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Author Topic: Mercury  (Read 3217 times)

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Zaratustra

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Mercury
« on: September 07, 2012, 07:27:13 AM »

http://www.decisionproblem.com/mercury

private server code: a9dfqp978t

Niku

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Re: Mercury
« Reply #1 on: September 07, 2012, 07:34:06 AM »

damnit i clicked register after my game and it didn't let me register so now i'm BLANK TOP SCORE THANKS A LOT BLI$$
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Niku

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Re: Mercury
« Reply #2 on: September 07, 2012, 07:36:35 AM »

oh because i'm dumb NEVERMIND
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Zaratustra

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Re: Mercury
« Reply #3 on: September 07, 2012, 07:37:42 AM »

yes you have to write your details before you register

Niku

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Re: Mercury
« Reply #4 on: September 07, 2012, 07:40:38 AM »

Now the high score list is full of people like PHELDDAGRIF
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Niku

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Re: Mercury
« Reply #5 on: September 07, 2012, 07:48:16 AM »

okay now it's working I AM CONFUSED BY THIS WEIRD SHIT
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Misha

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Re: Mercury
« Reply #6 on: September 07, 2012, 09:03:16 AM »

So uh, is there anything to do in this game but kill goblins and pick up potions?
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Niku

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Re: Mercury
« Reply #7 on: September 07, 2012, 09:16:27 AM »

So uh, is there anything to do in this game but kill goblins and pick up potions?

Once the cycle ends (whenever that is), whoever has the most points will get to add new elements.  New monsters, new items, new classes.  So it grows over time based on the whims of the high scorers.
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Zaratustra

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Re: Mercury
« Reply #8 on: September 07, 2012, 09:25:51 AM »

First cycle should end in six hours, and then the top 3 get an email with a link to create their own thing.

Zaratustra

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Re: Mercury
« Reply #9 on: September 08, 2012, 03:14:43 PM »

key word being SHOULD. I'll tell you guys when it does roll.

Zaratustra

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Re: Mercury
« Reply #10 on: September 09, 2012, 06:33:56 AM »

Yeah, you guys should have received your keys now.

Niku

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Re: Mercury
« Reply #11 on: September 09, 2012, 03:25:56 PM »

aw yissss
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Misha

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Re: Mercury
« Reply #12 on: September 09, 2012, 05:42:43 PM »

really hope I understood the math right and that the thing I created is balanced
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Zach

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Re: Mercury
« Reply #13 on: September 09, 2012, 06:04:20 PM »

I made my dude. He should show up in the next cycle, right? So it's one more set of killing goblins for their potions?
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James Edward Smith

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Re: Mercury
« Reply #14 on: September 09, 2012, 09:56:32 PM »

Damn it, you guys are too good at this. I'll never get to create my "Esquire" class.
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Niku

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Re: Mercury
« Reply #15 on: September 10, 2012, 02:40:07 AM »

Luckily, if we create unbalanced things, the next person can just create monsters that kick the shit out of unbalanced things.  It is a vicious cycle.
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Classic

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Re: Mercury
« Reply #16 on: September 10, 2012, 09:21:22 AM »

I WANNA BE THE UNSTABLE EQUILIBRIUM.

EDIT:
But, I mean, I'm running my shit on a shoebox that has only a tiny sliver of an already tiny pipe. We'll see what happens.
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Re: Mercury
« Reply #17 on: September 14, 2012, 04:29:17 AM »

Shouldn't this have cycled again, by now? Or is it a manual reset every time?
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Zaratustra

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Re: Mercury
« Reply #18 on: September 14, 2012, 04:32:36 AM »

I have no idea. The cycle countdown jumps so much you'd think it's a Windows file copying operation. Stik says he's implementing server-based cycle lengths this weekend, but his releases are subject to the same flexible time rules.

NexAdruin

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Re: Mercury
« Reply #19 on: September 17, 2012, 08:11:29 AM »

is there a window resize option somewhere that I missed
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