This is the game thread for Nosferatus vs. Lycanthropes Nine and a Half. This post will be edited continuously to reflect the current state of the game.
Role PMs have been sent out. If you think you are playing but haven't received one,
contact me. It is now
Day 1, and the game is afoot!
All communication outside this thread must be sent to me. Mark your votes and vote rescindments in bold. If the Weretiger wins, everybody else loses. If you forget what's in your inventory, ask me.Here follows a list of the current
13 players:
Ardus: Human Gravedigger
Bleck: Innocent
Caithness: Werewolf
Classic: Vampire Ninja
Defenestration
Disposable Ninja: dropped out and replaced by Stush
Dizzy: vanilla innocent
dtsund
Envy
Friday: human Thief
Friend
gahitsu: Werewolf Vampire Hunter
jsnlxndrlv: Dracula
Kayma: Werewolf
LaserBeing: Frankenstein, may be resurrected starting Night 8
Lottel: Vampire Oracle
McDohl: human Wolfsbaner
NexAdruin: vanilla innocent
Nickasummers: Death
Stush
Syl: Werewolf
Zaratustra: Vampire Vigilante
The following items are at large:
Human-Seeking Scrier
Interceptor
Super Plush Bear
Thief's Glove
Air Bud
Betting Token
Fog Machine
Cloak of Invisibility
Almost Undetectable Poison
Money Tree
Scry-Sucking Crystal Ball
Silver Pendant
Seer's Glasses
The Bomb
The Shovel
The Assassin's Blade
Auction House
Fursuit
Lightsaber
The following items are up for auction currently:
Nonhuman-Seeking Scrier
Watcher
Voting Box
The following items have not yet been made available:
Dampening Field
Double-Bladed Lightsaber
Holy Cross
Klingon sword
Last Will and Testament
Mechanical Thief
Monster Counter
Scry Detector
Star Power
Teddy Bear
Tracker
This game uses different rules from Vampires vs Werewolves IX. I've taken the liberty of composing a
new comprehensive rules document. Veterans may be more interested in just the changes to the rules, which are listed below:
The Weretiger can be both a Vampire and a Werewolf at the same time; all turn attempts against the Weretiger are treated as against a human.
There is no more Greater Werewolf role. Interactions between Werewolves and Vampires have been completely overhauled, and are summarized according to this table:
Attacker | Target | Result |
Werewolf | ordinary Vampire | Vampire dies |
Werewolf | Master Vampire | both die |
Vampire kill attempt | Werewolf | both die |
Master Vampire turn attempt | Werewolf | both survive and know each other |
Dracula has a Night 0 scry.
One vanilla innocent will start the game with 5 less gold and a randomly chosen item. The item (but not its owner) will be revealed at the start of play.
A new role has been added:
Death. Analogous to the Devil, Death wins with the Vampires and has the powers of the Vigilante.
A new role has been added:
Frankenstein. Frankenstein's faction and inventory are not revealed upon death, and any player or players may pay 6 gold between them to resurrect Frankenstein as a night action after one night has passed.
The Ouija Board item has been removed.
The Lightsaber can now only be used to kill once. An additional item, the
Double-Bladed Lightsaber, has been added. It is identical to the Lightsaber. If both items are owned at the same time, then the owner of either item may prevent the other from using it to kill on any given day.
The Last Will and Testament now reveals its user and target upon its activation at the user's death, rather than when the user declares its target.
Several new items have been added in addition to the Double-Bladed Lightsaber:
Human-Seeking Scrier: used once at night; the user is informed of the identity, but not the faction, of a random Human or Weretiger. Unturned Devil and Death can be targeted.
Almost Undetectable Poison: used privately during the day on a living player. The user must cast a vote for their target in order for the item to take effect, though the vote may later be rescinded. The target dies during the night and the cause of death is revealed as poison.
Monster Counter: the owner of this item knows at all times the exact number of living Vampires and the exact number of living Werewolves. Does not count Devils, Deaths, or Weretigers unless they were turned.
Betting Token: used publicly during the day. May only be used when ten or more players are alive. The user’s vote counts triple. If the target of the user’s vote is lynched and revealed to be human, the user is also lynched.
Fursuit: when the owner of this item is scried, their faction is not revealed; the scrier receives notice that the target’s species cannot be identified. The Private Investigator is not fooled.