Anthonomus the Grand, Ruiner of Homes
Level 2 Beetleborn Paladin
Initiative =========================================================
+2 (+1 Dex, +1 half level)
Ability Scores =====================================================
Strength......16 (+3)
Constitution..14 (+2)
Dexterity.....12 (+1)
Intelligence..8 (-1)
Wisdom........14 (+2)
Charisma......16 (+3)
Defenses ===========================================================
AC 21 (10 base, +1 half level, +8 armor, +2 shield, +1 class)
Fort 15 (10 base, +1 half level, +3 Str, +1 class)
Ref 15 (10 base, +1 half level, +1 Dex, +2 shield, +1 class)
Will 15 (10 base, +1 half level, +3 Cha, +1 class)
Hit Points =========================================================
Max HP 35 (15+14+6)
Bloodied 17 (half HP, +1 to attack while bloodied)
Surge value 10 (quarter HP + Con mod)
Surges/day 12 (10 class + 2 Con)
Movement ===========================================================
Speed 5 squares (base 6, armor -1)
Senses =============================================================
Passive Insight 18 (10 base, Skill +8)
Passive Perception 13 (10 base, Skill +3)
Basic Attacks ======================================================
Warhammer +6 vs AC (1d10+3)
Race Features ======================================================
Ability score modifiers: +2 Str, +2 Cha
Beetleborn Fury
+1 to Attack when bloodied
Coleopteran Heritage
+Con mod to healing surge value
Class/Path/Destiny Features ========================================
+1 Fort, Ref, Will
Channel Divinity
One "Channel Divinity" Power per encounter
Divine Challenge
Lay On Hands
Skills =============================================================
Acrobatics +0 (+2 Dex/half-level, -2 armor)
Arcana +0 (+0 Int/half-level)
Athletics +2 (+4 Str/half-level, -2 armor)
Bluff +4 (+4 Cha/half-level)
Diplomacy +4 (+4 Cha/half-level)
Dungeoneering +3 (+3 Wis/half-level)
Endurance +1 (+3 Con/half-level, -2 armor)
Heal +3 (+3 Wis/half-level)
History +7 (+0 Int/half-level, +5 Training, +2 Racial)
Insight +8 (+3 Wis/half-level, +5 Training)
Intimidate +11(+4 Cha/half-level, +5 Training, +2 Racial)
Nature +3 (+3 Wis/half-level)
Perception +3 (+3 Wis/half-level)
Religion +5 (+0 Int/half-level, +5 Training)
Stealth -2 (+0 Int/half-level, -2 armor)
Streetwise +4 (+4 Cha/half-level)
Thievery +0 (+2 Dex/half-level, -2 armor)
Feats ==============================================================
Chitin of Beetledar (Armor of Bahamut)
Grants "Chitin of Beetledar" Channel Divinity Power
Enlarged Beetlebreath
Beetlebreath power can be Blast 5 instead of Blast 3
Power Index ========================================================
At-Will Powers
Holy Strike
Valiant Strike
Encounter Powers
Piercing Smite [ ]
Beetlebreath [ ]
Fire, Close Blast 3 or 5, Minor Action, All Creatures in Area
Attack: Strength +2 vs. Reflex
1d6 + Con mod fire damage on hit
Daily powers
Radiant Delerium [ ]
Utility powers
Sacred Circle (Daily) [ ]
Items Index ===================================================
Warhammer +0 (Weapon)
1d10 damage, +2 proficiency bonus, 15 gp, 5 lbs., Hammer, Versatile
Amulet of Protection +1 (Neck)
Adventurer's Kit 15gp
Plate Armor 50gp
Heavy Shield 10gp
Coins and Other Wealth =============================================
10 gold pieces
Languages Known ====================================================
Common, Coleopteran (Draconic)