Welcome to Forbidden: Damage to Animals, the most frustrating law in the game. Causing any HP damage or status ailment to any unit that is not human, viera, moogle, nu mou, or bangaa gets you cited. How can you win a battle with monsters in it if you get sent to jail for hurting them?
Well, you can just nullify the law with the appropriate antilaw cards. That's the most effective way to get around the rule, but if you're out of the right cards, you'll need other options.
A better option is to carefully select your Reaction-type abilities before you enter the battle. All Laws are unaffected by Reaction abilities. You can use Counter, Strikeback, Bonecrusher, and Return Magic as applicable to destroy monsters without any fear of retribution.
The best way I've found to work around the law is to take along a Beastmaster or two, and have your Beastmaster control monsters to make them attack each other! Control abilities don't trigger the Damage to Animal law.
When controlling a monster and commanding it to attack another, the beast under your control will get a Yellow Card for breaking the law. After the second offense, the controlled monster will get a Red Card and be swept off the battlefield to prison, never to be seen again.
If there's only one monster left, combine this strategy with the one above, forcing a monster to Fight one of your own characters equipped with Counter, Strikeback, or Bonecrusher.
We handle this the straightforward way this time.
Oops.
But doing so opens up more rumors...
Which in turn unlock new missions.
Level 14? Yeah. I should have done these missions a while ago, but I couldn't figure out how to take "Ship Needed" to continue the Clan Borzoi line. Turns out you can only take that job in Cyril, and I wasn't looking there.
So, thieves can't stab people, assassins can't assassinate, and red and blue magic is barred. There goes prrrrretty all my combat capabilities.
I'm liberating Cadoan from... two mog knights.
Falgabird was a
town in Final Fantasy 3. Not sure why it's a group of monsters now.
She's not.
They completely fail to Delta Attack me into submission. (Delta Attack is not even a thing they can do.)
I found out why these Mythril weapons are so rare! They're random drops from random encounters. I usually avoid random encounters, so I don't get very many.
Of course, even finding random encounters to farm for them, I end up with Mythril stuff I don't care about, like this spear.
Needless to say I have to fight for each sigil.
You nostalgia, you lose.
Splat.
Two, dumbass.
I like to think this line is delivered with overdramatic sarcasm.
This is not the first zombie you've seen since you've come to Ivalice, Ser
.
I believe you are mistaken.
Of course, you can't just throw a bunch of sigils together and make a Spiritstone, in no small part because you can only take two items with you on each mission. So you take them two at a time to make Ceffyls, and then take the two Ceffyls and combine them to make a Spiritstone.
It takes three battles -- random encounters and turf defense, in my case -- to finish each mission.
I dunno who Bastra, Kespis, and Melmin are. You'd think they'd do another shoutout to a previous Final Fantasy game here, since the Spiritstone's so goshdarned important. Why not have Unne, Dorga, and Xande craft it for us?
I swapped Undine out of assassin and back to archer and fencer for a while. The result is her return to assassin with much better support and reaction abilities. Concentrate gives Last Breath about a 60%-70% chance to hit from the front -- 90% from the back.
Another random encounter nets me another Mythril weapon, this time a rapier that can teach combo skills to fencers, red mages, and elementalists.
Like hell it was, I've been wandering the map for weeks in-game looking for the four battles it took you to finish.
Bet you're not all immune to sleep.
Nope, he's not.
That Tulwar I grabbed before is one of the most powerful weapons I have, even better than all my two-handed greatswords, Ayvuir Blue... almost anything else I have. So R2 is a blue mage with fighter tech as his backup.
And so were the Redwings, the masterminds behind the criminals in Clan Borzoi, forever defeated and never to be seen again. Ever.