I was just working on this thread Friday. Here's what I wrote. Mine was more of an OVERALL RULES thread rather than a FRIDAY'S PERSONAL PET PEEVES thread but the spirit is the same.
I'm sick of feeling kicked for coming up with strategies and being called a cheater for using them. I'd like to get some rules debate going for future refrence/to aid me in my escapades.
Here are a few problems (imho) I've noticed (Please post your own if you have any).
1) Players taking games too personally.
2) Players talking about werewolf when dead/not playing.
3) Players who know each other in real life playing in the same game.
4) #wolfpire discussions that other players miss out on.
5) Nonparticipation.
6) Anonymous participation.
...more to come as discussion reveals/permits...
I believe in never pointing out a problem without offering some kind of solution. I propose the following solutions(?):
1) I am guilty of this since I sometimes pick on Friday, but it's only because I'm madly in love with her (brain). Nothing really can be done about it. I just wanted to make the point that it's really quite silly to get upset over a forum game.
2) The rule of "The dead don't talk" was originally instituted because in real life when a wolf is killing people the dead are watching. We don't have that problem here. Nobody killed knows who killed them and there's no way for them to ever know while the game is ongoing.
Dead people should be allowed to talk their heads off. The dead have a CLEAR agenda and we're all smart enough to ignore anything that's obviously biased. Keeping the dead in the game yields better gameplay: More logical thoughts can be posted, requiring the wolves to be more careful, making the game in turn more challenging (read: fun).
There is no way to prevent dead people from talking to others players. Why not make it a feature rather than hating the situation and making rules that can't be enforced?
Give me one example where a dead person can do anything game-breaking and I'll eat my words.
In the case of a seer who has recieved a scry and failed to vote for the wolf scried the following day and was killed
next night (THE ONLY EXAMPLE), I am wrong. I eat my words (but they still taste truthy
)
3) We all know I mean Kazz and Lady Duke with this one. It's not that I don't trust our lovable resident ooky mucks. If it were anyone else, however, I wouldn't feel it was fair to let them play werewolf together.
And actually I've noticed that there is a verifiable correlation between their performance and their relationship: Kazz once asked LD if she was a wolf and she couldn't lie to his face about it. That was clearly LD's fault for not being a good enough liar.
In the unverifiable department: Kazz was a koopa in both iterations of Paper Wolf.
Why risk the unbalance? They should not be allowed to play together. Sorry if that sounds harsh but it's not like I'm establishing new rules. These are just suggestions so take a chill pill losers. I've proclaimed my feelings on this issue before but never in the forums, so here ya go, yell at me now.
4) Again, not a super big issue, but some players feel pretty left out when everyone suddenly goes "OH MAN ROCKS FELL THAT WAS CRAZY RITE?" I suppose a fix for this would be for someone to keep a chatbot there to log everything onto some webspace so any player can access the log at any time. It would be nice, but not at all necessary. I guess this falls more into the wishful thinking category than the new rules category.
5) This isn't an issue for us here yet, but if it becomes one there is an option: If someone isn't playing, or must leave for a time, a substitute is brought in. The substitute is recruited by the GM when one is needed, perhaps by posting a request in the thread. The substitute is given the role of the former player, and if he's established any kind of a voting bloc the GM arranges to inform him of the situation.
6) I disagree with Friday. I say, if a player is stupid enough to talk to an anonymous person, let them.