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Author Topic: Project Eternity  (Read 2114 times)

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Classic

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Re: Project Eternity
« Reply #1 on: September 14, 2012, 10:33:03 AM »

Is that Baldur's Gate 3: Torment?

I hope this thing makes a mint though.
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Ted Belmont

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Re: Project Eternity
« Reply #2 on: September 14, 2012, 11:54:18 AM »

They've already raised $300,000 in, what, 12 hours? So I'd say it's pretty likely.
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Disposable Ninja

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Re: Project Eternity
« Reply #3 on: September 15, 2012, 01:55:49 PM »

And it's been reached. As I write this the current total for Obsidian's Kickstarter game is $1,122,416. Only took them a day.
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Thad

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Re: Project Eternity
« Reply #4 on: September 21, 2012, 02:30:23 PM »

Is that Baldur's Gate 3: Torment?

Baldur's Gate 3: Torment Dalecanum.

They've chosen Unity for the engine and confirmed a Linux version.  New stretch goal to be announced Monday.
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Disposable Ninja

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Re: Project Eternity
« Reply #5 on: September 23, 2012, 08:43:20 AM »

Talking about non-combat.

The thing that caught my interest was that non-combat abilities and combat abilities are kept separated, meaning you can't make the game unplayable by investing too much into a nonviolent character. I like it.
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Friday

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Re: Project Eternity
« Reply #6 on: September 23, 2012, 10:59:16 AM »

If the game emulates Torment's style, even dumping everything you have into non-combat won't matter, because you don't ever have to fight. Though I doubt they'll go that far.
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Classic

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Re: KICKSTARTER KOMBAT
« Reply #7 on: October 04, 2012, 07:42:34 AM »

Wanted to plug this thing again:

http://www.kickstarter.com/projects/obsidian/project-eternity

Stretch goals. STRETCH GOALS GAIZ!
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Rico

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Re: Re: KICKSTARTER KOMBAT
« Reply #8 on: October 04, 2012, 08:23:45 AM »

I am concerned that there is no stretch goal for, "We will hire extra QA so this will not be the buggiest piece of shit this side of those flies on the pile."
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Brentai

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Re: Re: KICKSTARTER KOMBAT
« Reply #9 on: October 04, 2012, 08:43:28 AM »

I thought you wanted a classic experence.
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Classic

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Re: Re: KICKSTARTER KOMBAT
« Reply #10 on: October 04, 2012, 08:50:43 AM »

If you add $25 to donations below $100 you can be crowd sourced into their beta!
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Rico

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Re: Re: KICKSTARTER KOMBAT
« Reply #11 on: October 04, 2012, 09:10:12 AM »

The thing is you can't expect even dedicated fans to do the sorts of things game QA needs. I'm going to stop right there before I get ptsd flashbacks and I did the cushy stuff.
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Brentai

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Re: Re: KICKSTARTER KOMBAT
« Reply #12 on: October 04, 2012, 10:34:45 AM »

What Rico's saying is that most people who play in betas rarely bother to file issue reports, and most people who bother to file issue reports aren't able to write useful ones.  You really do get what you pay for in QA.
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Rico

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Re: Re: KICKSTARTER KOMBAT
« Reply #13 on: October 04, 2012, 11:04:16 AM »

That and playtesting by playthrough only finds certain kinds of bugs.
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Classic

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Re: Re: KICKSTARTER KOMBAT
« Reply #14 on: October 04, 2012, 11:26:25 AM »

If you add $25 to donations below $100 you can be crowd sourced into their beta!
I didn't actually convey it, but in my head, the above was said with a comically naive zeal and grin that made the joke obvious.

We can only hope that the better part of Obsidian's problems with their shit has been outside-of-company interference (rather than the more likely internal management problems). Also, maybe enough of the BioWare systems guys have pulled an Avellone that he can actually hire a team that can build a systems engine.

... Wow, I guess I am too sincerely misty-eyed about this for my absurd optimism to be taken at anything but face value.
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Brentai

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Re: Re: KICKSTARTER KOMBAT
« Reply #15 on: October 04, 2012, 03:04:33 PM »

Oh yes getting the BioWare devs in on this will most certainly reduce the amount of fatal issues.
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Ted Belmont

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Re: Re: KICKSTARTER KOMBAT
« Reply #16 on: October 04, 2012, 04:03:38 PM »

RELATED: RPS put up a pretty good bit on the perils of nostalgia-fueled Kickstarter projects today.
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Mongrel

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Re: Re: KICKSTARTER KOMBAT
« Reply #17 on: October 04, 2012, 04:31:43 PM »

Yeah, but that's not just a Kickstarter issue. Nostalgia rules the roost right now.

It's actually a pretty blantant correlation. When shit is getting worse, out come the nostalgia glasses. When shit's getting better every dreams of Jetsons futures.
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Shinra

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Re: Re: KICKSTARTER KOMBAT
« Reply #18 on: October 04, 2012, 04:58:57 PM »

If you add $25 to donations below $100 you can be crowd sourced into their beta!
I didn't actually convey it, but in my head, the above was said with a comically naive zeal and grin that made the joke obvious.

We can only hope that the better part of Obsidian's problems with their shit has been outside-of-company interference (rather than the more likely internal management problems). Also, maybe enough of the BioWare systems guys have pulled an Avellone that he can actually hire a team that can build a systems engine.

... Wow, I guess I am too sincerely misty-eyed about this for my absurd optimism to be taken at anything but face value.

Here's the way I see Obsidian: As much as I love their games, you can only say your problem is with everybody else a couple of times before it starts getting empty sounding. (I'll save beat the trouble: hurr talkin about himself guys) As much as they passed the buck to Bethesda for making them sign a shitty contract with new vegas, they got such bad reviews on metacritic because their game had fatal bugs on both the 360 and the Ps3 at launch. The game was, out of box, unplayable on the consoles it was developed for. That's a pretty big problem. It's been the same story with most of their major releases - it wasn't us, guys, it was deadlines. It was a lack of publisher faith. We were underfunded.

They will not have the advantage of doing work for somebody else here. There is no passing the buck this time. It's their project, they're setting their own deadlines. While I had no problem pitching in 20 bucks towards it, that's because I can endure the cut content and horseshit bugs that are inevitably going to ship with the game. I am really hoping that they do a good job with this, and I have high hopes, but it is pretty telling that they are already asking their fans to pay for the privilege of doing something they would be paying somebody 25k/yr to do.

I guess I can see where people were coming from about the Amanda Palmer thing.

 
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Rico

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Re: Re: KICKSTARTER KOMBAT
« Reply #19 on: October 04, 2012, 05:43:44 PM »

Having your game rushed out the door can happen once or maybe twice before it's your fault for overpromising/not being efficient with deadlines. I mean, out of the 5 games they've done as Obsidian (plus two expansions for NWN2) you're looking at Dungeon Siege III as the only one that isn't relatively buggy.
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