We now resume our endgame rush to complete a bunch of side missions, already in progress.
Checking the new rumors...
All of the Clan League fights are the same. You take the job, and the clan in question wanders the world map. You have a choice of whether to engage or not when you meet them. You trade a few "We'll win!" "No, we'll win!" quotes at the beginning, utterly curbstomp the engagement, and are taken to the victory screen.
For brevity's sake I'll skip the useless chatter. The Blue Geniuses were even worse off than usual for clans I fight -- one law for the day forbade Color Magic.
One of them was wearing a Black Hat, which I stole.
No laws in effect just makes this a no-holds-barred beatdown.
We are indeed. After the fight...
Just like "Missing Prof", there's a chance of a secret character joining you after "Clan League". It's the sniper, LittleVili!
She doesn't start with any amazing skills, but gaining 30 levels in sniper makes her a formidable fighter anyway.
I don't have the shot setting up this mission, but it's worth pointing out that I finished it. The Insignia can be taken on missions as an optional item to double the AP output of that mission. I don't know if it stacks with the Feather Badge, since "A Worthy Eye" consumes the Feather Badge to give you the Insignia.
Lini doesn't know any spells. He was equipped with the Heretic Rod, which doesn't teach any spells.
How did he win a magic-user tournament?If you take the Magic Trophy with you on a mission as an optional item, you're more likely to get a magician to offer to join your clan afterward. The Fight Trophy, which I picked up after Sprohm Meet much earlier, does the same thing for fighters, but I forgot to mention it at the time. I never use them anyway.
Ally Finder 2 can be taken as an optional item to recruit clanners from advanced jobs. Combined with the Fight Trophy you're more likely to get Fighters or Defenders or whatever, with the Magic Trophy you're more likely to get Time Mages or Illusionists, with the Love Potion you're more likely to get Snipers or Summoners, and so on.
We have all the sigils again, so we craft them into Ceffyls and then another Spiritstone. The Spiritstone gives a small boost to all your units' attack and defense stats if it's taken on a battle mission.
Ruins Survey gives you the medal you need to do Swap Meet, which gives you the bills you need to do Seven Nights, which gives you the mushroom needed for...
It's annoyingly linear in that Adventure-game-logic sort of way.
Meanwhile
There are two jobs calling for Choco Bread, so you have to do this one, wander around for a year until it comes up again, and complete it the second time for your second hunk of bread.
The Witness calls for a Defender, a Bangaa-only job. Since I only just now got Pallanza, just recently switched him out of his default Gladiator, and just now got him the qualifications to switch into Defender, this guy's been waiting for me to do this job since
very early in the game.
This would have been nice when Ramses first screwed the mission up. Now the Black Hat I get as a reward is my fourth, since I've stolen so many.
Choco Bread 1 consumed.
Choco Bread #2 consumed.
This one calls for Moonwood, which we just got, and Danbukwood, which I got for a mission I don't have screencaps for.
For some reason, you can't do this one until you finish "Bread Woes". Again, nonsensically linear.
And the Malboro Wine lets you do...
Conveniently, we have gone well out of our way to procure both Grownup Bread and Kiddy Bread!
This one demands you finish "Good Bread" first.
And the Cat's Tears...
And the Clock Post...
Fixing the town clock tower is apparently pretty difficult (must be all the medusa heads inside). I'd say Undine is my most capable clanner overall, and it's doubtful she could do it. A bunch of others are the same way.
Whew.