Mouri attacks but luckily it's a Chinu comp again.
I just wanted to point out that as we enter Mid to Late game that you'll see me doing this a lot: winning battles easily against opponents that out-number me 2:1. It's just how the Rock-Paper-Scissors of Class Balance works. Foot Soldiers are great at blocking Archers and stuff but Warriors Alpha them for hundreds of damage while taking a hundred or less themselves. As long as you protect the Warriors with a Foot Soldier of your own they're free to carve up the enemy. Rance here only has 970 dudes but he is dealing 800 damage an attack since Uruza gave him +Attack Boost for this defense.
Pow! We haven't actually gone and seen the Mouri Event yet so still no recruiting that Maid.
Afterwards, we get a new cutscene which I think may be New Game+...
Uhm. Stay strong, M... Miss Kojika...
Oh finally, I've waited for 3G to give me these items. You usually get them on Turn 61 but I think I've had a lot of higher priority cutscenes going through.
Battle Permits are unique items. They have several rules but they dramatically increase the rate at which you can invade larger Houses or reclaim your own land.
1) You get 5 Permits, each for a separate unit type. Warrior, Tactician, Diviner, Ninja and Foot Soldier. The unit must have a Stack of 1000 or more.
2) At the end of your turn if the unit is not already exhausted, it will attempt to reclaim territory from an enemy(higher priority) or seize land from someone you are at war with. There is some RNG behind it but if the unit is strong they will very often succeed.
3) Win or lose, the unit will lose between 1 and 1000+ troops so it can become costly.
4) If the unit wins, you've just seized a territory with
a single unit. Nothing a Permit Holder does counts against your Action Fans in any way.
5) Permit Holders cannot seize an entire province, or they cannot attack the last territory of an enemy province. They can clear out any enemy footholds in your own land.
I give one to Sanada and another to my Generic Racoon Foot Soldier guy. With a little bit of luck I can cleave Mouri and Houjou to their final provinces and squat on them for the next 25 turns easily. I'll have to gradually build Stack in my other troops to use the rest and as you'd imagine the only way to get a freaking Diviner to 1000 troops is to have been nursing a Generic Diviner since early game or to go recruit Ran or Souun. Doh.