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Author Topic: WolfHack  (Read 2618 times)

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dtsund

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WolfHack
« on: October 10, 2012, 03:29:27 PM »

Time to propose a semi-experimental game!  No true power roles, only auction-won items:

WolfHack



Hello, player, welcome to WolfHack! (For instructions type a ?)

?

Among you are a number of evildoers, who wish to thwart your attempt to reach the Amulet of Yendor.  If they ever kill enough of you to match your numbers, it will be over for you.

Thankfully, there's a handy shopkeeper nearby willing to sell his wares to the highest bidder. Sadly, he won't tell you what any of the items do; while all Potions of Enlightenment will be the same color, for example, you won't initially know what that color is. At the start of each day phase, in addition to opening discussion and allowing voting, a number of items will be put up for bids, selected at random; each player may use some or all of their starting money to bid on the items. Bids are done by PM; the other players don't get to see your bids. The player who bids the most on an item at the end of the day wins it, but must surrender his bid's worth of money regardless of what the other players bid. You may keep changing your bid until the current day ends. Ties will be resolved randomly. Winning an item gives you the ability to use that item, but the power may be one-time use in nature, disappearing after use. If you die, the items in your possession are not revealed. Your enemies may bid on and use items, the same as other players.

Each day, 5 + 1d2 items will be offered for bidding.

This game will be played under Deep South rules; there will be no night phase.  The Wolves will be able to communicate 24/7, and their kill takes effect at the end of the current day phase (after everything else resolves).  Except via Scroll of Mail use, no other out-of-thread communication regarding this game is allowed.  Item uses will take effect at each vote count, and said vote counts will be at 24-hour intervals.  Days will be 72 real-time hours; at the end of each day, the player with the most votes will be lynched, even if a majority is not reached.

You may not give your money to anyone else. You may, however, give items away at any time; PM me and I'll anonymously transfer the item to the other player's inventory at the next vote count.

Everyone starts with the indicated amount of spending money.

The Wolves may individually bid on and use items. Regardless of when they submit their kill choice, the kill is the last thing to happen in a given day. With the full resources of whatever evil they serve behind them, they get 65 zorkmids each.

The Players are this game's Citizens. They get powers only from the use of items. They get 50 zorkmids each.

The Wizard starts with no money, but 3 + 1d2 random-ish* items from the below list, plus a free Scroll of Mail, identified and all.

*The Wizard will never start with a Wand of Wishing, Wand of Polymorph, Wand of Striking, Potion of Acid, Ring of Invisibility, Ring of Hunger, Ring of Adornment, Ring of Stealth, or Scroll of Punishment, and additionally will not start with a Scroll of Charging if he or she does not start with a wand. The Wizard will know the identities of the items they start with.

The Tourist is identical to the regular players, except that he starts with 65 zorkmids instead of 50.

Additionally, 2d2 random (non-Wizard) players will start with a known Scroll of Mail.

All items take the form of potions, scrolls, wands, or rings. Rings act passively; when purchased, you may choose to put them on to enjoy the effects, or take them off to nullify them. Potions can either be drunk (giving you the effects) or thrown (giving someone else of your choice the effects). Scrolls can be read for the desired effect, but will crumble to dust when used. Wands can be zapped at another player, living or dead; each wand has only one charge on it, however, so it can only be used once. Used wands do not leave your inventory (because they can potentially be recharged).

Items are as follows. When an item is used, the effect takes place at the next vote count. Where conflicts in the players' usage of items may arise, the Scroll of Confuse Monster takes highest priority; the Wand of Lightning gets lowest priority.  Some items are automatically identified on use, as noted below.


Wands: All wands are used by zapping at another player or yourself.  Each wand starts with exactly one charge. Except as explained below, you won't be told what your wand zap did (although in some cases, it will be obvious).

Wand of Wishing: Regardless of who the target was, zapping this wand gives the user either 50 more zorkmids or the item of his or her choice.  Beware, though; attempting to recharge a spent Wand of Wishing will cause it to explode, killing the bearer.  Identified on use.

Wand of Light: All item-based actions taken by the target of this wand for the next three vote counts (the one when the item is used, and the next two) become publicly announced, unless he or she is wearing a Ring of Invisibility.

Wand of Teleportation: Temporarily removes the target from item-based play. All item-based actions and all kill attempts against the target of this wand fail for the next three vote counts (the one when the item is used, and the next two), as do all such things attempted by the target.  The target may still participate in auctions, however. The target will not know that they've been teleported (although they may guess when their items fail).

Wand of Striking: Clubs the target over the head, to no effect other than informing the target who zapped him.

Wand of Lightning: Instantly kills the target; this wand makes a god-awful racket when used, so everyone knows you're the culprit (unless you're wearing a Ring of Invisibility, in which case everyone will know that someone used a Wand of Lightning but not who).  Beware, though; attempting to recharge a spent Wand of Lightning more than once will cause it to explode, killing the bearer.  Identified on use.

Wand of Polymorph: Scrambles any investigation results that would be provided on the target by the Potion of Holy Water and Wand of Probing for the next three vote counts (the one when this item is used, and the next two).  If the target is lynched within this time period, the final identity given to the town will be false, showing them to be on a different team than they actually are.

Wand of Digging: Retrieves a dead player's inventory, including money, if zapped at a dead player.  No effect if zapped at a living player.

Wand of Cancellation: Destroys all items in the target's inventory.

Wand of Probing: Reveals the affiliation of the zapped target to whoever zapped him.  Identified on use.


Potions: All potions may be drunk (giving the drinker the effects) or thrown (giving the target the effects, i.e. the target will be considered the user of the item). You won't know what potion you drank unless the effects are obvious, except as explained below.  If thrown, the target will be informed of the appearance of the potion that hit him, but not who threw it.

Potion of Enlightenment: Reveals the items that will be sold the next day to the user, not counting any extra items that might be on offer due to Rings of Sustain Ability.  Identified on use.

Potion of Holy Water: The user, if evil, will be publicly revealed to be covered in burns, unless wearing a Ring of Invisibility.  No effect on innocent players.  These results are reversed by polymorph.

Potion of Acid: The user will be publicly revealed to be covered in burns, regardless of alignment, unless wearing a Ring of Invisibility.

Potion of Healing: The user will be immune to non-lynch kills for three vote counts (the one when the item is used, and the next two).  Instantly cancels any Potion of Sickness time-outs on the user; only works against a Ring of Hunger on the turn where the ring actually makes the kill.  Identified on use.

Potion of Sickness: The user will die after six vote counts (i.e. on the fifth vote count after the item is used).  Identified on use.

Potion of Object Detection: The user may specify an item sold in a previous auction, and is told where the item now is, if it still exists.  Identified on use.

Potion of Confusion: For the next three vote counts (the one when the item is used, and the next two), all attempts by the user to read a scroll will simply identify and waste the scroll, and all attempts to otherwise target another player will be as though a random target had been chosen. The user won't necessarily know that they are confused, although they may be able to guess when their actions fail.


Scrolls: All scrolls may be used by reading them.  All scrolls crumble to dust and are immediately identified when read.

Scroll of Charging: Adds a charge to a wand in your inventory.  Be careful about charging Wands of Wishing or Wands of Lightning, however.  Identified on use.

Scroll of Gold Detection: Reveals the gold count of the player of your choice when read.  Identified on use.

Scroll of Scare Monster: No effect when read.  Blocks the regular Wolf kill (but no item-based kills) if you possess this scroll and it is aimed at you, but crumbles to dust in the process.  Identified on use.

Scroll of Mail: Opens a permanent private communication channel between yourself and the player of your choice when read.  Identified on use.

Scroll of Fire: No effect when read.  If held in your inventory when you die, you will have until the next vote count to name a player (by PMing a moderator; your choice will not be publicly revealed unless it kills someone); if that player was responsible for your death (by being Wolf if Wolf-killed, by being the zapper of a Wand of Lightning used to kill you, or by having a vote on you when you were lynched), you will retaliate by instantly killing that player. Identified on use.

Scroll of Confuse Monster: When read, this scroll allows the reader to choose a player.  That player will suffer the same effect as if they had drank a Potion of Confusion.  Identified on use.

Scroll of Identify: Allows the reader to learn the identity of one of the game's items.  The player may either provide an item type and learn what it looks like, or an item appearance and learn what it actually is.  The item in question need not be in the player's inventory.  Identified on use.

Scroll of Punishment: Slaps a ball-and-chain around the reader's leg that'll take a while to remove.  Shopkeepers don't like dealing with people who look like escaped convicts, so the reader won't be able to participate in the next two auctions.


Rings: All rings may be put on or taken off, with this taking effect from the next vote count.

Ring of Sustain Ability: For each one of these rings worn at the end of a day, one additional item will be available for auction at the start of the next day.

Ring of Aggravate Monster: While worn, this ring makes the identity of anybody targeting you for any purpose public knowledge (unless they are wearing a Ring of Invisibility), though it will not be revealed what they did to you.

Ring of Life Saving: While worn, this ring prevents all non-lynch kills from acting on you, but will crumble to dust as soon as it blocks one such kill.  If you're lynched, though, the town makes sure to remove your jewellery from your hands before you're killed, so this won't help you there.

Ring of Warning: While worn, you may give the GM a message to relay to the town in the event of your untimely demise (except via a lynch).  The most recent message given to the GM will be used, and revealed as coming from you.  Identified when worn.

Ring of Hunger: Cursed; cannot be removed, and cannot be given away once put on.  The wearer dies of starvation after three vote counts (i.e. two vote counts after the vote count on which it was worn), unless the ring is destroyed in the meantime, or the death is prevented on the vote count on which the ring finally kills you.  If the death is somehow prevented (e.g. by a Potion of Healing), the ring falls off and no longer counts as worn. Identified when worn.

Ring of Invisibility: While worn, actions where the wearer's involvement would otherwise be broadcast publicly (as, for example, from being hit with a Potion of Acid, or as a result of a Wand of Light, or using a Wand of Lightning or Wand of Striking) will not become public knowledge; only the wearer will be told that they happened (unless they already know).

Ring of Stealth: If worn at the end of a day, your vote will not have any weight in the final vote count. (You won't be told that this happened, although you may be able to guess based on an unusual voting result.)

Ring of Adornment: If worn at the end of a day, all nonzero item bids you made that day will be counted as though they were 5 zorkmids higher than they actually were for the purpose of determining who wins an item. You'll still only have to pay the amount you bid, though.

Ring of Free Action: While worn, all item uses on your part that would otherwise fail due to confusion or teleportation will still work properly.



Item generation: All of the above items are equally likely to be generated in the auction each day.

Accusations and voting will be done as usual; you must accuse someone in bold for it to count for a vote, and can only vote for one person at a time (but can change your mind as often as you wish).  The identities of all killed players will be made public, with the caveat that polymorph will reverse the team the player is announced to be on (making non-Wolves appear as Wolves, and Wolves as ordinary Citizens).

The order of events at a vote count will be as follows: Lynch (if any) --> Auctions (if any) --> Item use --> Item transfers --> "Night"kill (if any).

This game will be modded by dtsund.  Editing posts, deleting posts, and posting in the thread (as opposed to PMing the GM) after your death are all verboten (unless your post comes so soon after your death you couldn't have had time to know you died).  Violators will be struck down with wide-angle disintegration beams.

The game will require at least 15 players.  If I can't get that many, it won't be run.
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Classic

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Re: WolfHack
« Reply #1 on: October 10, 2012, 06:47:10 PM »

Hahahahahahahahahaha! Yes!
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Friend

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Re: WolfHack
« Reply #2 on: October 12, 2012, 12:32:52 PM »

I'm interested in this as well
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Defenestration

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Re: WolfHack
« Reply #3 on: October 13, 2012, 08:51:34 AM »

This sounds rad.
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Caithness

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Re: WolfHack
« Reply #4 on: October 13, 2012, 11:16:29 AM »

I will be the 4th person to sign up.
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Kazz

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Re: WolfHack
« Reply #5 on: October 14, 2012, 06:14:53 AM »

I can't help but sign up for something that took this much work
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Nickasummers

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Re: WolfHack
« Reply #6 on: October 14, 2012, 09:37:49 AM »

This will either be really cool or a total clusterfuck. I'm in.
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Kayma

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Re: WolfHack
« Reply #7 on: October 14, 2012, 11:04:28 AM »

Sure.
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Destil

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Re: WolfHack
« Reply #8 on: October 15, 2012, 06:31:44 PM »

I am the worst Mafia*Hack player in existence. Empirically proven.

But sure, why not.
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fullmooninu

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Re: WolfHack
« Reply #9 on: October 17, 2012, 12:27:07 PM »

here
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Defenestration

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Re: WolfHack
« Reply #10 on: October 22, 2012, 11:55:10 AM »

So, about this thing...
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Caithness

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Re: WolfHack
« Reply #11 on: October 22, 2012, 12:06:27 PM »

Looks like it needs 6 more players to sign up.
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dtsund

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Re: WolfHack
« Reply #12 on: October 22, 2012, 02:44:47 PM »

Yeah, it really can't be run with only 9 players, I think.
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Ocksi

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Re: WolfHack
« Reply #13 on: October 22, 2012, 02:56:06 PM »

I'd play, but there are so many items it terrifies me.
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Kayma

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Re: WolfHack
« Reply #14 on: October 22, 2012, 06:01:37 PM »

Do what I do; play, but read no rules ever.
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Torgo

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Re: WolfHack
« Reply #15 on: October 25, 2012, 02:21:24 AM »

Oh fine. I make no promises to have fun or to be any fun, though.

 ::(:
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dtsund

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Re: WolfHack
« Reply #16 on: February 16, 2013, 03:36:45 PM »

If anyone's still interested in this, this ruleset is about to be run over on Talking Time.  You can sign up in this thread if you want to join in.
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Caithness

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Re: WolfHack
« Reply #17 on: February 16, 2013, 08:09:17 PM »

I'm still interested, but I'd rather play it here.
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Ardus

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Re: WolfHack
« Reply #18 on: April 27, 2013, 02:07:53 PM »

I dont check this forum enough.

I could be interested, but I dont wanna sign up for any other website in order to play. If its run here, id probably join.
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Grath

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Re: WolfHack
« Reply #19 on: June 20, 2013, 05:51:51 AM »

What Caithness and Ardus said.
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