Good game, all; really tense toward the end.
Why would the innocents have stood a better chance of winning if the weretiger wasn't about, though?
Sure; if we'd lynched Friend, our plan as the vampires was to have Defenestration suicide against Envy that night. If Envy had targeted me, that'd have eliminated all the wolfpires in one night.
(If Envy targeted anyone else, we'd have won there, though. Envy killing you or LaserBeing would make it 1 vamp and one inno left, while Envy preemptively killing Defenestration puts the innos in an unwinnable situation, but an unwinnable situation in which I have bargaining power that Envy doesn't.)
I wasn't
just speaking for my own interest when I was arguing for the lynch of Friend. And, to be honest, I'm not entirely sure I know what your plan was... I
think you were banking on both evil factions killing Friend that night, then buying the Voting Box, using that to lynch one of the vampires, having Envy finish off the other one, then resurrecting LaserBeing to get Envy lynched. That was never going to happen, though; we'd thought through that eventuality, and concluded that if we targeted Friend we won if and only if Envy killed you (which we thought was unlikely).
We got our best victory odds from turning you, so that's what we did; note that this meant there was no longer any hope for an innocent victory. If the real reasoning behind that LaserBeing lynch was to force us to turn you to what ultimately wound up being the winning team, rather than potentially turning LaserBeing, then
that was a cunning strategy that I can absolutely respect.
I'd wanted to get on dtsund's case for being so irritatingly quiet, but I guess it was mostly a moot point because of his late turn. Still!
This was partly me being busy IRL, and partly wanting to maintain a low profile on account of being the Seer. Mostly the former, though.
Fun fact: I'd scanned you
before you got turned, and was intending to shoot you the names of any vampires I'd found right up until I got turned myself. I only knew you were a wolf because it was vampire knowledge!
Defenestration and I were discussing some possible changes to the vampires. This is what we've come up with so far:
1) The Master Vampire no longer gets a scry.
2) Vampire attacks on wolves simply fail; the wolf doesn't learn they were attacked at all. Vampires don't learn why the attack failed.
3) To protect against Vampires, it is possible to acquire Garlic as long as the Vampire Hunter is alive, analogously to Wolfsbane. Garlic is acquired by trading in an unused or passive item. We haven't quite worked out the exact mechanics, but we're thinking one of the following: Either a) the user gives the item back to the Auction House, where it'll come up for auction again the next day, or b) the item is depleted or its passive effects are negated for a night and a day.
Also, I kind of agree that Frankenstein just isn't that fun a role.
A change to the Vampire Hunter would work well: on a missed attack, the Vampire Hunter loses their power's charge and learns that the target is not currently a vampire, but no other information is disseminated, and also the target is protected from vampires that night.
Most of these seem like vampire nerfs. Given that this is apparently the first game the vampires have won, is this really appropriate?
Speaking as someone who's never played under this ruleset before, I think the biggest problem with it is how much of a difference the Baner being alive or dead makes to the game state. I'd propose that when the Baner dies, wolfsbane can still be bought, but at a steep markup.