There aren't more laws to follow now, but the laws themselves are a bit stricter. Holy is harder to avoid than other elements, in no small part because
all white magic is Holy-elemental.
This mission is two letters away from being "Morning Wood". hur hur
"Force Rod" is now my favorite penis nickname.
Another mission unlocked by reading The Hero Gaol (and getting Ayvuir Blue).
There's a Malboro here, but since I can't control it yet, learning Bad Breath will be a matter of luck.
This is the last Goblin in the game. No more are spawned after this one. So for completion's sake, I Capture it.
Capture is a Hunter skill, and has a bunch of restrictions that make it a giant pain in the ass (due largely to its accuracy -- based on enemy HP, and never greater than 24%). Once you Capture an enemy, it's removed from the battlefield and taken to the Monster Bank in Cyril.
You also get a Soul of whatever species it was.
Rather than use Bad Breath, the Malboro prefers to swing with its tentacles. This activates Strikeback, and R2 destroys the thing in one hit. Oh well.
Insert lengthy "protagonist is actually a supervillain" essay here.
Simple fight. A couple archers, a fighter, a dragoon, a fencer.
Might as well make the most of things.
We head to Ezel's shop since our inventory is overflowing with cards again.
I think I got the European ROM for this game, which may explain why "gils" is the accepted currency plural, and the item here is called "Phoenix Tail" rather than "Phoenix Down". It's a more accurate translation from the original Japanese, but it's still a little jarring to see it called that. On my cart, played on my actual Game Boy Advance, it's "gil" and "Phoenix Down".
Anyway, these people are willing to trade a common shop-purchased item for an R4 Antilaw, a deal I'm willing to take without a fight.
I also get an R3 Antilaw for completing the mission.
You named your clan after yourself?
Ritz and Shara are guests again, limiting the number of people I can bring. The fight is against two Fairies, two Zombies, and a Juggler. I already have White Wind from another fairy, Zombies don't teach blue magic, and neither species can be Captured. Once I steal a couple backup juggler abilities for Johanes we'll wrap this up.
"Snipers don't get Strikeback, the best I can do is Return Fi-- oh."
Despite everyone reminding us constantly that we're in a Final Fantasy game, the only chocobos you ever see are the ones the judges ride. Fairies get the meteor-dropping attack instead.
I'm gonna take your ball and go home. (Juggler ability, causes Confuse.)
Another, causes Disable.
The black mage has a Circlet, the white mage a White Robe, the red mage a Madu and a Minerva Plate. Even without stealing abilities this battle has a lot of stuff to swipe. (The mages have -ra level magic, but nothing else to write home about. You can't steal Doublecast anyway.)
I tripped and fell and dropped some items Wrong forum never mind
Oh, and in defending Giza Plains
againI don't remember picking this up, but I'll use it.