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Author Topic: I'll Rape Japan! Let's Play Sengoku Rance!  (Read 122208 times)

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Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #120 on: July 20, 2012, 10:54:10 AM »

Turn 40 begins and I give Yoshikage +5 Affection in gifts, swap my Exclusive Nurse to Ieyasu and my Pain Suppressing Helmet to Honda, and Textbook Suzume's Intelligence from 5 to 6. All of my good Tacticians and Casters have 6 or better already, so I may as well make my main units harder to zap with spells. All this is done after the following automatic cutscene at the start of turn.

Rance notices some school girls and plans naughty things.




Sill defuses the situation the only way she knows how. Bump to 75 Satisfaction!




Ho ho. New option on Hannyland. Hannys are too crazy/dumb/oblivious to be talked into surrendering, but we're not going to just bulldoze them yet.



Right, let's gather info!



I DUNNO WHAT TO BELIEVE IN ANY MORE.

One Fan down. Now we can meet the Hanny King in secret.





His guards come back in and we can either expose his secret or cover for him. Exposing the secret makes all of the Hannys depressed after they execute him and their nation automatically falls. But... there are no Hanny girls! We cover for him, gather our courage and prepare to siege the Hannyland castle.




Was that battle too intense for you?

Rance raids the castle...




And saves Imagawa! He then claims his prize. Satisfacation 80... but we're out of Action Fans! At least we're back above our National Power cap at 53/56, since Ieyasu joined without care for whether or not we could support him. This just slightly reduced the Gold I earned from my provinces this turn.
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Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #121 on: July 20, 2012, 11:04:20 AM »

Uesugi attacks again. An easy defense now that we're not trying to stretch one and a half Foot Soldier units to cover three actions a turn(A half? Maeda is really starting to show how terrible the starting generics are.)




Vaguely want the good generic Foot Soldier, but we've already addressed that issue in my army.

We impose a levy on Hannyland and get a +Attack textbook that we toss to Katsuie, capping him at 6 attack. Then we'll search for treasure!



Another universal(ly good) item, just remember to have anyone equip the thing!

And we'll grab Rance's Satisfaction 80, where we get a unique option to give him +1 Action Flags. Done deal! My, what a quick Turn 41 that was.
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Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #122 on: July 20, 2012, 11:34:39 AM »

An Uesugi attack? You don't say.




You get the feeling that aside from Kenshin and Ai, this nation didn't actually have a lot going for it? This stalling is going so well and I have until Turn 50 to finish Uesugi to maintain Gourd progress, I think I'll do something extra. It's Turn 42, so I have 7 turns with 3 flags each to act. Before that, an automatic cutscene...



Suzume promises to rock our world and her feelings change from Trust to Love. This lets me give her a new passive, Dungeon Scout. Dungeon Scout is very useful: it reduces the amount of monsters seen on each floor of a dungeon by one, unless it's a single monster floor in which case it's a gimme anyway. This saves significantly on the flags needed to clear a dungeon in one blitz, assuming I have Suzume out for each floor.

We declare war on Tanegashima!



He vows to show us the power of the Musket.



He succeeds. Fuck! Muskets tend to have an early spot in the first set of turns to actually get their burst out and Ranmaru is one-shot. This is a part of fighting Tanegashima. Their comps are terrible but they just want to bleed you out. Reload!





Much better. Yes, that's three Muskets in the front row. Alpha them first and have a Guard or Two in the front and they're effectively neutered.

We attack twice!




Double Tacticians! Look at all those buffs Honda and Ieyasu have. Another easy win.

Uesugi attacks between turns. We rain on their parade.



But whoops, I've stretched myself too thin when Tanegashima attacks.



No big deal, I'm already taking their territory two at a time. This just sets us back to 1/4.

Shigeko asks Yuzumi to join the war, adding another very annoying RNG element. Not only is Yuzumi a unique Musket commander, she has a unique attack. She deals standard Musket damage and attempts to instantly Assassinate the unit. So much for not savescumming.
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Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #123 on: July 20, 2012, 11:40:49 AM »

Turn 43 starts off as expected.



Using a Ninja Scroll and her Perfect Pussy Technique, Suzume casts a spell on Rance that makes him ejaculate about ten times in a row. Satisfaction 85!

We toss Yoshikage a +2 Affection Gift for another 7/7 and hang with the Grandpas.





I love 3Gs conclusion here. "Oh yeah, this guy has like eight kids himself..." Yoshikage shifts from Hate to Normal, forgiving that time we stabbed him and then fucked his daughter bow-legged while standing over him. What a guy! We improve his Monk Melee to 120% damage.

Having learned my lesson, I attack Tanegashima once this turn.




Dem bad unit comps.
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Shinra

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #124 on: July 20, 2012, 11:52:55 AM »

itt a catgirl sex ninja is doom's waifu
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Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #125 on: July 20, 2012, 11:56:54 AM »

Quote
itt a catgirl sex ninja is doom's waifu

Dear Penthouse I never thought it would happen to me...

This next update is sort of border-line H but considering this entire LP... I've mostly been keeping the naughty bits behind links for folks who just want to see me conquer Japan with my wits and not my dick. But hey, there's your warning.



We skipped it because of the mid-level monster pool, but now we return to Kachkachi Dungeon in Kyo. With only 4 floors and my new stable of unstoppable murderers, it should be a snap.



Good Lord. Ieyasu could almost solo a dungeon by himself. His Wind Cutter requires Preparation but only uses a single Action Flag!

Along the way, Rance has an idea.



We clear the rest. The last encounter is with a bunch of giant caterpillars. Nothing special, just a lot of meat to chop.




W.. what's this?






TOHHHHH! RANCE JERKS OFF AT THE SPEED OF LIGHT!

SUCCESS!

TOHHHH! COME ON! WE CAN DO IT!



I... I'm sorry everyone. I never knew what it meant to bring shame onto myself until this day.
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Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #126 on: July 20, 2012, 12:22:41 PM »

Only Tanegashime attacks this turn... easy defense with so many of my Commanders prepared, right?



I made a mistake earlier, Ieyasu actually starts with Full Power Warrior Attack 2, which is 200%(!) damage with huge counter-attack damage taken in return. Using it on a unit that can't counter like Yuzumi's musket is brilliant.

She then assassinates Honda's unit with 14 Stack. WHAT. Reload and nobody attacks me. Turn 44 begins with Rance in the middle of his great plan...




Rance proceeds to fuck Sill so hard that the screen shakes, coming at least eight times. Satisfaction 91! I got +1 from my visit to Otohime.

Let's two-shot Tanegashima and put them out of their misery. If we were at war with another House Tanegashima would begin to send them free Muskets to try to bleed our army out, which can lead to nonsense like Akashi House or Tenshi Sect having Muskets to diversify their otherwise lacking comps.





Argh, Yuzumi's executions prompt three reloads until we claim 3/4 Tanegashima land. This is literally their entire gimmick: their armies suck, but maybe they'll kill some of your guys in their opening Musket volleys before you mob them.

LET'S ROUND THE EDGES OF THAT CUBE GUY!

Sengoku Rance OST - Advance On (v2)







Tanegashima and Yuzumi show up with the first good unit comp the entire House has put together and the entire gimmick of this battle is to survive their first attack without your own comp immediately collapsing. After 3 insta-kills from Yuzumi I manage to barely survive Shigehiko blasting Rance to 150(!) HP and steam-roll them. I love that Shigehiko isn't just a cube, he's straight up Playstation 1 polygons.

We automatically capture Yuzumi and Shigehiko, who is perfectly fine with working for Oda just to keep crafting Muskets. Since we're conquering Japan, surely we'll use some, right?



Muscular blacksmiths? I can't fuck those. For once, Rance leaves a province without raping a princess. No Satisfaction gained.

Later... Blacksmith Ladies love a well-forged sword, especially if he can grope, fondle and fuck them with his Aura-manifested spirit hands and dick. It's a shame this doesn't actually boost Chaos' stats as an item or anything.

We end Turn 44 with Rance's Satisfaction 90 Bonus earned earlier, asking Zeth for their third and final reinforcement unit.
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Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #127 on: July 20, 2012, 12:53:00 PM »

Uesugi attacks. Yawn.



FUCK. Kenshin kills three, two of which actually die. Reload.




You may notice I'm defending with my B-Team a lot. Defenders get the Morale bonus of their territory and have it a lot easier. This random Uesugi comp is trying to stall me to death with two Foot Soldiers and spamming Guard Shikigamis. But I start the battle with 60% of the meter so... turtle away. After an intense staring match, my defense succeeds.

Entering Turn 45, Ranmaru tells Rance how it is.




A woman resisting Rance? Does she know I failed the Bukkake game? My life is a lie...

I give Uruza a +4 Affection Gift, impose a levy on Tanegashima's province and use a +Def Textbook on Sakikaibara to get him from 4 to 5 Defense, a vital step for a Foot Soldier... but nothing eases the pain.

Wait, what's this?



Teach me, Suzume!



Volunteering to enchant Rance with the Forced Ejaculation Scroll before his next attempt at the Bukkake Game, we're ready to go back to Kachikachi dungeon...



Dungeons can be re-entered once cleared, you'll just fight the last floor boss again but you won't gain the universal +1 Level. This can be useful as some dungeons have extra rewards, such as the Pearl Dungeon rewarding us the Big Pearl if we clear it twice. Big Pearl is one of the Six Great Treasures that boost our Score, so I'm not interested in it right now.



Pow, bang, boom. Now let's see if our trick works... It does!

We earn +5 Satisfaction for a total of 96, and a special chest!




A truly awesome item. If you put this on a support fire unit, all their little attacks are guaranteed to be big. If we put this on a heavy hitter, their hits become heavier. Just universally great. I favor putting it on a fast, multi-attacking unit like a non-Suzume ninja or Isoroku so I can attack frequently and get in tons of +100 hits.



Didn't notice this. Probably got it from the random but good set of dungeon clearing bonuses when I originally beat Kachikachi. I'll swap it in as I need it, +4 Construction is really strong.

Before I end a turn, let's look at the Tanegashima prisoners I probably won't use for awhile, if at all.



With a unique two Action Flags, six in all stats, 7 Construction and reasonable everything else, Shigehiko is one of the two Musket units worth using. He makes a fine bureaucrat but his Dungeon attacks suck.



7 Attack, 5 Defense, 6 Speed, 1 Flag. Yuzumi is pure Musket. Shoot once and hope you win. Her default attack is Aim and Shoot, which is a regular strength Musket volley with a chance to instantly kill the unit ala Assassinate.

Note that they both start with small max HP and that recruiting Musket HP is ridiculously expensive, starting at about 120 for 1. These two will only be one-shoting shitty units my melee could already steam-roll, require tons of dosh to become scary-effective and need to be babysat anyway. If you really want to use a Musket unit, consider picking one, twinking it with the Worker Bee Pin and sucking up the gold investment to 1000 guys. Or just using Yuzumi and keeping her at a moderate 300-500 or so to survive incidental AoE, covering her with a Foot Soldier, and just rolling the dice on her executions.
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Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #128 on: July 20, 2012, 01:09:17 PM »

Uesugi attacks but this time I've got my A-Team ready! Bring it on!



Oh. I guess I could have been saving Rance this entire time for the chance that Kenshin would become flustered and automatically retreat again. Didn't know that happened more than once!

As my turn starts, we get an automatic cutscene with Fuuka.



And claim our reward! Satisfacation 101! Afterwards Fuuka mentions that she'd have sex with Rance without the arranagement. Rance explains what makes a man evil.



As Turn 46 starts, we grab Rance's Satisfaction 100 Bonus, and what luck, +1 Action Flags came up again. Rance now has 5 Action Flags and this is incredibly useful for Dungeon and Plot reasons. We release five losers from prison and Pokkuru Rance to Level 51, then search for the last bit of rare treasure in our land.



Nothing fancy, just +20% Damage to Ninjas. Makes them almost as good as an Archer at hitting stuff. If I was going down the Leazus recruitment path I'd have a good Ninja unit to give it to, but for now it'll just make one of my Generics less awful. We then end Turn 46 with a National Power boost off an easy Construction 9. Remember that if you're conquering a lot of land, you'll be taking over a lot of lousy places that can be cheaply improved! I want my national power up for an upcoming unique commander recruit chance and to encourage my last reinforcements from Zeth to join me automatically, without wasting an Action Fan.

I also need to remember to conquer Uesugi House before Turn 50 to prevent the Gourd sequencing from kicking me in the dick. This means we'll be taking on Takeda House by Turn 50... it saddens me that we can't ransack Mouri House first.
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Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #129 on: July 20, 2012, 01:26:38 PM »

We're entering the Mid-Game now. There are no more easy Houses to fight short of Akashi and Iga, and Gourd pressure means we don't want to knock them down and flirt with starting the end-game 20 turns early.

Here's a big shot of my army. Ever since I cleaned house in Tokugawa, I've been able to stop winning battles by the skin of my teeth and steamroll a lot of them, resulting in good Stack gains for most of my army and the chance to spend more money boosting Stack instead of Replenishing the dead. I've also been steadily feeding Textbooks to everybody and recruiting units with great stats, so most of my guys have a 6 or better in anything that matters. Clearing dungeons and discovering treasure also lets me give them huge, huge, huge modifiers that can make units at least 20% better. We've come a long way!

My Amazing Old Man is an Amazing Old Bureaucrat only, so I got some cash back by selling his troops off. We'll never send him near a fight.



Let's recap the situation and look at our options. We've broken two Gourds and are looking to crack our third by choice before Turn 50 does it automatically.



Uesugi House possesses a Gourd and we want to defeat them before Turn 50 because Toukichirou steals Gourds in a set order that will cause us trouble. I believe his first theft is from Takeda and his second is from Mouri, so you can see how that might be wildly disastrous. Defeating Uesugi should round out our army very solidly when we recruit Kenshin and Ai. I'm almost at the point where I can begin dumping Generics for better Unique NPCs.



Takeda House is a thorn in my side. If I declare war on them or defeat Houjou or Uesugi House, they will unleash Hell. We'd best be prepared for it. They're a Gourd House too, so defeating Uesugi and Takeda back to back will limit our options from there. I'm tempted to defeat Uesugi and then force Takeda back to their last province and try to stall. Of course, Takeda units are so strong this may be a very bad idea.



I conquered Houjou House around this time last game and they're an above-average army with a lot of story pull, but also another Gourd House that will also provoke Takeda's aggression if defeated. Aside from carving through their land and squatting on them, they're not a good option.



Still an incredibly easy kill. Still not going to declare war on us any time soon, probably. Still a Gourd House! Pass.



The last easy House remaining, their Gourd makes them an unattractive target. I may be forced to invade and squat them to "save" them from Mouri's aggression, as in the next 20-30 turns he may get bored and crush either Tanegashima or Akashi if they're still alive.



A Gourd House and a huge campaign, I'm still tempted to squat Takeda and Houjou and painstakingly carve my way through them! Why? Because last game I cleared them quickly and their units are great additions and this game I want to challenge myself to save Mouri from his curse... and to have a foursome with his daughters. Why is life full of such hard choices?

Any suggestions or requests?

At least my army is strong enough to consider these options and to stand up to Takeda. I have 10,000 Rance Dollars saved after restoring all of my troops to full and 2 turns to spend building National Power or clearing Dungeons, during which I'll make at least another 10k! I should be able to start clearing 4 digit Stacks with my best units.
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Zaratustra

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #130 on: July 20, 2012, 02:11:41 PM »

Could you do the opposite? Defeat Takeda then hold off Uesugi?

Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #131 on: July 20, 2012, 02:17:31 PM »

This may be feasible, though that will require defeating Takeda without Kenshin's help. A good idea! It hinges upon Uesugi remaining in a perpetual state of sending bad comps to fail.

Hmm. Defeat Takeda(3rd Gourd), defeat Mouri(4th Gourd), stall until close to turn 90, blast Uesugi, Akashi and Iga as quickly as I can. I'll strongly consider it as I really want to full-clear Mouri this time. I used his daughters for the second half of the game in my first playthrough and they're some of my favorite units. The big advantage to your plan is that it satisfies the one thing I need to clear Mouri House: a lot of spare time. Surprising Takeda and getting them off my back should simplify it a lot, though it'll take me 10+ turns to wear Mouri down with single turn offenses if I end up pressured by any other House like Houjou.

It's also elegant that Toukichirou will steal the Takeda Gourd next anyway, removing my need to destroy Uesugi before Turn 50.
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patito

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #132 on: July 20, 2012, 02:26:21 PM »

Uesugi seems like she'll be easy to stall if she keeps going all moe on Rance and retreating. But I heard foursome there and surely that's what Rance would want.
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Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #133 on: July 20, 2012, 02:35:14 PM »

Am I a bad enough dude to sucker punch Takeda and risk having to squat on 3 Houses at the same time while I take on Mouri?

If it's for maids...
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #134 on: July 20, 2012, 04:07:01 PM »



TOHHHHHHHHHHH! I'LL DO IT! I'M GOING TO CRUSH TAKEDA, STALL UESUGI AS LONG AS I CAN AND TAKE ON MOURI NO MATTER HOW MANY PEOPLE ATTACK ME IN THE POWER VACUUM CREATED BY TAKEDA'S DEFEAT!

FOR THE MAIDS!

Turn 47 starts the only way it can. We contact Takeda.




It's war. We rush one of their territories.





Cavalry are really unique. They can attack any unit in the front or back row from any position in their own front or back row, as they have incredible mobility and are masters of harassing from the flank. All of their base stats are average or better. They hit hard and can take hits well. The only way to guard against them is to have at least one Foot Soldier building Guard in the Front AND the Back. Or to suck it up and risk the damage... Takigawa survives, Uzura takes a charge but survives and everything else bounces off Sakikaibara. Their comp is mean as hell with three Foot Soldiers preventing any Melee from reaching the Cavalry while double-daring me to bring Ranged units for them to run over. I mostly succeed because Honda and Ieyasu can inflict so much damage when buffed even through Guard and because they waste a lot of time trying to Alpha Ieyasu or Honda(because they're Warriors) while Sakikaibara blocks. 1/7 territories across two provinces seized!

We play it safe and go to check out an option that has been buzzing around Tokugawa land since we took it. We're going a bit slow for now because Takeda gonna Tah-keh.

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Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #135 on: July 20, 2012, 04:08:21 PM »













Pikoko. We can now find random drops in Dungeons that should help Kaguyahime.
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Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #136 on: July 20, 2012, 04:41:05 PM »

Turn 47 ends.







Takeda attacks twice and I'm able to repel it thanks to a lousy Cavalry-free comp in the second attack. Uesugi doesn't attack but I'm still painfully aware that I've exhausted my entire army too quickly, and I need to use all the money I've saved to Replenish everybody immediately. So much for expanding my Stacks.

Turn 48 begins and Rance introduces Fuuka to Natori, trying to find the link to her Mysterious Miko Past.



We attack Takeda once again, using a scout to see if we can pull off something magical.



And we do! Over a dozen attacks bounce off Katsuie as the Tanukis tear the enemy army in half for a Morale victory! Needing to pass the time, we go investigate a Dungeon(Search 12) in Tokugawa's land...




GOLD? SECRET? BURIED? HERE?

We construct Kyo for another point of National Power and end the turn.

Takeda attacks again.





Scouts are becoming very mandatory for suiting unit comp to enemy comp, making it possible to cover with the bare minimum.

Uesugi attacks but with an awful, awful comp. Musket and Ninja to cover the front? Funny how Ai always brings the bad comps as the master strategist...





And at the start of the next turn, we have a little scene with Rizna, who seems to have been involved with Rance in a prior game.




I wonder what Rance will do? I'm stumped.
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Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #137 on: July 20, 2012, 04:52:47 PM »

As Turn 49 begins maybe you are thinking... Doom, why do you fear Takeda? These are all average to above-average scrapes. You've dealt with worse with less.

We're going to try to seize half of Takeda's land now.





BOI-OI-OI-OI-OI-OI-OI-OING!!!!!

During all this nonsense I notice that Ranmaru, equipped with the +100 flat damage item, is also dealing that during her Counter-Attacks. Makes the item even better!

You know, the last time I did this Baba Fucking Shounen was sitting there with the biggest smile on his face and his 1300 strong cavalry stack with full buffs. I'm almost disappointed. I may be preempting a "Great Attack" that the Takeda traditionally prepare for and undertake within 3 turns of declaring war... I have not seen any prep for it or mention of it yet. Perhaps my Blitz is greater?



The Great Lords lament the situation. Am I going to walk all over Takeda? I impose a levy on my new land and use +Int Books on Ieyasu and Honda to get each to 6 Int.

One Fan left... hmmm. We search for a Dungeon(Search 12) in Texas. It's very easy to pick these up with minimal investment from my Amazing Old Man plus one of the Generics these days.



Study Dungeon, eh? Considering the state of schools in Texas... HAW HAW HAW HAW HAW.

Ahhh.

Turn 49 ends.
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Re: I'll Rape Japan! Let's Play Sengoku Rance
« Reply #138 on: July 20, 2012, 05:02:33 PM »

Pretty funny to try to follow this thread on a text-only mobile browser, but I previously tried a single run-through and got as far as The Last Battle before my Rance was proven insufficient--too much reliance on Sill's healing in dungeons, too few commanders of comparable strength--so I remember enough to follow along without screens.
nnm
The *PLOT* army was such a kick in the pants; I'll be looking forward to seeing how a more competent general handles them.
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Doom

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #139 on: July 20, 2012, 05:29:46 PM »



Takeda attacks twice and Uesugi usually attacks once as well. I reload a few times because Kenshin keeps showing up... eventually I let Takeda take a territory from the Oil Fields, defend successfully once and Uesugi doesn't attack. Good enough for me!

As Turn 50 starts...





Kou leaves dejected as Nobunagula claims his unknown disease may be contagious. He and Rengoku agree that about two or three more Gourds should "do the trick."

We can seize Takeda without fear of adding to our Gourd problems, but now we really want to keep Uesugi stalled. For like, 40 more turns. Welp! For now, let's see about taking more of Takeda's land. I'm really digging the idea of breaking them without running into the Great Lords.



A tough and smart enemy comp, but we can still take it down with smart use of Guard. Those guys really could use a back row Monk.

1/4 done, we decide to take it easy and check out the Study Dungeon. Creationist arguments await.



Or low to mid-level monsters. At 8 floors, the hardest challenge here would be forgetting to switch out and running out of flags.



Rance and Suzume discuss Kunoichi techniques and Suzume promises to use a Clone Jitsu during their next bedroom romp.





Enemy design in this game is something else. Rommels have a higher-level color swap called Himmler and Yankees yell OH. MY. GOD. before they swing their bats.




Last floor has a pair of giants, but their HP is no match for my army of guys and they only deal about 150 HP a swing against my over-leveled front row.

Our reward is...







Sill now heals 35 troops per Rance action, improved from 30. No items found... not exactly thrilling, but everybody gets +1 Level too and we actually randomly found two parts of Kaguyahime's ship already.
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