:romosavatar:
punch punch punch punch punch
What's great about this mission is that it's repeatable. This guy breaks out of prison every year, and every year they're taken by surprise.
That Helje Key unlocks this mission:
Dude, spoilers.
T_RAMSES THIS IS HOW IT IS DONE
Neat. Presumably there's a mission that gives you Zodiac Ore somewhere in the world, but it hasn't come up yet. Meanwhile, "Crusite Alloy" -- the mission that requires two Zodiac Ore to complete -- has been coming up for ages.
The Feather Badge is a nice optional item to take. The AP from a mission you take it on is increased by 50%, rounded down to the nearest ten.
Purchasing the stuff legitimately doesn't fail the mission, so why fight?
Let's see if we can make up for Ramses' previous failure. Um, again.
Arr, that's how it's done.
If I'd sent Ramses, he'd fail the mission complaining of minstrel cramps.
Anyway, the Dark Fiddle is an instrument with surprisingly high attack power, putting it on par with some daggers and... you know... actual weapons.
If law cards are illegal, and you could do that all along,
why haven't you been doing that all along?
We have no laws holding us back, so.
Notice how none of the enemies have moved.
That'd actually be a boring-ass fight to watch.
Sequence is an odd knightsword. It gives bonuses to a bunch of different stats, but has low attack power. However, "Battle Tourney" is a recurring mission, and each time you complete it, the attack power goes up by 1.
We already have an Ahriman Eye. Get another wing and we can build our own ahriman.
The good-luck charm he wants is a bloodstained demon cloak we got from a previous mission. Search me, man, I dunno.
FINALLY
There are two missions that have been on the board for about half the game now, and both of them call for Runba's Tale. I get to clear one of them.
A lot of these missions consume mission items in order to give you equippable items in return. I'm finally shaving down my list of mission items, as it overflows at 64, and filled up with chocobo eggs and adamantite long ago.
SO KAWAII
Hey, another Mythril wea-- oh.
cocksucking motherfucking
Anything but white, black, red, and blue magic gets you cited.
I can still Night all the enemies to sleep, but can't finish them off with Last Breath or Death, since those aren't color magic. I have to wake them up one at a time by blasting them with Firaga/Thundaga/Blizzaga, Twister or Bad Breath, or smaller doublecast spells.
Sapere Aude is like Sequence. It gives a general bonus to a lot of stats, and each time you re-complete Mage Tourney, the boost it gives to your Magic attack goes up by 1.
yay.jpg
That Sage Robe I picked up isn't for sages, it's for black mages. Geomancy is a support skill that decreases elemental resistance by one step, by which I mean an enemy who would normally absorb an element takes half damage instead, one that would normally half damage takes full damage, and one that would normally take damage is treated as being weak to that element.
HERE'S YOUR GODDAMN NOVEL I HOPE YOU CHOKE ON IT NOW LEAVE ME ALONE
It calls for a soldier.
Please try not to fuck this up.
Oh, no wonder he's so terrible at dispatch missions. Ramses is in the wrong game! He's actually the Hero of Time!
Oh, man up.
Since the battlefield is flooded, mobility is an issue, and most of the places you can go disallow you from doing anything once you get there. To keep you from spamming Illusionist spells from across the battlefield while your enemies close the distance, they forbid target:all abilities here.
It doesn't slow us down too much.
The Acacia Hat is like the Sequence and Sepere Aude. In addition to its stat boosts, its defense bonus increases by 1 whenever you do Swimming Meet again.