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Author Topic: Vampires Vs Werewolves X: Millennium Waltz  (Read 47169 times)

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NexAdruin

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #720 on: February 19, 2013, 09:56:01 PM »

You guys, the vampires are still alive. They've been waiting for you to lynch me before they strike, because the weretiger hunt is evening the board for them. Friday never told anyone, including my source, that Frocto was Olrox. Furthermore, Death still hasn't come out with his scries, even though the town would stand nothing to gain by lynching him if he was working alone (he counts as a human for population counts). I have more information than Kazz does, and I can help you find the remaining vampire(s) and death.
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NexAdruin

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #721 on: February 19, 2013, 09:59:30 PM »

Obviously this offer doesn't stand past the point that I hang, because the second GW isn't going to role claim in order to help the town clear its bat problem.
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Classic

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #722 on: February 19, 2013, 10:06:46 PM »

Nex's gambit to make us do his dirty work is almost paying off Romo. That's what's happening. He's angling to win this in one or two nights and is dangerously close to that because he's made a conversion of the wolfsbaner. We need to slay Nex and find his accomplices to give us more time before we off Kazz.
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Friday

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #723 on: February 19, 2013, 10:08:52 PM »

Frocto was Olrox. The confusion comes from the fact that there was an additional starting vampire, so I forgot to clarify.
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NexAdruin

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #724 on: February 19, 2013, 10:12:35 PM »

Nex's gambit to make us do his dirty work is almost paying off Romo. That's what's happening. He's angling to win this in one or two nights and is dangerously close to that because he's made a conversion of the wolfsbaner. We need to slay Nex and find his accomplices to give us more time before we off Kazz.

How many wolves do you think there are, man? The only way this game is ending in 1 or 2 nights is if the town starts facing 2 kills per night. Are you predicting 2 kills per night?
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Bongo Bill

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #725 on: February 19, 2013, 10:15:59 PM »

Classic, the safest course of action is to kill Nex, then Kazz, then whoever's Cornell. The math checks out. We want to leave a Greater Werewolf alive until Kazz is dead so that we don't accidentally win with Kazz still alive, but we don't want there to be too many wolves in reserve so that they have a chance to turn things against us.
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NexAdruin

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #726 on: February 19, 2013, 10:20:15 PM »

The math checks out until both of you die tonight and then the town kills the weretiger so that the wolves and vampires don't have to.
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Classic

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #727 on: February 19, 2013, 10:29:15 PM »

I'm not saying that you're wrong BB, I'm just saying that Kazz counts as an innocent and I'm pretty sure the wolves have more than two on their side.
If we stumble upon a regular wolf it's a better option to lynch them and let Kazz live another day to get additional breathing room.
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Bongo Bill

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #728 on: February 19, 2013, 10:31:38 PM »

If the wolves have six on their side right now, then we can't miss another wolf lynch for the rest of the game. Otherwise we have breathing room, and we should use it to avoid accidentally winning while Kazz is alive. By killing him tomorrow if the vampires haven't. And killing Nex today because we don't need him and because he won't shut up. What's hard about this?
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NexAdruin

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #729 on: February 19, 2013, 10:39:29 PM »

You have quite the imagination if you think there are 6 wolves alive. You deduced yourself earlier that there are probably the number of wolves that we started with minus 1. Do you think we started the game with 7 wolves? With an additional starting vampire and the new death role, that would start the game with 12 bads plus the weretiger in a game of 26.

Look, it's pretty clear to me that you guys are not interested in hunting vampires, regardless of what might be in the town's best interest. The fact that you are now making absurd statements while saying "the math checks out" makes me pretty damn suspicious.
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Bongo Bill

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #730 on: February 19, 2013, 11:12:37 PM »

Of course it's ridiculous that there are six wolves. That was exactly my point. Classic seems to think we're in imminent danger. Holy shit.
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Classic

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #731 on: February 19, 2013, 11:37:46 PM »

Fuck.
How does...
more than two
Translate into the nightmarepocalypse scenario
there are 6 wolves alive
I'm not saying there's imminent danger, I'm saying that danger exists and as long as there are wolves (and vampires, natch) we've got to be cautious of bad schemery.
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NexAdruin

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #732 on: February 19, 2013, 11:47:49 PM »

I was responding to Bongo Bill's post, which started out with a scenario of 6 living wolves.
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Bongo Bill

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #733 on: February 19, 2013, 11:58:27 PM »

Jesus this is a stupid conversation. Why aren't you dead yet?
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Grath

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #734 on: February 20, 2013, 09:39:51 AM »

From my sources, I am fairly certain that even if Frocto was lying, there is a maximum of one living vampire. We can handle one vampire that can't even reproduce.
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Caithness

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #735 on: February 20, 2013, 10:48:48 AM »

If there were 3 starting vampires, then Frocto was definitely lying. Other than the two Draculas, all of the vampires we've killed have been Turned.
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Grath

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #736 on: February 20, 2013, 02:54:08 PM »

If there were 3 starting vampires, then Frocto was definitely lying. Other than the two Draculas, all of the vampires we've killed have been Turned.

If Frocto managed to turn someone the night that he ascended, that one vamp might still be out there, but I'm pretty sure that as of when we lynched Lyrocksi, Frocto was the only living vampire.
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NexAdruin

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #737 on: February 20, 2013, 03:02:55 PM »

I'm gonna go out on a limb and say that they managed to turn more than 1 person (nick, the seer) in the time that it took for us to kill both draculas.
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Grath

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #738 on: February 20, 2013, 03:36:53 PM »

I'm gonna go out on a limb and say that they managed to turn more than 1 person (nick, the seer) in the time that it took for us to kill both draculas.

Don't ask how I know, but I'm certain that when we lynched Lyrocksi, Frocto was the one and only vampire in existence, so he had one night to turn people and he might've wasted his turn attempt on me (as I was a confirmed innocent, but can't be turned - because, as anyone who's got half a brain has put together, I'm Arikado, and I got protection that night.)
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Kazz

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Re: Vampires Vs Werewolves X: Millennium Waltz
« Reply #739 on: February 20, 2013, 04:06:21 PM »

If there were 3 starting vampires, then Frocto was definitely lying. Other than the two Draculas, all of the vampires we've killed have been Turned.

Frocto told me a while back that one of the starting three, the one who wasn't Drac or Olrox, was just referred to as a "Turned."
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