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dungeons & dragons fourth edition character sheet 6:45 PM 6/27/2008
player name: Norondor
character name: Danior
level ........: 4
class ........: Fighter
paragon path .: Lunchmaster
epic destiny .: Super Bones
total xp .....: n
race ....: Human
size ....: Medium
age .....: Grizzled
gender ..: Male
height ..: Average
weight ..: Lanky
alignment: Unaligned
deity ...: nuthin'
initiative =====================================================================
+5 (+3 dex, +2 half-level, +0 misc, +0 misc)
ability scores =================================================================
strength ...: 17 (+3 abil.mod) (+5 abil.mod+half-level)
constitution: 12 (+1 abil.mod) (+3 abil.mod+half-level)
dexterity ..: 17 (+3 abil.mod) (+5 abil.mod+half-level)
intelligence: 11 (+0 abil.mod) (+2 abil.mod+half-level)
wisdom .....: 14 (+2 abil.mod) (+4 abil.mod+half-level)
charisma ...: 08 (-1 abil.mod) (+1 abil.mod+half-level)
defenses =======================================================================
ac .: 19 (10 base, +2 half-level, +7 armor, +0 dex/int, +0 misc, +0 misc)
fort: 19 (10 base, +2 half-level, +3 str/con, +1 racial bonus, +2 class)
ref.: 17 (10 base, +2 half-level, +3 dex/int, +1 racial bonus, +0 class)
will: 16 (10 base, +2 half-level, +2 wis/cha, +1 racial bonus, +0 class)
hit points =====================================================================
max hp ....: 45 (15 base, +12 con.score, +6 per level over 1)
bloodied ..: 23 (half hp)
surge value: 11 (quarter hp)
surges/day.: 10 (9 base, +1 con)
current hp.: 45
surges used: 0
second wind:[ ]
death saving throw failures:[ ][ ][ ]
saving throw modifiers:
resistances:
current conditions and effects:
action points ==================================================================
action points: 1 (base 1, +1 per milestone, maximum 3 action points)
movement =======================================================================
speed: 5 squares (6 base, -1 armor)
senses =========================================================================
passive insight ..: 14 (10 base, +2 skill, +2 half-level)
passive perception: 14 (10 base, +2 skill, +2 half-level)
attacks ========================================================================
Spear: melee basic attack (str vs ac)
attack: +9 (+3 str, +2 half-level, +2 prof)
damage: 1d10+3 (1[w] + str)
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Shortbow: ranged basic attack (dex vs ac) ranged 15/30
attack: +8 (+3 dex, +2 half-level, +2 prof)
damage: 1d8+3 (1[w] + dex)
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W Reaping Strike (str vs ac)
attack: +10 (+3 STAT, +2 half-level)
damage: 1d10+3 (1[w] + str)
hit ..: As normal. on miss, does (STR) damage.
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W Cleave (str vs ac)
attack: +10 (+3 STAT, +2 half-level)
damage: 1d10+3 (1[w] + str)
hit ..: adjacent target takes (STR) damage.
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E Steel Serpent Strike (str vs ac)
attack: +10 (+3 STAT, +2 half-level)
damage: 2d10+3 (2[w] + str)
hit ..: Target is slowed and cannot shift position until next turn.
miss .: nothing happens :(
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E Armor-Piercing Thrust (str+dex vs ac)
attack: +13 (+3 str, +3 dex, +2 half-level)
damage: 1d10+6 (1[w] + str + dex)
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D Comeback Strike (str vs ac) (reliable)
attack: +10 (+3 STAT, +2 half-level)
damage: 2d10+3 (2[w] + str)
hit ..: You can expend a Healing Surge
miss .: power is not consumed
skills =========================================================================
acrobatics ..: +5 (+4 dex/half-level, -0 armor)
arcana ......: +2 (+1 int/half-level, +0 training)
athletics ...: +10 (+9 str/half-level, -0 armor)
bluff .......: +1 (+0 cha/half-level)
diplomacy ...: +1 (+0 cha/half-level)
dungeoneering: +4 (+3 wis/half-level)
endurance ...: +8 (+7 con/half-level, -0 armor)
heal ........: +9 (+8 wis/half-level)
history .....: +2 (+1 int/half-level)
insight .....: +4 (+3 wis/half-level)
intimidate ..: +1 (+0 cha/half-level)
nature ......: +4 (+3 wis/half-level)
perception ..: +4 (+3 wis/half-level)
religion ....: +2 (+1 int/half-level)
stealth .....: +5 (+4 dex/half-level, -0 armor)
streetwise ..: +6 (+5 cha/half-level)
thievery ....: +5 (+4 dex/half-level, -0 armor)
race features ==================================================================
ability score modifiers: +2 dex
free at-will power
free feat
free skill
+1 all defenses
class/path/destiny features ====================================================
armor proficiencies:
weapon proficiencies:
Combat Challenge - Can mark enemies when attacking them. Marked targets suffer
-2 to hit against other targets and if they attack someone else or shift
you can make an automatic AOO.
Combat Superiority - Gain a bonus to AOO rolls equal to WIS. If an AOO hits
a marked target, it stops moving.
feats ==========================================================================
Two-handed Weapon talent class feat
Benefit: +1 to all attack rolls with two-handed weapons
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Polearm Focus bonus feat
Benefit: +1 to all attack rolls with polearms
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Human Perseverence level 1 feat
Benefit: +1 to all defenses
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Action Surge level 2 feat
Benefit: +3 to attack rolls on turns where you spend an action point
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Toughness level 4 feat
Benefit: +5 HP per milestone
power index ====================================================================
at-will powers ---------------------------------------------------------------
at will attack one class attack 1
at-will - martial, weapon
standard action - melee weapon
target:
attack: strength vs. ac
hit ..:
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at will attack two class attack 1
at-will - martial, weapon
standard action - ranged weapon
target:
attack:
hit ..:
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encounter powers -------------------------------------------------------------
encounter attack one class attack 1
encounter - martial, weapon
standard action - melee weapon
target:
attack: strength vs. ac
hit ..:
miss .:
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encounter attack two class attack 1
encounter - martial, weapon
standard action - ranged weapon
target:
attack:
hit ..:
miss .:
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daily powers -----------------------------------------------------------------
daily attack one class attack 1
daily - martial, weapon
standard action - melee weapon
target:
attack: strength vs. ac
hit ..:
miss .:
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daily attack two class attack 1
daily - martial, weapon
standard action - ranged weapon
target:
attack:
hit ..:
miss .:
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utility powers ---------------------------------------------------------------
Unstoppable Fighter utility 2
daily - martial
minor action - personal
effect: gain 2d6+CON temporary HP.
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utility power two Fighter utility 2
daily - martial
standard action - ranged 5
target:
effect:
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magic item index ===============================================================
Necrotic attack ring
item slot .: ring
enhancement: nuthin
power .....: at will, immediate; when you hit an enemy, you can spend
healing surges to add 1d6 necrotic damage to your attack.
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Nnase's Sharpened Rib
Weapon (Polearm, Spear)
+1 to atk and damage
1d12 damage, +2 proficiency
Reach, High Crit (max damage + extra 1[W] damage on crit)
Critical: Target takes 5 ongoing damage and becomes slowed (save ends both).
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other equipment ================================================================
standard adventurer's kit 33 lbs.
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33 lbs.
rituals ========================================================================
--
coins and other wealth =========================================================
0 astral diamonds
0 platinum pieces
0 cows (1 cow = 10 gp, phb pg. 212)
0 gold pieces
0 silver pieces
0 copper pieces
languages known ================================================================
common
other
personality traits
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mannerisms and appearance
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--
character background
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companions and allies
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session and campaign notes
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based on the JD's character sheet template - http://d20.jonnydigital.com
with modifications from yeoz, last template revision: 6:45 PM 6/27/2008
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