


Dycedarg: The powerful must rule the weak! It is our duty! The Crown once held such power, but no more! See how fate has brought it low? Why should we not rule in its stead? We must wield our power and sieze the reins of Ivalice! Why will you not see this?
Zalbaag: You feast on power, brother, but leave no place at the table for justice. The name Beoulve befits brave men who raise their swords in justice's name. You are no Beoulve!

Man, Zalbaag really likes to tell people that.

Dycedarg: Justice? I'd die of shame to hear the word from my own lips! Such lofty ideals cannot rule a people so common. Who has earned you the right to wield your sword of justice? To be hailed as a hero? Is it not I? I, who have dirtied my hands to keep yours clean? All that you are you owe to me! You ought be on your knees thanking me, yet here you stand in judgment!




"You know what running gag hasn't come up in a while? The one where shields are useless against Lightning BrAAARRRRRGGHHH"




I accidentally made R2 even more useless than I'd planned. I was going to give him Bardsong so he could at least do something during this battle, but accidentally left him with Martial Arts. So here he is using Chakra to help out Zalbaag. With an Arithemetician's PA, I might as well have used a Potion.










Triple Flame wins the day. I guess that's over with, since absolutely nothing has happened that could complicate matters further.


Except that. WHO COULD HAVE POSSIBLY SEEN THIS COMING?


















Man, Japan is so terrible at foreshadowing.


Adrammalech is a tidy beast, using his magic immediately to clean up all the knight corpses lying around.




















Triple Flame has no vertical range, so it's perfect for hilly areas and slopes where you can narrow down the number of panels it tries to target. On flat floors like this, there's not much of a way to limit the number of panels, so sometimes you just miss. :shrug:


Adrammalech doesn't have any special Move options like Fly or Teleport, so he runs back into a corner to try to keep the Holy Dragon and Dark Behemoth away.




I'm pretty sure I've never seen Adrammalech move, since like the Balias battle, there's plenty of time to power up before he transforms -- and unlike the battle with Balias, I have Shout now. Even in a single-character challenge I usually beat him down before he gets a turn. What I'm trying to say is that I had no idea he could cast Holy.










Dark Behemoths: still really strong.












One more otherworldly groan, and...











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R^2

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We're off to Mullonde, I guess. We learned at Limberry that Formalv has Alma, and that's the most likely place to find him. We also learned at Limberry that Zalera, Adrammelech, and Hashmal are the only Lucavi left until they can revive the High Seraph -- and we already killed Zalera and Adrammalech. Hashmal is probably pissed.


But before that, we breed up to a Tiamat. In addition to generally better stats all around, Tiamats supplement Tri-Flame with Tri-Thunder (and replace Tri-Attack with Tri-Breath, which has a range of 2).

Then we poach the hell out of all our Greater Hydras, for...




The best Clothes in the game. Seriously, that HP bonus is better than the armor we get in shops. It's an equal bonus to the Genji Armor we didn't steal from Elmdore.

The common Greater Hydra poach is a perfume that adds Haste and Invisible. It's useful for games where you have ladies in the party who can equip perfume.


Once we arrive in Mullonde, the game cuts to a scene with the vicious sound of a sword stab!








The High Confessor should have confessed?


Confessor Marcel: I don't... understand.
Formalv: I had hoped to enlist your aid in gathering the auracite. But the boy holds most of the stones now. Your aid is no longer required.

He's right. We got Scorpio, Aries, Gemini, and Capricorn from defeating Cuchulainn, Balias, Zalera, and Adrammelech. We got Taurus from Mustadio, Aquarius from Beowulf, Libra from Orlandeau, Sagittarius from Meliadoul, and Pisces from Construct 7. Cancer was given to Alma by Isilud, and we found it in the room Alma was abducted. All we lack are Leo and Virgo, and we know Formalv personally holds both of them.


Formalv: But you must earn your life. Tell me: Where is the entrance to the necrohol?
Confessor Marcel: Orbonne. The vaults beneath the monastery. In the lowest levels, there is a glyph bound by a magicked seal.
Formalv: And how does one break this seal?
Confessor Marcel: I know not. The Scriptures may hold some clue... I cannot say.

It's a quick gesture so I missed the screencap, but Formalv slaps away the Confessor's hand.


















Loffrey, technically, obliges his request.

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R^2

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Don't say who I really am don't say who I really am don't say who I really am don't say who I really am


DAMMIT


"I mean... I'm Schtotleheim Reinbach IV, a humble jujube vendor..."






That ended predictably.


This battle has some jobs we haven't seen as enemies yet. We've certainly seen our share of Geomancy but not actual Geomancers, and Orators are pretty rare.


A Tiamat's Beastmaster skill is Dark Whisper. It does a higher base damage than Tri-Flame or Tri-Thunder, and tries to strike six times. It may add Sleep status or kill the target instantly when it hits.


And the plain ol' regular Behemoth...


...gets Gigaflare. You may remember it as the spell the Archaeodemon kept using on Reis in the battle where we rescued her.


Mine's better, though.


Remember what I said about Tri-whatever abilities having no vertical range? This guy is standing on a panel all by itself at its own elevation, so every attack from Tri-Thunder hit only that panel. He didn't have a prayer. (With R2 standing there, I could have used Dark Whisper again, but that'd take a lot longer and I didn't want to sit through the animation for all six hits.)




I wonder if my Dark Behemoth will hit the damage cap anytime soon.





Oh yeah, R2 was a Time Mage again for that battle, so I could pick up...





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R^2

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Mullonde Cathedral, knave!


For certain values of "meet". I mean, this guy saw us right at the beginning of chapter 2.


Formalv: I fear I remain so even now, so let us make this brief. If you would see your sister returned alive, you will relinquish the Scriptures and all the auracite you possess. Refuse, and she dies ere the word leaves your lips.  Are we of an understanding? My patiences is grown thin.
Ramza: I have what you desire. Where is Alma? I surrender naught until she is brought before me.
Folmarv: Did you not hear a word I said? I offered no negotiable terms. Forfeit the Scriptures and the Stones, or forfeit your sister's life.




























Formalv is a Divine Knight with Unyielding Blade, like Meliadoul.


So is Loffreycopter.


Cletienne, on the other hand, is a mage-type. His "Magicks" command set includes Holy, Flare, Graviga, Dark Holy, and Arise.






Flat, carpeted floors are the bane of Tiamats.




In a monster-only game, no one has any equipment for Unyielding Blade to shatter or even target. Formalv is reduced to actually hitting something with his sword.




Loffrey, however, is capable of reaching R2 and breaking his Black Garb. Oh, you didn't think I was going to wear my best stuff into a battle with two armor-breaking assholes, did you?


Stepping over to reach R2 is enough to put Loffrey in range of The Robit, however.


Triple Breath. Three directions, two panels, enough to hit Formalv and Kletienne both, even though they're a knight's-move apart. Damage output isn't that great, and certainly nowhere near what Reis can do.


Formalv: What do you mean?
R2: You took no pause in slaughtering your own son. Why keep my sister alive?
Formalv: Our affairs are not for you to know!

R2 gets that line on his first turn. That's how slow Arithemeticians are.






Cletienne, at critical HP for a few turns now, finally takes a fatal laser beam to the face.











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Japa Mala up.




Crowded in here.


Formalv: Would that I could bid you farewell here, but I suspect you'd not part ways so easily. I suppose you must be returned to the Father after all. My thralls will delight to guide you to His keeping. This sanctuary even holds a sarcophagus. It's as though Fate lends her hand!


The unmistakable glow of a Zodiac stone.


Two Archaeodemons and an Ultima Demon appear. This is an extra-shitty place to learn Ultima, but it's possible.


























Gigaflare.






Zalbaag: What...what is this place? It is so dark, and I... I cannot see. Am I -- what am I doing? Do I stand? Sit? I have no... no sensation. It's as though I... had no limbs.
R2: You are being controlled by Lord Folmarv -- by a Lucavi!
Zalbaag: Am I... fighting you? Why... why would I do such a thing? R2... flee. Flee, or... or I may strike you down.
R2: Lord Brother! Heed not the false feelings in your mind!








Zalbaag: Alma... Please... save Alma. You are her... only hope. F-farewell, my brother. And... thank you.















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Marcel: The knights... of th-the t-templarate...
R2: You know where they've gone? Tell me -- you must tell me where!
Marcel: Or... Orbonne...


If you pick up his spirit crystal, you learn the skill needed to manipulate both sides of a nationwide war to your benefit while controlling a secret faction also serving your own ends. (If the skill misses its target, your secret faction murders you because they got possessed by demons.)




The dot's red. Again.
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R^2

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We're going to Goug, for a completely superfluous cutscene.


We got this stone as soon as we beat Construct 7, but I couldn't be arsed to walk all the way back to Goug for... well, you'll see.


























































Don't know, don't care.

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R^2

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Warjilis pub.


Tavernmaster: Even Count Minimas has fallen on hard times, eh?
















I dunno, I think the original translation's "This ain't no show! Go away!" better carries the sentiment.


Guys guess where we're going.


Oh yeah, with all the optional sidequests out of Goug done, so are you.
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