Kabbage's maximum HP set up a joke that would have been a little funnier if I'd done this LP ten years ago.
Did I ever talk about Niku's battle abilities? Because he kind of doesn't have any. He can Fight and Item like anyone else, and his only unique is to cast Scan at an enemy. This fight with physical- and magical-resistant slimes is the first time that's been particularly useful... and even then, I only need that information once.
In the DS version, he can also Upgrade his weapon to turn himself into something like the Mystic Knights from Final Fantasy 5. By consuming an item like a Bomb Fragment or Wrath of Zeus, he enchants his weapon with elemental properties for the rest of the battle.
When I was a kid playing this on an SNES, I always liked enemies that summoned other enemies because I got to kill things for the EXP and money without having to wander back and forth looking for new fights. I'd usually stay in a fight with one of these Puppeteers for about an hour, letting them bring more Puppets into the fight over and over.
In the SNES version, the Summon was something that automatically happened once in a while, so disabling the Puppeteer from attacking (with a Mini spell like this one!) was a good long-term strategy. Now the Summon is an active ability of the Puppeteer, so Mini disables it -- but it's an active ability that replaces the Puppeteer's attacks, so I don't need Mini anymore anyway.
But! Rather than grind for hours on fights like this, though, I just take a break for a while in an easy, controllable fight while Tellah restores everyone's HP with his Healing Staff and gets his own MP back by using Osmose on the Puppeteer.