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Author Topic: I'll Rape Japan! Let's Play Sengoku Rance!  (Read 122171 times)

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #140 on: July 20, 2012, 05:48:17 PM »




Scout another dungeon in some former Tenshi Sect land. 0/8 Floors, should be an easy romp but cleaving through Texas' Public School System leaves many of our Commanders at half HP(Dungeon HP Values, not Army Stacks.) Turn 50 ends.




Uesugi attacks me. I guess. I didn't see anything behind all these shields. Sounded like rain though.




Oh, assassins again. Rance being at half HP would be "a thing" if he wasn't over-leveled and these fights weren't gimmies anyway. Bonk.

Takeda attacks and now has 2/3 of their former province, meaning I can't fail to defend it anymore or I'm back to Square One. Bonk.

Wait... what's this...




They agree to greet Lord Shingen with a victory.

Dramatic Impact #1 - Ren and Stimpy Production Music

THE TAKEDA BLITZ IS COMING

Turn 51 begins with some nonsense, I'm sure it has no relation to my situation at all.









Nothing, I say!
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #141 on: July 20, 2012, 06:15:51 PM »

Alright Turn 51, we'll just continue our waltz through Takeda land and...





Dramatic Impact #2 - Ren and Stimpy Production Music

OH FUCK OH SHIT OH FUCK OH SHIT



OH FUCK OH SHIT ONE-SHOT AT FULL WITH GUARD



Aside from the absolute terror of Yamagata's insane unit, we're able to mop up his surprisingly bad Unit Comp and claim a victory.



Er, only because we luck out and don't incur any deaths. But we claim 2/4 of Takeda land! Let's go clear the Umada Underground City, a sinister... warehouse populated by low-level monsters. An easy jaunt even with Honda and Ieyasu passing due to Exhaustion from being defeated in battle.





The "Boss" floor, Nyos always use a Preparation attack and I've never seen it because they die before they can cast.



During all this dungeon smashing I've been randomly getting Ogre Bones, and I think I have all 3 pieces of Kugayahime's ship. But for now we're heading to the former Hara province to check out an option that has been there for awhile... it takes up an Action Fan, so no point if we ain't got dem bones.





Not all of Purupet's items are good. Erotic Story is literally "A man and a woman meet. The man inserts his penis into the woman. Erotic!" and he takes your bones. Price increases with each item. All Knowing God is 100% Unit restoration to every Commander, Heal-All Medicine is the same but 50% I think? Or to a single unit. Whatever, if we wanted an emergency item we'd grab All-Knowing God but we ain't reached any emergencies... yet. We grab two items... I believe the items swap when you buy some and when you check his shop.



Another one we'll swap in when it's needed.



Oh excellent, my income increases again. Just remember to equip it!
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #142 on: July 20, 2012, 06:22:35 PM »

Between turns, the ticker pops up because the message it has to display is that important.

Takeda Army is Gathering.

Dramatic Impact #3 - Ren and Stimpy Production Music

Between turns, nobody attacks me, what a lucky break! Not so lucky for this guy...








WOAH! A BEAUTIFUL WOMAN! *stamps feet and face elongates into a donkey's snout as he brays*
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #143 on: July 20, 2012, 06:53:11 PM »

Two territories should be doable in one turn, no?

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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #144 on: July 20, 2012, 07:10:21 PM »

Yup! It'd be risky if I wasn't conquering their entire House because they might double attack or Blitz me.






Phew, no Great Lords in this comp to take territory three. Check out the dumbass Diviners casting spells with Preparation times longer than the turns left in the battle. Another reason I don't particularly like Diviners. The Miko Storms actually cast twice as fast as regular Bow Attacks from either Fuuka or Natori. We edge this one out with a Morale victory to save our A-Team for the final battle.

Sengoku Rance OST - Advance On (v2)






GOD DAMNIT. Aside from being a rampaging God of War himself, Yamagata's composition here is a stalling nightmare. We can burst down his associate cavalry easily, but he's basically going to kill or neuter two of our units like it or not and we can't hope to reliably cleave through him and start wailing away on three 1000 Stack strong Foot Soldiers. And it's a Castle fight!




THIS NONSENSE CONTINUES FOR LIKE TEN RELOADS!

Alright, time for the secret weapon. You remember when I told you about Ikkyu and his goofy-ass reality altering ability?





FAREWELL MAEDA YOUR TERRIBLE STATS MADE ME PLAN TO REPLACE YOU WHEN I HIT THE COMMANDER CAP ANYWAY!

Incredible. Takeda House down before the Takeda Blitz.
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #145 on: July 20, 2012, 07:13:21 PM »

Takeda House is defeated!








Distraught, three of the Great Lords will ride out to face Rance's entire army with their personal guards. This would be an issue if you like, had Rance participate in the last battle and get knocked down to 200 or less HP. Otherwise it's "hit them until they achieve their desired glorious deaths." Guess those dudes should have rode out earlier!






We capture Takeda House and take Sanada Tourin prisoner, Rance using an unusual bit of good judgement to point out that a man this smart would start a revolt.



Ahhh, look at all my land. Alright, let me explain how Takeda House works because I deflated them so fast it's funny.

Once you declare war on Takeda, they'll eventually have that earlier cutscene where they prepare to go all-out. After 2-3 turns of Takeda Army is Gathering, the Takeda Blitz occurs. They attack four times, each wave led by one of the Great Lords. To say that you'll lose some land or battles is an understatement, it is all new players can do to win one or two battles and not lose an entire province.

So why does it matter, especially since I just showed you an experienced player can rip their House right out from under them? Let me quote the wiki.

Quote
    A green exploration command to assassinate Takeda Shingen becomes available once both of the following conditions are met:

        1. The player has previously defeated Takeda House via brute force and let the game auto-save. This can have been done in an earlier play-through, but can also be done in the current one (by conquering via brute force and then loading a save file where Takeda still exists).
        2. In the current game you have successfully blocked all 4 consecutive attacks in a blitz, AND no other events is suppressing events at the beginning of the turn (which introduces the availability of the command, where Rance and Suzume discuss about Shingen). Clarification: the beginning of the turn event CAN occur on a different turn than the turn which you blocked all 4 consecutive attacks if there are other event suppressing this event. You only need to block ONE blitz, and it is possible for the event to occur after later blitz, which you do not need to block.

    The Takeda House automatically falls after the "assassination".

So if you successfully defend four times(4 x 6 = 24 great commanders needed, good luck!) and are on a New Game+ and have defeated Takeda in a previous playthrough normally, you can use a special event to knock Shingen's hat off or something and make Takeda automatically dissolve. The Great Lords become mercenary units and you earn the "privilege" of being able to randomly catch them. As it's one of the few ways to get Cavalry units and they're all unstoppable Gods of War, it's pretty fantastic. But I've opted to beat them the old-fashioned way. I don't think I could weather the Blitz, I can field about 3 Great Unit Comps if I really try or would abuse Ikkyu again for another Witty Comeback win.

My first playthrough had me fighting Baba and Yamagata frequently, sometimes together or with Sanada and/or Kousake, forcing me to reload 10-20 times per battle. I took them on about 10 turns earlier, though!

Alright... let's check out Sanada.



7s in damn near everything, but what stands out is that he knows Battle Strategy 3 for passing out buffs in battle, he has a unique move that forces the Morale Meter up in your favor by about 15%(every Great Lord can do this!) and his passive Fuurinkazan means that he starts every battle with all four buffs to his stats, making his stats are more like a row of 10s. Every Great Lord knows this passive! This is why Takeda House is a big deal. Strong unit comps and Commanders that can solo your best guys with a bad turn order or catching a Foot Soldier with their pants down!

But they're dead! Hee hee! We recruit Sanada because we can't have enough outstanding Tacticians.








And we have one Action Fan left. I impose a levy and end Turn 52.
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #146 on: July 21, 2012, 12:33:07 AM »

"Well hey, at least he's an honest rapist. Count me in, brochacho!"
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #147 on: July 21, 2012, 12:12:20 PM »

Turn 53. Uesugi doesn't attack and since we're not picking so many fights yet, we have a little bit of time to catch up on matters of state. Or treasure. But first, we see some cutscenes. Let's kick back and relax this turn...

Sengoku Rance OST - Burtal Man's Daily Life









Foreshadowing? What's that.




What are you trying to tell me, game? Chinu's easy?

Alright, Turn 53. We accept out last reinforcements from Zeth. We could ask Leazus for reinforcements with our next Satisfaction bonuses but I'm already looking at capping my commanders off soon.





It's not like I like your circumstances or anything, baka.



I'm disappointed. Magic has good stats and they're slightly better than Rizna's were before Stat Textbooks, but she's another Mage and she isn't even immune to magic. Aside from how incredible Uruza is as a Tactician, Zeth has been a very dull unit source. Should have listened to Stush. Maybe. Uruza is insanely great and a lot easier to recruit than Sanada.




Treasure, Treasure. This item functions like the Takano Seven we got a long time ago and stacks with it too, so all of my Commanders will heal 12 guys a turn. Good for reducing overall costs. The Human Headed Dog is a rare item that I've seen before and don't particularly want yet. It lets a unit act twice before it is Exhausted for the turn, but it can't be removed... I might give it to Sanada or Uruza later, one of those amazing combat Tacticians who are also great at running the state.

Browsing the wiki a bit, I learned that Ieyasu can automagically recruit his wayward sons, even if they're mercenaries elsewhere. Go to the Tokugawa region and if you can see a new cutscene with Ieyasu, you've got a son to recruit. I've got Sakai in jail and Hanzou is a bit of a dull ninja unit, so hopefully we'll recruit Naomasa...









Haha, excellent. Above average combat stats, 6 Negotiate and a kinda bad passive but with the death of Maeda it can't hurt to boost my Melee reserves a bit. Mostly I'm sold on how funny that cutscene was. Welcome aboard! Turn 53 ends... just wanna point out that so far I have 20k Golds saved.

Oh wait, before we end the turn...




(Old screenshot but same action/outcome, I considered doing this earlier but decided not to until I had extra turns to spare.)

AHAHAHAHAHA GET IN. I told you bro, I told you about how bad Choushin's stats are. Zeros in almost everything and 4 Cost to maintain his spoiled asshole lifestyle. God he even has Defeated Warrior Hunt despite the fact that he can't kill anything. WHY WOULD I DO THIS THING??? We should see next turn.
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #148 on: July 21, 2012, 12:32:40 PM »

LIKE EXPOSITION? I LOVE IT!




Lord I am not a thinking man but please help me see the connection here.



Deciding that Oda will eventually conquer all of Japan, Souun paint a target sign onto his home-land.

And triggers an event that occurs if you become adjacent to it by attacking Mouri or conquering Akashi's province, we finally see something happen in that weird Houjou aligned island in the south-west.

New neighbors?! BUT HOW?!



Out-casts and exiles condemned to the island of Hell, the Takuga have united to break free and claim a real country where they can live without the fear of death by Ogre or Youkai. There seems to be a mix of criminal outcasts, genuinely cursed people and I guess unlucky folks.



Sakamoto Ryouma is the charismatic leader and she is good at fightin'.



Gon is a big cursed dude. Even though he has literal blades erupting out of his back, he's as gentle as a kitten.



Kawanoe Mine is a cheery housewife.



Kawanoe Yuzuru is a happy go lucky warrior and Mine's husband brother. I usually don't use Takuga recruits but Character Cleared them once after this LP and fleshed out their relations a bit.

These four are like family!











Hey hey and then we get a special Zeth girls cutscene that nets us a Good Medicine!






The backstory of Sengoku Rance is that Rance fled from some country to avoid marrying a princess and just walked to Japan for a vacation and suddenly he accidentally the entire war. It wouldn't surprise me if this was the backstory of more than one game.
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #149 on: July 21, 2012, 12:56:12 PM »

As an aside I have a sneaking suspicion I destroyed the Hannyland House too quickly and interrupted the "March to the Capital" event chain and won't be able to recruit Coughing Blood Glasses Girl. That's not moe at all! It blocks access to a middling dungeon and a middling item and she's a middling commander so whatever.

Turn 54. We dismiss all of Choushin's troops for some free gold, give Uruza a +Intelligence Book 2 to cap her at 9 Intelligence for maximum starting buffs and give Yoshikage a +Attack Textbook 1 to cap him at 6 Attack, since again all of our good Attackers are already at 6 or better! Then we toss Choushin +6 Affection worth of gifts, hold our noses, and talk to him for a generic scene and another +1 Affection.



Wouldn't want to accidentally use him or something.



Aren't you glad we're doing this? Now that he's at 7/7, we talk to him again to get him to Normal.




ISN'T THIS A GREAT INVESTMENT OF ACTION FANS????????????????????? We exchange Defeated Warrior Hunt for Merchant so he'll do... anything. Anything useful.

Anyways I just double-checked and realized I recruited him too early, but basically if you hire Choushin and then talk to him after the 5th Gourd breaks you can take the Emperor Ring from him. But I'm not breaking that Gourd for awhile... but I was 15 National Power over my cap anyway and giving him Merchant will be 40 turns of free money. With Naomasa and Magic recruited as well I hit 68/72 cap.

Let's end this insane turn by repairing Kaguyahime's ship.






Pikoko. Satisfaction +5.








Sex. Is there anything it can't do?



We get an item for completing this little side-quest! Much like the Rangers Five I just got, it adds +3 Units healed between turns. Wow! That's 15 guys a turn. So... so efficient. Turn 54 over.
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #150 on: July 21, 2012, 01:07:39 PM »

A bunch of Hylians attack me between turns. Oh. Right. I guess I am at war with people or something. I guess. *rolls eyes*





Houjou's units aren't bad, those are definitely some solid walling and stalling Foot Soldier units. They just sent a Stall Comp on Offense for some bone-headed reason... and all my A-Team hasn't done anything so they're eager to tear through these guys.

Over on Hell Island, Takuga House has gathered the outcasts and rides a caravan towards the Mainland Gate.






A secret plan!

And since I've got the both of them in my army, two long-lost friends make amends.



I'm crying here. Tears are streaming down my cheeks, it's just a magical moment. And it nets me another Good Medicine so I guess there's benefit to collecting matching sets of Commanders.
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #151 on: July 21, 2012, 01:29:12 PM »

Turn 55 starts off with a bang! We're going for everything! EVERYTHING AT ONCE! WE'RE NOW AT WAR WITH THREE HOUSES! WE DECLARE WAR ON MOURI!








The whole "Close Family of Psychos" thing cracks and chokes me up. We attack the only province we have access to, going for the first of three territories.






A weird set-up. They're on defense so Walling is a valid idea and I didn't notice that 4,000 Stack Miko unit, but Mikos have bad defenses and I'm using Yanmato Sweeping Fire and Chun Chun Shuriken. The problem with Foot Soldiers is that a lot of them are a pain to push through, but their attacks and counters aren't going to deter a much better Offensive army. It was when Takeda had 3 Foot Soldiers covering Cavalry that could deal damage that things were tense. We claim 1/3 of Mouri's first province.

Declared War, had one battle, probably need a lot of Defense to handle 3 Houses at once so we're gonna hold back. Uruza has crept up to 7/7 Affection, we'll chat with her.







We exchange Tactician standard move "Remove Buffs" for Uruzua-unique move "Accurate Shots." It... hits every enemy on the map, cancels Preparation(like Ninja attacks) and reduces all Enemy Action Flags by one. HOLY SHIT. Zeth unit best unit. And that ends Turn 55.
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #152 on: July 21, 2012, 01:52:22 PM »

Mouri attacks between turns, often twice.



The first time you fight Chinu you will always lose...





And to make things worse...



Mouri doesn't fuck around too often with bad unit comps. I actually reload three times because I keep losing the second defense and eventually he only attacks once, taking one of the former Tanegashima territories instead of pushing me out of his own land. It's about as agreeable an outcome as I'm going to get and a harsh reminder for me to make sure my Defense teams are as good as my A Team.

Elsewhere, Takuga House reaches their destination.






To be continued! Speaking of continuing stories...







Never give up, Miss Kojika!

Getting an automatic scene, Suzume, Suzume by the waist, piggyback Suzume, licking Suzume, finger-licking Suzume, ball-jiggling Suzume, ass Suzume, nipple-loving Suzume, do-nothing Suzume and Sweet Suzume help Rance hit Satisfacation 111.
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #153 on: July 21, 2012, 02:39:12 PM »

Turn 56! I have 37,000 Rance Dollars saved so I decide to invest in my army. Sanada is raised to 1,000 troops, Yoshikage is raised to 500 troops and Ieyasu is raised to 866 troops. A good investment.



Properly arranged for the OCD in all of us. We grab Rance's Satisfaction 110 bonus and go with the generic but universally good "Replenishment Cost -1." Exactly what it says. Most troops cost 4 gold to replenish, so if Rance goes to battle and comes back with 300/1000, it'll cost 2800 fun-bucks to replenish his HP. Now it'll cost 2100! This bonus is worth taking 1-2 times. More than three is completely pointless and don't forget that some units like Foot Soldiers already replenish at a cost of 1 per dude. So we just want to bring the average down significantly and save on Gold that we can put into increasing Stack size.

Decide to attack Mouri's land. Enemy Tactician gives four units +Attack and +Speed so my army can be Alpha'd at the start of combat. Roll eyes and reload.



Happens again. Reload and adjust my comp.





FUCK. YOU. 2/3 of the first province taken. Last fan... we boost National Power by 1 in Owari(Oda's home province.) Turn 56 over!

Between turns more people show up to smash my pottery. I'm not sure what they're thinking with these loser comps.





Also Uesugi attacks. I guess. Did you feel that breeze?




Naturally I fuck up and Mouri attacks, taking back one of his territories as I'm out of guys. I seem to have encountered some sort of problem... back to holding 1/3 of the first province again.
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #154 on: July 21, 2012, 02:42:54 PM »

Moar cutscenes! Moar!










In desperation, Ran learns that she can summon the greatest Shikigami in the entire Houjou sect!

And Takuga House strikes, actually taking one of Mouri's provinces!









Mouri is... amused.




Finally, we get a freebie cutscene with Rance and Rizna. To anybody who doubts the strength of Sengoku Rance's writing, you've just been served.



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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #155 on: July 21, 2012, 02:56:18 PM »

Turn 57. Invest in bumping Uruza's stack up to 500 troops. I'm seeing that against Mouri's good army, I can't have anybody slacking on the off-chance that they won't be hit... or the assumption that helping my A-Team bruisers whittle things down will be sufficient. Everybody needs to be a good unit now!

Isoroku is up to 7/7 Affection, let's chat with her! Note that a lot of stuff Rance says here is actually thought, so mostly the horrible things he wouldn't say out loud. A problem with screen-shoting from the message log...



Rance recalls an earlier battle where he saved Isoroku...




And then we move back to present day and a scene in Owari Castle.











Isoroku agrees to sleep with Rance... later. We teach her a passive, Field Battle Expert, so that we'll have another strong attacker with a 40% bonus on one of the three battlefield types. We could have taught her Whirlwind Shot, an Isoroku only Archer move that works like a Ninja's Assassinate, but... well... Assassinate moves. Zzz.
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #156 on: July 21, 2012, 03:35:25 PM »

My next two flags... hmm.

You know, this plan is actually irritatingly hard to pull off. I'm going to have to improvise a new theory...



3 Gourds cracked, Uesugi and Houjou are Gourd Houses. Mouri is too, but they're my designated fourth for now.





Lot of fighting and reloading, so these pictures won't match the next set. Teru is a very strong Foot Soldier unit. She knows Loot, Counter-Attack 2(TRIPLE Counter Attack Damage), builds Guard at a faster rate and her stack is 2500 dudes strong. Her only weakness is that like all Foot Soldiers, her damage isn't phenomenal to begin with and she can be blocked by a good Foot Soldier. I don't reload because of encountering her at the 2/3 mark of this province, but because of how irritating the next fight is. Eventually I'm able to clear an easier non-Teru comp with wussier troops.




Mouri Motonari is a unique unit. He basically functions as though he was a single man, or as though he were in the Dungeon fighting system. He begins with 450 or 500 HP, he always deals around 200 damage a swing and his damage does not go down as a function of his missing HP like other army units. Mouri loves to fight and will appear frequently throughout the overall conquest of his territory and every time he reappears he will have gained +50 Max HP. This makes him a not entirely threatening figure at first but eventually he could build up into a solid wall. I dunno if his damage rises as I usually clear his House before he grows too huge.



Just wanted to share this shot so you can appreciate the unique Mouri Musket graphics. One of his units shouted "THIS IS FOR MR HEART" before they attacked one time. :itsmagic:



FINALLY pulled off a victory after the enemy Tactician stopped loading every Archer with +Attack and every front-liner with +Defense. Random my ass! 30% of that meter is Sanada pointing at the enemy army and going "NO U" with Battle Rating Down 2. Ohhhh Great Lords.




Defeating Mouri's first province earns his respect. I don't think Rance would object to this plan... Turn 57 ends.
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #157 on: July 22, 2012, 03:51:12 AM »

Back with Takuga House, we discover how happy they are just to live in a land where you can sleep under a roof and not be murdered by Ogres.
















They ally with Mouri, who graciously grants them a country... but Takuga already resents him. We also learn that Ryouma is cursed. I think the two daughters thing is a translation error, or it could mean one of the girls is adopted? Mouri does suggest that cursed people can't reproduce... oh well.
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #158 on: July 22, 2012, 04:09:42 AM »

Houjou attacks. I scout it specifically because of an earlier Houjou cutscene...



NOPE NOPE NOPE.

Conquering Houjou is time-consuming and frankly irritating because once Ran learns to summon Suzaku, she can do so in battle. It's possible to survive it if you send units with high Stack(1000+) and you can somehow win the battle once they're all blasted to 250 or less by Ran's instant 6 unit AoE of Doom. Alternatively we can just try to burst Ran down before she moves once but stalling for land is part of my upcoming plan. We let Houjou take 1/3 of a neighboring province.

Back in Houjou land, will Souun praise Ran?







Souun you butthead. He cuts right to the chase and declares that Suzuka is an Apostle of Demon Xavier. We've seen Rengoku and Shikibu directly given the title of Apostle in earlier cutscenes... sounds bad, Ran! She gets mad and decides to keep fighting so we'll keep seeing her and her Automatic Win Attack. Stalling Houjou consists of taking land while scouting for Ran or letting them take your land and retaking it or defending at the last province.

Uesugi attacks with another bad comp, letting me defend successfully with a bad comp of my own.



We get a new neighbors cutscene!



Shimazu House is led by four genius brothers. With a strong number of great commanders like Takeda and the huge armies an end-game province deserves, they're a serious slog to fight or defend against. The Four Brothers are tamer Rances and in alternate playthroughs(such as Killing The Monkey and conquering Japan minus the *PLOT*), they can seduce your female commanders. Barf.



Lord of the House, Shimazu Yoshihisa is a powerful Foot Soldier.



Second Brother Shimazu Kazuhisa is a fierce Warrior.



Third Brother Shimazu Toshihisa is a talented Musket marksman.



Youngest Brother Shimazu Iehisa is a genius Tactician.



One of the native ladies seduced by the Shimazu brothers, Agireda is some sort of tribal girl for a reason we'll shortly see.



Princess Kuro or Kurohime is the adopted sister in the Shimazu family. Despite popularity among women, the brothers dote over their favorite sister constantly.



Another not a translation error scene. The western-most provinces of Fantasy Japan are Cairo, Morocco, South Africa and Amazon. Because? Because Fantasy Japan. The western tip of Fantasy Japan is literally the whole of Africa! We also see the fabled Land-Bridge that lets you walk from Asia to Japan casually.





An introduction, we won't tangle with these guys for awhile. Fortunately they're really laid back like Iga or Tokugawa House.

As Turn 58 begins, Mouri does not attack, making my wild and stupid gamble pay off since I attacked him twice last turn and exhausted most of my army doing so.
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Re: I'll Rape Japan! Let's Play Sengoku Rance!
« Reply #159 on: July 22, 2012, 04:31:14 AM »

Turn 58! We impose a levy on Mouri's former province and get a +Defense Textbook 1 that we toss to Yoshikage to bump him from 4 to 5 Defense. If I gotta have a token Monk unit, he's gonna be a good one, by golly! And I can't bring myself to stat-boost a Generic even if the Racoon-Suit Foot Soldier I got from Tokugawa is great at his job.

This province, Izumu, has a new treasure so we grab it. It's a doozy!



Woah. A universal(Golden) item that reduces all costs to increase Stack/Max Troop HP. Let's see how good it is...

Before:





Prices vary but these are Warrior, Ninja and Foot Soldier respectively.

After:





A flat -12 across the board. Fantastic! That's 12 gold saved per HP, or 1200 gold saved to give a unit +100 Maximum Dudes. I believe this is a set treasure so rushing Mouri may be a great idea some playthroughs...

That was two Fans, last Fan will be to attack...

Uesugi?!




We triumph! Let's discuss the adjustment to my plan...



I have 3 Gourds so far, so the next Gourd House I destroy is my last until Turn 90, right? I'll have to squat on the rest. I'm not interested in Houjou, but I thought we were gonna destroy Mouri first?

My goal this LP is to actually cleanse Mouri's curse. It's a faintly complicated process, more time-consuming than anything else, and it will involve among other things capturing his Daughters in battle. Therefore, seizing one of Mouri's provinces and defending it should cover for now. I want to destroy Uesugi because recruiting Kenshin will make things dramatically easier on my end!

Oh, do you hear that?

Sengoku Rance OST - Mars




It's actually impossible to make progress in Uesugi's last province while Kenshin is around. She will always forgo sleep to immediately drive you back.

Turn 58 ends with a feeling of WHAT ARE WE GONNA DOOOOO but once again, all is going according to plan.
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